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Rec.Autos.Simulators Archive
Hardware / Joysticks and flight controls

Microsoft SideWinder joysticks

discussed in 654 posts, 1995-2010 · overall tone mixed

Posts per month

1 posts2 posts3 posts1996: 3 posts19963 posts0 posts4 posts4 posts1 posts4 posts12 posts2 posts4 posts2 posts10 posts1997: 4 posts19973 posts9 posts5 posts3 posts0 posts8 posts1 posts5 posts6 posts10 posts11 posts1998: 24 posts199824 posts13 posts8 posts4 posts6 posts1 posts17 posts7 posts17 posts15 posts23 posts1999: 19 posts199910 posts25 posts14 posts11 posts8 posts9 posts10 posts15 posts17 posts18 posts20 posts2000: 5 posts200021 posts9 posts7 posts16 posts1 posts6 posts9 posts8 posts11 posts3 posts8 posts2001: 5 posts20014 posts4 posts4 posts4 posts0 posts4 posts2 posts2 posts3 posts5 posts3 posts2002: 2 posts20021 posts5 posts1 posts2 posts1 posts2 posts3 posts0 posts0 posts0 posts1 posts2003: 1 posts20031 posts0 posts1 posts0 posts1 posts8 posts2 posts0 posts0 posts0 posts4 posts2004: 2 posts20043 posts2 posts0 posts1 posts0 posts5 posts0 posts1 posts0 posts0 posts0 posts2005: 0 posts20050 posts0 posts0 posts0 posts0 posts0 posts0 posts2 posts0 posts0 posts0 posts2006: 0 posts20060 posts0 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts1 posts0 posts2007: 0 posts20070 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2008: 0 posts20080 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2009: 0 posts20090 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2010: 0 posts20100 posts0 posts1 posts

Key threads

  • Getting the Sidewinder 3D Pro working in digital mode 1998-02-04 · 25 posts
    A user celebrated getting his Sidewinder 3D Pro working in digital mode after gameport problems. Others shared experiences of conflicts with various sound cards such as Ensoniq Soundscape and ESS chips, along with fixes and the Profiler software.
  • Joystick maker surveys gamers on a new high-end stick 1996-04-29 · 50 posts
    JAG Technologies asked gamers what they wanted from a new high-end joystick. Replies covered sturdy hat switches, programmable buttons, freedom from drift, and force feedback, with comparisons of the Sidewinder, Thrustmaster, CH and Suncom sticks. A long tangent followed about the lack of left-handed joysticks and how many people are left-handed.
  • Request for adjustable joystick sensitivity curves in Windows 95 1997-12-27 · 20 posts
    A poster asked for a utility to set nonlinear sensitivity for wheels and joysticks in Windows 95 games. Others agreed and suggested calibration tricks; Charles Gilley of Brave Software said he would look into it. Microsoft's SideWinder Game Device Profiler was suggested but appeared to lack sensitivity settings and to support only SideWinder devices.
  • Motocross Madness controller failure and DirectX fix 1998-08-19 · 24 posts
    A user could not get any controller working in Microsoft's Motocross Madness even though they worked in other games. Suggestions included reinstalling, updating Sidewinder drivers and installing DirectX 6. He eventually fixed it with Microsoft support by renaming joystick and DirectX files and reinstalling DirectX 6.
  • Combat flight sims equivalent to GPL, GP3 and NFS 2001-02-15 · 39 posts
    A racing-sim fan asked which combat flight sims correspond to the hardcore, mid-level and arcade tiers of racing sims. Suggestions included Jane's F/A-18, Falcon 4, European Air War, MiG Alley, Combat Flight Simulator 2 and Fighter Squadron: SDOE, which Gregor Veble praised for its physics engine. The thread also featured Navy-versus-Air-Force banter and joystick troubleshooting.
  • NASCAR 2 joystick not detected under Windows 95 OSR2 1997-03-06 · 24 posts
    A user's joystick did not work when NASCAR Racing 2 was launched from Windows 95. Others identified the OEM 'B' (OSR2) build as the likely cause, and Jim Sokoloff confirmed that Microsoft's changed joystick drivers had broken the game and that Papyrus was investigating; running from DOS was the workaround. Eric Busch had it working under OSR2, which led to a testy exchange, and installing Microsoft's Sidewinder 1.5 software fixed it for some users but not all.
  • Simulating motorcycle lean and countersteering in GP500 and AMA Superbike 1999-06-23 · 34 posts
    Mark Dod described how MicroProse's GP500 alpha modelled rider position and lean, and others discussed how a bike sim could map lean and countersteering onto joysticks, twist axes or pedals. Motorsims's Mark S. Miller revealed that AMA Superbike would allow independent lean and steering, with countersteering handled automatically because full manual control proved unstable, and that a Dutch beta tester got about 150ms pings to their server.
  • Gameport wheel spikes in rFactor traced to sound noise 2005-09-06 · 21 posts
    Remco Moedt's gameport Hyperstim wheel produced spiking inputs in rFactor but not in Papyrus titles. After testing he concluded that noise from his sound hardware was corrupting the gameport readings, which Papyrus's own controller code had masked. Suggestions included a Rockfire USB adapter and better grounding.
  • Papyrus posts the NR2003 patch readme 2003-06-28 · 106 posts
    Tim relayed Papyrus developer Steve Myers's readme for the upcoming NR2003 patch, which was in QA and included bug fixes and mod-friendly features such as a track directory option. Reaction was positive, but posters demanded a race-list filter and debated whether the ideal racing line and other aids should be controllable by league hosts. Larry noted no mention of random damage changes.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1995640very positive (+0.83)
199649179positive (+0.20)
199765194positive (+0.26)
19981594321mixed (+0.17)
19991765631mixed (+0.19)
20001042815mixed (+0.18)
200140614negative (-0.25)
20021832mixed (+0.06)
20031822mixed (+0.06)
20041422mixed (+0.00)
2005200mixed (+0.00)
2006201negative (-0.50)
2010100mixed (+0.00)

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