>Need For Speed II SE Review
>The Final Score:
>============
>Graphics/Visuals: A-
>Tracks: D
>Driving Model: B
>Gameplay: C-
>Replays: F
>Overall rating for Need For Speed II SE: C
>The Bottom Line:
>=============
>Not as bad as the abysmal original NFS2 release, but EA has still
>failed to recapture the fantastic gameplay of NFS1. It's a great
>showcase game to show off your 3dfx, and if you're really into "eye
>candy" it may be a worthwhile purchase for you. I think NFS2SE will
>likely have a pretty short run on my hard drive - just a placeholder
>really until LongBow2 comes out.
>Joe
Good review. I agree with you totally for the most part. Overall, I
would give it a B simply because the graphics are stunning and the
game is SO fast (3dfx version, that is.) The two things that bother me
most and are almost unexcusable are:
1. The replay. This has been harped on since NFS2 first came out, but
what was EA thinking? The replay system on NFS was perfect -- you
could view a crash right after it happened and then continue the race,
and you could rewind and fast forward. The replay in NFS2 is a joke.
2. No***pit mode for 3dfx. I don't understand this at all. This
alone almost kept me from buying the game. I much prefer the***pit
mode. I have gotten used to racing with the tailcam but I really miss
the***pit. I don't understand why it isn't there.
The only thing that makes this game worth the money is the 3dfx
support because the graphics are so incredible. If I didn't have a
3dfx card and I had bought this game when I already had NFS2, I would
have been sorely disappointed. That is a warning to those of you who
don't have 3dfx and already own NFS2 -- there is NO reason to buy SE.
DON'T DO IT!
As usual, my $.02
Todd Walker