rec.autos.simulators

F1 2001 Graphics question

Down-The-Drai

F1 2001 Graphics question

by Down-The-Drai » Tue, 12 Feb 2002 04:33:03

I just got F1 2001 and although it runs fine, i have 2 small graphical
problems.

First one is that the cars in front of me are fading out of the picture too
fast. I've read
about a fix for this once, but since i didn't own F1 2001 at the time i
didn't bother with it,
but now i do i can't seem to find it anymore.

Second problem are the cars in my mirrors, i only see some kind of black
shapes and only if
they're real close. Tried all possible settings but nothing helped.

Anybody who knows how to fix this?

(Vcard is a NVidia Quadro by the way...)

Thanks,
MD

tee-hol

F1 2001 Graphics question

by tee-hol » Tue, 12 Feb 2002 05:34:53

On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain"


>I just got F1 2001 and although it runs fine, i have 2 small graphical
>problems.

>First one is that the cars in front of me are fading out of the picture too
>fast. I've read
>about a fix for this once, but since i didn't own F1 2001 at the time i
>didn't bother with it,
>but now i do i can't seem to find it anymore.

>Second problem are the cars in my mirrors, i only see some kind of black
>shapes and only if
>they're real close. Tried all possible settings but nothing helped.

>Anybody who knows how to fix this?

>(Vcard is a NVidia Quadro by the way...)

>Thanks,
>MD

 Vid problem is maybe driver version? Does your card use Nvidia 23.11
drivers?

 For A/I cars vanishing, here's a post saved a while back, From David
G Fisher.

----------------------snip--------------------------
That way will kill most people's frame rates. Do the following:

If you want to see cars more than 100m down the road, then the key is
in the
f1car.gen file....

modify the lines that contain the "VD" references from something
like...

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
LODOut=(140.0)

to something like

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
LODOut=(500.0)

just for info, the "VD" lines are used to determine at which distance
the
low detail models (referenced by the D suffix) are used... in the
above
example, between 18 and 140 meters.

There were a couple of threads on this during the first burst of posts
on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.

Changing the global LOD-multiplier setting (in the default.cfg) will
only
put more strain on your system, as MANY more polygons are being
pushed. The
method above (f1car.gen) will only increase the number of polys by a
tiny
amount.

David G Fisher
-------------------------------------snip--------------------------

David G Fishe

F1 2001 Graphics question

by David G Fishe » Tue, 12 Feb 2002 05:56:52

I just posted this in another thread a few minutes ago for the GT mod. Best
to use the numbers below because then you won't have the car textures
flickering as they move away from you. I think I'll repost this in a new
thread too.
----------------------------------------------------------------------------
----------------------------

For the F1 cars, you only need to change the F1CAR.gen file. For the GT mod,
you have to go into the GT vehicles folder and change the .gen file for each
type of car (360, 550, Lister, Porsche, Viper).

In the .gen files, find the lines below (they're at the top of the page):

<MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(7.0)
<MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(7.0)
LODOut=(10.0)
<MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(10.0)
LODOut=(20.0)
<MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(20.0)
LODOut=(175.0)

and change them to this:

<MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(40.0)
<MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(40.0)
LODOut=(60.0)
<MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(60.0)
LODOut=(80.0)
<MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(80.0)
LODOut=(500.0)

The car textures will no longer flicker, and you'll see them much farther
down the track.

David G Fisher


> On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain"

> >I just got F1 2001 and although it runs fine, i have 2 small graphical
> >problems.

> >First one is that the cars in front of me are fading out of the picture
too
> >fast. I've read
> >about a fix for this once, but since i didn't own F1 2001 at the time i
> >didn't bother with it,
> >but now i do i can't seem to find it anymore.

> >Second problem are the cars in my mirrors, i only see some kind of black
> >shapes and only if
> >they're real close. Tried all possible settings but nothing helped.

> >Anybody who knows how to fix this?

> >(Vcard is a NVidia Quadro by the way...)

> >Thanks,
> >MD

>  Vid problem is maybe driver version? Does your card use Nvidia 23.11
> drivers?

>  For A/I cars vanishing, here's a post saved a while back, From David
> G Fisher.

> ----------------------snip--------------------------
> That way will kill most people's frame rates. Do the following:

> If you want to see cars more than 100m down the road, then the key is
> in the
> f1car.gen file....

> modify the lines that contain the "VD" references from something
> like...

> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> LODOut=(140.0)

> to something like

> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> LODOut=(500.0)

> just for info, the "VD" lines are used to determine at which distance
> the
> low detail models (referenced by the D suffix) are used... in the
> above
> example, between 18 and 140 meters.

> There were a couple of threads on this during the first burst of posts
> on
> this forum after the release of the game, and I think this is also on
> Jenson's F1 FAQ page.

> Changing the global LOD-multiplier setting (in the default.cfg) will
> only
> put more strain on your system, as MANY more polygons are being
> pushed. The
> method above (f1car.gen) will only increase the number of polys by a
> tiny
> amount.

> David G Fisher
> -------------------------------------snip--------------------------

Haqsa

F1 2001 Graphics question

by Haqsa » Tue, 12 Feb 2002 12:32:18

That is a neat little trick.  Thanks for posting it David.  Hopefully
people realize that the changes David posted are for the other vehicle
at max detail level only, if you want to change a different detail level
you will have to change a different set of lines, as documented in the
comments in the file.  That makes good sense, given that you are adding
more detail than the max level already has, I only mention it because if
you change those lines and do not have the vehicle detail level set at
max then you won't see the difference.

Another thing I noticed is that there are also lines that control the
distance at which shadows are drawn, and the distance at which the
suspension is drawn:

<MAX>    MeshFile=<1234>vs.MTS CollTarget=False HATTarget=False
ShadowObject=True LODIn=(0.0) LODOut=(40.0)
<MAX>    MeshFile=<12>suspa.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(7.0)
<MAX>    MeshFile=<12>suspb.MTS CollTarget=False HATTarget=False
LODIn=(7.0) LODOut=(25.0)

So you could also use this trick to make shadows visible farther away by
increasing the LODOut value for the first line above, and make the
suspension visible farther away by increasing the LODOut value for the
third line above.  Increasing the LODOut value for the second line and
the LODIn value for the third line would increase the distance at which
the low detail suspension is drawn instead of the high detail susension.

Gotta love those ISI guys - sticking everything useful in text files
with full knowledge that we are going to hack the snot out of it.  ;o)



> I just posted this in another thread a few minutes ago for the GT mod.
Best
> to use the numbers below because then you won't have the car textures
> flickering as they move away from you. I think I'll repost this in a
new
> thread too.
> ----------------------------------------------------------------------
------
> ----------------------------

> For the F1 cars, you only need to change the F1CAR.gen file. For the
GT mod,
> you have to go into the GT vehicles folder and change the .gen file
for each
> type of car (360, 550, Lister, Porsche, Viper).

> In the .gen files, find the lines below (they're at the top of the
page):

> <MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
LODIn=(0.0)
> LODOut=(7.0)
> <MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
LODIn=(7.0)
> LODOut=(10.0)
> <MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
LODIn=(10.0)
> LODOut=(20.0)
> <MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(20.0)
> LODOut=(175.0)

> and change them to this:

> <MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
LODIn=(0.0)
> LODOut=(40.0)
> <MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
LODIn=(40.0)
> LODOut=(60.0)
> <MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
LODIn=(60.0)
> LODOut=(80.0)
> <MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(80.0)
> LODOut=(500.0)

> The car textures will no longer flicker, and you'll see them much
farther
> down the track.

> David G Fisher



> > On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain"

> > >I just got F1 2001 and although it runs fine, i have 2 small
graphical
> > >problems.

> > >First one is that the cars in front of me are fading out of the
picture
> too
> > >fast. I've read
> > >about a fix for this once, but since i didn't own F1 2001 at the
time i
> > >didn't bother with it,
> > >but now i do i can't seem to find it anymore.

> > >Second problem are the cars in my mirrors, i only see some kind of
black
> > >shapes and only if
> > >they're real close. Tried all possible settings but nothing helped.

> > >Anybody who knows how to fix this?

> > >(Vcard is a NVidia Quadro by the way...)

> > >Thanks,
> > >MD

> >  Vid problem is maybe driver version? Does your card use Nvidia
23.11
> > drivers?

> >  For A/I cars vanishing, here's a post saved a while back, From
David
> > G Fisher.

> > ----------------------snip--------------------------
> > That way will kill most people's frame rates. Do the following:

> > If you want to see cars more than 100m down the road, then the key
is
> > in the
> > f1car.gen file....

> > modify the lines that contain the "VD" references from something
> > like...

> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > LODIn=(18.0)
> > LODOut=(140.0)

> > to something like

> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > LODIn=(18.0)
> > LODOut=(500.0)

> > just for info, the "VD" lines are used to determine at which
distance
> > the
> > low detail models (referenced by the D suffix) are used... in the
> > above
> > example, between 18 and 140 meters.

> > There were a couple of threads on this during the first burst of
posts
> > on
> > this forum after the release of the game, and I think this is also
on
> > Jenson's F1 FAQ page.

> > Changing the global LOD-multiplier setting (in the default.cfg) will
> > only
> > put more strain on your system, as MANY more polygons are being
> > pushed. The
> > method above (f1car.gen) will only increase the number of polys by a
> > tiny
> > amount.

> > David G Fisher
> > -------------------------------------snip--------------------------

David G Fishe

F1 2001 Graphics question

by David G Fishe » Tue, 12 Feb 2002 12:44:34


It's not really important, but the last number doesn't have to be set to
500. 200 is enough on my system. I didn't notice any difference in the view
distance, or frame rate.

David G Fisher

> Another thing I noticed is that there are also lines that control the
> distance at which shadows are drawn, and the distance at which the
> suspension is drawn:

> <MAX>    MeshFile=<1234>vs.MTS CollTarget=False HATTarget=False
> ShadowObject=True LODIn=(0.0) LODOut=(40.0)
> <MAX>    MeshFile=<12>suspa.MTS CollTarget=False HATTarget=False
> LODIn=(0.0) LODOut=(7.0)
> <MAX>    MeshFile=<12>suspb.MTS CollTarget=False HATTarget=False
> LODIn=(7.0) LODOut=(25.0)

> So you could also use this trick to make shadows visible farther away by
> increasing the LODOut value for the first line above, and make the
> suspension visible farther away by increasing the LODOut value for the
> third line above.  Increasing the LODOut value for the second line and
> the LODIn value for the third line would increase the distance at which
> the low detail suspension is drawn instead of the high detail susension.

> Gotta love those ISI guys - sticking everything useful in text files
> with full knowledge that we are going to hack the snot out of it.  ;o)



> > I just posted this in another thread a few minutes ago for the GT mod.
> Best
> > to use the numbers below because then you won't have the car textures
> > flickering as they move away from you. I think I'll repost this in a
> new
> > thread too.
> > ----------------------------------------------------------------------
> ------
> > ----------------------------

> > For the F1 cars, you only need to change the F1CAR.gen file. For the
> GT mod,
> > you have to go into the GT vehicles folder and change the .gen file
> for each
> > type of car (360, 550, Lister, Porsche, Viper).

> > In the .gen files, find the lines below (they're at the top of the
> page):

> > <MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
> LODIn=(0.0)
> > LODOut=(7.0)
> > <MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
> LODIn=(7.0)
> > LODOut=(10.0)
> > <MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
> LODIn=(10.0)
> > LODOut=(20.0)
> > <MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(20.0)
> > LODOut=(175.0)

> > and change them to this:

> > <MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
> LODIn=(0.0)
> > LODOut=(40.0)
> > <MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
> LODIn=(40.0)
> > LODOut=(60.0)
> > <MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
> LODIn=(60.0)
> > LODOut=(80.0)
> > <MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(80.0)
> > LODOut=(500.0)

> > The car textures will no longer flicker, and you'll see them much
> farther
> > down the track.

> > David G Fisher



> > > On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain"

> > > >I just got F1 2001 and although it runs fine, i have 2 small
> graphical
> > > >problems.

> > > >First one is that the cars in front of me are fading out of the
> picture
> > too
> > > >fast. I've read
> > > >about a fix for this once, but since i didn't own F1 2001 at the
> time i
> > > >didn't bother with it,
> > > >but now i do i can't seem to find it anymore.

> > > >Second problem are the cars in my mirrors, i only see some kind of
> black
> > > >shapes and only if
> > > >they're real close. Tried all possible settings but nothing helped.

> > > >Anybody who knows how to fix this?

> > > >(Vcard is a NVidia Quadro by the way...)

> > > >Thanks,
> > > >MD

> > >  Vid problem is maybe driver version? Does your card use Nvidia
> 23.11
> > > drivers?

> > >  For A/I cars vanishing, here's a post saved a while back, From
> David
> > > G Fisher.

> > > ----------------------snip--------------------------
> > > That way will kill most people's frame rates. Do the following:

> > > If you want to see cars more than 100m down the road, then the key
> is
> > > in the
> > > f1car.gen file....

> > > modify the lines that contain the "VD" references from something
> > > like...

> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > > LODIn=(18.0)
> > > LODOut=(140.0)

> > > to something like

> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > > LODIn=(18.0)
> > > LODOut=(500.0)

> > > just for info, the "VD" lines are used to determine at which
> distance
> > > the
> > > low detail models (referenced by the D suffix) are used... in the
> > > above
> > > example, between 18 and 140 meters.

> > > There were a couple of threads on this during the first burst of
> posts
> > > on
> > > this forum after the release of the game, and I think this is also
> on
> > > Jenson's F1 FAQ page.

> > > Changing the global LOD-multiplier setting (in the default.cfg) will
> > > only
> > > put more strain on your system, as MANY more polygons are being
> > > pushed. The
> > > method above (f1car.gen) will only increase the number of polys by a
> > > tiny
> > > amount.

> > > David G Fisher
> > > -------------------------------------snip--------------------------

Damien Smi

F1 2001 Graphics question

by Damien Smi » Tue, 12 Feb 2002 15:17:48

I've got a pretty slow machine (Athlon 650, GF2 MX)(upgrade is in
transit!) and setting LODout to 500 made no real impact on framerate
even with lots of cars up front.  I really can't understand why ISI
made the default value so low - particularly on the FULL setting.

Down-The-Drai

F1 2001 Graphics question

by Down-The-Drai » Tue, 12 Feb 2002 19:02:19

Thanks for the info. This really worked, and is much better than
the default settings, although i didn't see any difference between 200 en
500 neither.

Tried to fiddle with the other settings in the F1CAR.gen file to solve my
mirror
problem also, but that didn't help. I just recently moved from a Voodoo 5
(without
mirror probs) to a NVidia Quadro, so i guess it has to do with the Vcard.
Tried
the latest drivers, but without succes.
What i don't get is that i see every trackdetail in the mirrors, but no
cars...

MD





> > That is a neat little trick.  Thanks for posting it David.  Hopefully
> > people realize that the changes David posted are for the other vehicle
> > at max detail level only, if you want to change a different detail level
> > you will have to change a different set of lines, as documented in the
> > comments in the file.  That makes good sense, given that you are adding
> > more detail than the max level already has, I only mention it because if
> > you change those lines and do not have the vehicle detail level set at
> > max then you won't see the difference.

> It's not really important, but the last number doesn't have to be set to
> 500. 200 is enough on my system. I didn't notice any difference in the
view
> distance, or frame rate.

> David G Fisher

David G Fishe

F1 2001 Graphics question

by David G Fishe » Tue, 12 Feb 2002 19:07:25

Did you patch the game yet? The mirror problems were fixed for most people
with the patch.

David G Fisher


> Thanks for the info. This really worked, and is much better than
> the default settings, although i didn't see any difference between 200 en
> 500 neither.

> Tried to fiddle with the other settings in the F1CAR.gen file to solve my
> mirror
> problem also, but that didn't help. I just recently moved from a Voodoo 5
> (without
> mirror probs) to a NVidia Quadro, so i guess it has to do with the Vcard.
> Tried
> the latest drivers, but without succes.
> What i don't get is that i see every trackdetail in the mirrors, but no
> cars...

> MD





> > > That is a neat little trick.  Thanks for posting it David.  Hopefully
> > > people realize that the changes David posted are for the other vehicle
> > > at max detail level only, if you want to change a different detail
level
> > > you will have to change a different set of lines, as documented in the
> > > comments in the file.  That makes good sense, given that you are
adding
> > > more detail than the max level already has, I only mention it because
if
> > > you change those lines and do not have the vehicle detail level set at
> > > max then you won't see the difference.

> > It's not really important, but the last number doesn't have to be set to
> > 500. 200 is enough on my system. I didn't notice any difference in the
> view
> > distance, or frame rate.

> > David G Fisher


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