Eldred:
I suppose the "answer" would have something to do with what you were seeking
from the racing sims you run. Are you "simulating" real-world
racing.....for your fun and enjoyment? Or, are you just trying to go as
fast as physically possible....with no limitations as to the number of laps
or seat time (or crashes)? Both are fun and enjoyable activities.....and to
some extent, most of the sim community probably does "a little of both."
If you are only interested in "winning" in online racing.....then you
probably are not going to have as much "fun" with your sims as you'd expect.
I think it would be safe to say, "There will always be someone who has more
laps, more seat-time...and more tweaking to their setup.....on any given
track....than you, and therefore always faster." Does that mean that person
will always win? No. But in the typical online racing we have today.....a
few drivers essentially running around solo in short (relatively short
compared to 100% races) online races (league racing would be the
exception).....its probably going to boil down to the fastest driver nearly
always winning. Whereas, in real-life racing.....the fastest driver wins
less than 50% of the time. Remember, the fastest driver is not always the
best racecar driver.....because being "fast" is only one element of around
10.....that contribute to winning races consistently.
In sim racing, I suppose it would be safe to say that each track/racing
sim.....has a physical *limit* to the absolute fastest you could traverse
the circuit....based on the physics model of the car, setup parameters, etc.
Some sim drivers enjoy trying to find out what that is......others want to
race other cars/drivers, where "fast" is only part of the formula.
In NASCAR 2002, you might want to have some fun and set up a scenario that
would be similar to a rookie NASCAR driver/team. This will "test" your
racecar driving, racecar setup adjusting and "race-craft" skills:
1. Go to a track you have never run before.....start with the "easy"
setup. This would be equivalent to a rookie NASCAR driver with a rookie
crew chief....showing up at a track for the first time.......and your
starting setup is something kind of made up of common sense and a few
"notes" borrowed from another team or the crew chief's past experience on
another team with a different car.....i.e., better than nothing...but not by
much!
2. Set your practice sessions to be the exact equivalent of what a
Winston Cup team gets for track time....at the same race track (in
real-life) on a Winston Cup race weekend.
3. Run the practice sessions, qualifying and 100% race. Where did you
finish?
4. Now....after a "rest period".....go do it all again. Now, where did
you finish? Better? If so, then you learned something that you applied in
the second race. If not, well....maybe "luck" had more to do with your
finish than "skill and knowledge"....try it again. And again, and again!
[Note: This may be different for others, and I have not "tested" this at
all of the WC tracks in N2K2 as of yet. So, with that caveat in mind, I
have found that setting the AI strength at 90% generally is about right. On
a new track, on "easy" I will be running in the back of the pack (with the
AI at 90%)....and improve over the course of the simulated "race weekend"
where I'm running around middle pack in practice.....first race weekend.
After doing this a few times at the same track, I end up pretty solidly in
the top-ten. I then take a look at what the real-world drivers are running
at the same track....and in some cases adjust the AI slider a little bit
after that.....to get the AI running as close to the same spread of lap
times as the real-world cup cars. That's not always totally possible to
do....but its close most of the time.]
I think you'll see that as you continue to repeat this scenario at the same
track, your ability to finish higher and higher in the actual race should
improve. Now do this for all of the Winston Cup tracks....and you'll have
an idea what driver experience and race team experience means in real-world
Winston Cup racing. Or any other form of racing for that matter.
In general, I find that on the tracks in N2K2 that I have a lot of
"race-weekend experience" like I've described above, I tend to do much
better in online races at those tracks than the ones I don't have this
experience built up at. Most of the time I manage to finish in the top10%
of the number of drivers I'm racing online.....on occasion, I am the fastest
driver on the track and win. But this is only on tracks where I've been
doing this "weekend race scenario" a lot. On other tracks, I usually get my
***kicked in online races.
I hope this gives you some "food for thought" about your question. A very
good one, IMHO.
Regards,
Tom