rec.autos.simulators

GPL vs. Cart Pecision Racing

MeatWate

GPL vs. Cart Pecision Racing

by MeatWate » Tue, 17 Nov 1998 04:00:00

Haaa! Hold yer flames, buddies, I know these two can't be compared...well,
except for one thing, maybe: do you remeber that head-tilting feature in CPR
when your view would slightly turn towards the inside of a turn? I guess you
do, as everyone (at least) saw the demo back then. Now imagine this feature
in GPL...what do you think?

Mea***er

Ronald Stoeh

GPL vs. Cart Pecision Racing

by Ronald Stoeh » Tue, 17 Nov 1998 04:00:00


> Haaa! Hold yer flames, buddies, I know these two can't be compared...well,
> except for one thing, maybe: do you remeber that head-tilting feature in CPR
> when your view would slightly turn towards the inside of a turn? I guess you
> do, as everyone (at least) saw the demo back then. Now imagine this feature
> in GPL...what do you think?

Well, it was the first thing, I turned off while trying the demo...then
after
bouncing off the wall like a tennis ball for 5 times I just deinstalled
the ***...

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

David G Fishe

GPL vs. Cart Pecision Racing

by David G Fishe » Tue, 17 Nov 1998 04:00:00

Funy how r.a.s. works. I was able to drive inches from the wall at 225 mph
the entire length of the track whenever I wanted or needed to.

David G Fisher


>Well, it was the first thing, I turned off while trying the demo...then
>after
>bouncing off the wall like a tennis ball for 5 times I just deinstalled
>the ***...

>l8er
>ronny

Pat Dotso

GPL vs. Cart Pecision Racing

by Pat Dotso » Tue, 17 Nov 1998 04:00:00


> Funy how r.a.s. works. I was able to drive inches from the wall at 225 mph
> the entire length of the track whenever I wanted or needed to.

> >Well, it was the first thing, I turned off while trying the demo...then
> >after
> >bouncing off the wall like a tennis ball for 5 times I just deinstalled
> >the ***...

It's funny how you keep imagining that legions
of other people are imagining things.  It
couldn't possibly be that your computer is
different from his - and that MS didn't test
all common configurations?

--
Pat Dotson
IMPACT Motorsports
http://www.racesimcentral.net/

David G Fishe

GPL vs. Cart Pecision Racing

by David G Fishe » Tue, 17 Nov 1998 04:00:00

He only had the demo. Do you judge a game just by a demo? What companies are
able to test ALL configurations? Just Papyrus I guess. I stated in another
post that I was able to solve the problems of 90% of the people who asked me
for help with what they perceived as control problems. I did that by simply
supplying them with good setups and controller settings when they were sure
it was a problem elsewhere.

I have no interest in rehashing the past too.

Papyrus good. Ubi, MS, and all others bad.

David G Fisher


>It's funny how you keep imagining that legions
>of other people are imagining things.  It
>couldn't possibly be that your computer is
>different from his - and that MS didn't test
>all common configurations?

>--
>Pat Dotson
>IMPACT Motorsports
>http://www.impactmotorsports.com/pd.html

Martin Urs

GPL vs. Cart Pecision Racing

by Martin Urs » Wed, 18 Nov 1998 04:00:00

On Mon, 16 Nov 1998 08:53:17 +0100, "Mea***er"


>Haaa! Hold yer flames, buddies, I know these two can't be compared...well,
>except for one thing, maybe: do you remeber that head-tilting feature in CPR
>when your view would slightly turn towards the inside of a turn? I guess you
>do, as everyone (at least) saw the demo back then. Now imagine this feature
>in GPL...what do you think?

        I never got used to it.  Although most other sims
unrealistically lock your head facing straight ahead, at least you
knew what you were going to be looking at at any given moment.  Maybe
if I'd spent more time on the demo it would have become more
predictable.  But I didn't.
        So, no, I don't miss it.
Martin
Nigel Mansell RIP!
Ronald Stoeh

GPL vs. Cart Pecision Racing

by Ronald Stoeh » Wed, 18 Nov 1998 04:00:00


> He only had the demo. Do you judge a game just by a demo? What companies are
> able to test ALL configurations? Just Papyrus I guess. I stated in another
> post that I was able to solve the problems of 90% of the people who asked me
> for help with what they perceived as control problems. I did that by simply
> supplying them with good setups and controller settings when they were sure
> it was a problem elsewhere.

Hmm, you're wrong! My MS FF wheel came with an "enhanced" version of
CPR.
Ignoring past experiences I installed it, big mistake! I didn't say
anything
about control problems, I just hit the wall at 200 mph to see what
happens.
Then to bounce off the wall like a tennis ball made me deinstall the
game.
I hope you can live with that. BTW, I NEVER had to do anything to make a
Papy sim drivable, they just ARE... ;^)

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Jason Harriso

GPL vs. Cart Pecision Racing

by Jason Harriso » Wed, 18 Nov 1998 04:00:00


Wow - that MS CPR is a realistic simulation!  I doubt even Mr Zanardi
could manage inches from the wall at 225mph for an entire lap!

Do you race for real?  My experience with racing is just a bit of club
stuff on the weekends, but CPR is really laughable.

Lucky it's in the bargain bin at every store I go to - I've got quite a
collection of matching coasters.

On Topic - the problem with the head tilting feature in CPR was the
implementation.  GPL also has a wider field of view than that "tunnel
vision" CPR uses to make it feel faster so it would just make it
harder to feel the car's motion.  Also, I don't want the software deciding
where I'm pointing my head, your focus is not always the same as
you enter a given corner (esp in traffic).

Jet

Pat Dotso

GPL vs. Cart Pecision Racing

by Pat Dotso » Wed, 18 Nov 1998 04:00:00


> He only had the demo. Do you judge a game just by a demo?

No.  I have the full version.

Papyrus, and others, are able to do something right.
Every sim other than CARTPR has run fine straight
out of the box.  CARTPR never ran right on my
previous computer.

It was not a setup or controller setting problem, but
telling you that won't convince you.  If it really
was only a matter of those settings, why did MS
ship it that way?

Your endless postings on this subject indicate
otherwise.

No.  CARTPR control bad on some systems.

--
Pat Dotson

Christer Andersso

GPL vs. Cart Pecision Racing

by Christer Andersso » Wed, 18 Nov 1998 04:00:00

I think the biggest problem with this solution is that you will have trouble
getting a feel of how much the head is actually turned, which could make you
second guess how much your car have turned. When powersliding through a corner
in GPL you use the front view to "feel" how much the car is sliding. With the
view always pointing at the apex or nearby as in the panningview in CPR my bet
is that you would notice beginning spins far too late.

/Christer, is usually wrong, but still ;o)
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).
If there's a six in my email replace it with the digit instead.


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