>>Well so far I am less than impressed. I was hoping for a sim with the
>>graphics of Moto racer and the physics of ICR2. CPR seems to be the exact
>>opposite. Using D3D at 640x480 I see less track detail than in ICR2. If
this
>>program is accelerated , then it is only just.
>> Todd.
>you mean the physics of GP2 not ICR2
Don't ya think if he meant gp2, he would have said gp2? Maybe it was a typo.
<g>
As for Cpr, i think it has great potential. The sound, interface, and garage
options are excellent imo. But the driving model makes it too twitchy at
speed, and too unresponsive at low speed imo. I spent the whole day
yesterday trying to hone a setup that would get me thru the corkscrew
without the car feeling like a mac truck, all to no avail. I was still of
the mind that it was a setup problem till i read John Wallace's review of it
elsewhere on the ng, which i think nails it.... Oh well, just when I thought
M$ was gunna pay me back for all the "blue screen's of death" <g>.....But
the good news is i pick up my p233-tx2 m/b tomorrow,<bg> then it's back to
dos for me. <g>
Phil