P2/333, 128mb RAM, Monster3D (Voodoo1)
I already have the patch and have even run it, but I some texture tearing
on the track. This is my batch file that runs the game:
SET SST_RGAMMA=0.85
SET SST_GGAMMA=0.85
SET SST_BGAMMA=0.85
set N2FXAA=2
set N2FXFOG=0.01
set N2FXLOAD=0x200000
nas3dfx.exe
SET SST_RGAMMA=1.70
SET SST_GGAMMA=1.70
SET SST_BGAMMA=1.70
I'm specifying 2mb of text memory (isn't that what the M3d has?).
Will specifying a lower number make the tearing go away?
Has anyone run this on a Pure 3D?
Has anyone run this on a 8mb Voodoo2 card?
Has anyone run this on a 12mb Voodoo2 card?
Has anyone run this on Voodoo2 SLI configuration?