game port of my Soundblaster AWE64 ISA card (it's in my 400a Celeron
along with a Voodoo2). For all games I play (ICR2, GPL, NFS2, even old DOS
games like Grand Prix Unlimited) I just tell the game I have a 4-button
stick, and to use "up" for accelerator, "down" for brakes, and
"left-right" to turn, plus various buttons to
shift/handbrake/horn/whatever else.
And, this seems to work OK for me!* Why is it that people need special
game cards, special wheel drivers, etc? This is a serious question--maybe
I'm missing out on something. Do the faster game cards offer better
granularity (faster sampling) of the controls? Do they resolve weird
conflicts in people's systems?
* Ok, actually, the only problem is that I don't have accel and brake on
different axes, thus, I can't brake and accelerator at the same time. But
that's a separate issue--as a "brute force" solution, I can just wire the
brake up to the 2nd controller's inputs and reconfigure the game, but the
wheel is borrowed, so I won't do that.
--
Visit the Classic Home Video Games Museum at http://www.racesimcentral.net/
Nothing I say is officially endorsed by UNC. Hooray for alumni accounts!