one hand, I love the graphics and the 'feel' of the cars. They handle just
as I image a F1 car to perform. The tracks look good and the immersion
factor is pretty high.
On the down side, the brake and accelerator pedals can not be properly
configured. I have a MSFF set-up and had hoped that adjusting the
sensitivity of the wheel would allow better control. No such luck. With a
100% sensitive set-up, only the first quarter inch of travel of the pedals
makes a difference; with 10%, only the last quarter inch of travel works.
The rest of the pedal travel is just dead space. This is crap. EA may well
have given us an on/off button. Homer Simpson would love this; "Brakes go
on, brakes go off. Brakes go on....".
Then there is that ***y helicopter. What is with this? The noise
completely drowns out the sound of the rest of the game. This is straight
out of a Sega/Nintendo. PC owners expect something better. What possible
good does the inclusion of this hideous carbuncle do for the credibility of
a game? By the way, use of Sega/Nintendo touches like this make it a game,
not a sim.
If EA are reading this, then please kill the chopper pilot and give us some
real wheel calibration. The rest of the game is pretty good but these two
factors alone often leave me cursing the very existence of F1 2000.
I have just completed a set of 1:29 circuits of San Marino and after a dream
run through the first two sectors, was nearly one second faster with only
three corners to go. Then the ***y chopper turns up. The noise destroys
the atmosphere, I lose my concentration and the gravel trap gets another
victim. I have an idea; if EA lets me know who the pilot is, I'll kill him
myself.
Even so, I just can not put the game down. Is this the ultimate torture? A
game that is too good to stop but with such appalling control you can not
play it?
Roll-on version 1.1.
Fyanha