Actually, this car-on-track-delaying-the-start thing seems to be a VROC
urban myth.
Having a car on the track actually doesn't delay the start - he gets
vaporized at the appropriate time. It just seems to give all the people
*** around the pits something to take their pre-start adrenaline out by
complaining about it before the start.
It may not be very useful to go out on the track with seconds on the clock,
or after it expires, and blissfully drive past all the waving flags. But in
my experience, it makes absolutely no difference in when the race starts. I
was in a VROC race the other day, when my car would not de-materialize from
the pits. I was not in it, but there it sat, with 2 people typing complaints
at me. When the time came, the race started. I've seen this several times
with cars circulating on the track too.
Doesn't answer the original question, for which I don't believe there is an
easy solution at the moment.
Kevin Caldwell
>Dirk Wagner wrote
>>how can you pause a multiplayer LAN-game after qualification in GPL? In
>>single player mode you can press a pause-button, but in multiplayer games
>>there is none.
>A trick for your idea is to let a car on the track when the practice ends.
>It won't switch until everybody is back to the main race menu, so that
could
>be enough.
>- Fran?ois Mnard <ymenard> Good race at the Brickyard!
>- Official Mentally retarded guy of r.a.s.
>- Excuse me for my English (I'm French speaking)
>- NROS Nascar sanctioned Guide <NAS-Frank> http://www.racesimcentral.net/
>- "People think it must be fun to be a super genius, but they don't realise
>how hard it is to put up with all the idiots in the world."--