> Another thing I noticed is that there are also lines that control the
> distance at which shadows are drawn, and the distance at which the
> suspension is drawn:
> <MAX> MeshFile=<1234>vs.MTS CollTarget=False HATTarget=False
> ShadowObject=True LODIn=(0.0) LODOut=(40.0)
> <MAX> MeshFile=<12>suspa.MTS CollTarget=False HATTarget=False
> LODIn=(0.0) LODOut=(7.0)
> <MAX> MeshFile=<12>suspb.MTS CollTarget=False HATTarget=False
> LODIn=(7.0) LODOut=(25.0)
> So you could also use this trick to make shadows visible farther away by
> increasing the LODOut value for the first line above, and make the
> suspension visible farther away by increasing the LODOut value for the
> third line above. Increasing the LODOut value for the second line and
> the LODIn value for the third line would increase the distance at which
> the low detail suspension is drawn instead of the high detail susension.
> Gotta love those ISI guys - sticking everything useful in text files
> with full knowledge that we are going to hack the snot out of it. ;o)
> > I just posted this in another thread a few minutes ago for the GT mod.
> Best
> > to use the numbers below because then you won't have the car textures
> > flickering as they move away from you. I think I'll repost this in a
> new
> > thread too.
> > ----------------------------------------------------------------------
> ------
> > ----------------------------
> > For the F1 cars, you only need to change the F1CAR.gen file. For the
> GT mod,
> > you have to go into the GT vehicles folder and change the .gen file
> for each
> > type of car (360, 550, Lister, Porsche, Viper).
> > In the .gen files, find the lines below (they're at the top of the
> page):
> > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
> LODIn=(0.0)
> > LODOut=(7.0)
> > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
> LODIn=(7.0)
> > LODOut=(10.0)
> > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
> LODIn=(10.0)
> > LODOut=(20.0)
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(20.0)
> > LODOut=(175.0)
> > and change them to this:
> > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
> LODIn=(0.0)
> > LODOut=(40.0)
> > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
> LODIn=(40.0)
> > LODOut=(60.0)
> > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
> LODIn=(60.0)
> > LODOut=(80.0)
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(80.0)
> > LODOut=(500.0)
> > The car textures will no longer flicker, and you'll see them much
> farther
> > down the track.
> > David G Fisher
> > > On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain"
> > > >I just got F1 2001 and although it runs fine, i have 2 small
> graphical
> > > >problems.
> > > >First one is that the cars in front of me are fading out of the
> picture
> > too
> > > >fast. I've read
> > > >about a fix for this once, but since i didn't own F1 2001 at the
> time i
> > > >didn't bother with it,
> > > >but now i do i can't seem to find it anymore.
> > > >Second problem are the cars in my mirrors, i only see some kind of
> black
> > > >shapes and only if
> > > >they're real close. Tried all possible settings but nothing helped.
> > > >Anybody who knows how to fix this?
> > > >(Vcard is a NVidia Quadro by the way...)
> > > >Thanks,
> > > >MD
> > > Vid problem is maybe driver version? Does your card use Nvidia
> 23.11
> > > drivers?
> > > For A/I cars vanishing, here's a post saved a while back, From
> David
> > > G Fisher.
> > > ----------------------snip--------------------------
> > > That way will kill most people's frame rates. Do the following:
> > > If you want to see cars more than 100m down the road, then the key
> is
> > > in the
> > > f1car.gen file....
> > > modify the lines that contain the "VD" references from something
> > > like...
> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > > LODIn=(18.0)
> > > LODOut=(140.0)
> > > to something like
> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> > > LODIn=(18.0)
> > > LODOut=(500.0)
> > > just for info, the "VD" lines are used to determine at which
> distance
> > > the
> > > low detail models (referenced by the D suffix) are used... in the
> > > above
> > > example, between 18 and 140 meters.
> > > There were a couple of threads on this during the first burst of
> posts
> > > on
> > > this forum after the release of the game, and I think this is also
> on
> > > Jenson's F1 FAQ page.
> > > Changing the global LOD-multiplier setting (in the default.cfg) will
> > > only
> > > put more strain on your system, as MANY more polygons are being
> > > pushed. The
> > > method above (f1car.gen) will only increase the number of polys by a
> > > tiny
> > > amount.
> > > David G Fisher
> > > -------------------------------------snip--------------------------