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I'll give my left nut if....

20 posts by 15 people · 27 Dec 1997 - 08 Jan 1998

Request for adjustable joystick sensitivity curves in Windows 95

A poster asked for a utility to set nonlinear sensitivity for wheels and joysticks in Windows 95 games. Others agreed and suggested calibration tricks; Charles Gilley of Brave Software said he would look into it. Microsoft's SideWinder Game Device Profiler was suggested but appeared to lack sensitivity settings and to support only SideWinder devices.

With Charles Gilley (Brave Software)

hardware: wheels/pedals

Automated summary.

I can hardly believe no one has done this yet. Have you no idea how famous someone would be if they could do this?? Just what the hell am I talking about? Listen up please all you programmers: Would someone please make a program that allows me(everyone) to adjust the sensitivity of the joystick(wheel) in the win95 control panel? One could even make it more sophisticated by allowing the joystick sensitivity to be quicker or slower at different positions of travel in the travel range i.e. steer slowly at the beginning of the travel(near center) but slower towards the end of travel(towards the way left or right position). Think of how many people would be happy to steer their car/plane/whatever a little slower/faster in a win95 game. I can think of 5 games right off the top of my head which could benefit from a joystick sensitivity adjustment. Yes some games have this option within the game already but alot of times its not enough adjustment range. Hell, this adjustable ability would even work in some dos games being run in a win95 dos window. I get so frustrated playing a decent game that could be totally great if it handled the way I wanted it to. I would even pay $20+ for a program that works well and can do what I suggest. So is this a good idea or what? Its got to be possible.
> the travel range i.e. steer slowly at the beginning of the travel(near > center) but slower towards the end of travel(towards the way left or > right position). Should read: 'but FASTER towards the end of...'
Drew McCo 27 Dec 1997#389178
I totally agree! I would pay $10.00 for a program like that which worked well.
t.. 27 Dec 1997#389179
Depends on the quality of the VR helmet. On those that provide stereo-optic wide field-of-view images like the ones the U.S. Air Force uses in its VR***pit research program at Wright-Patterson AFB, this is not necessary-- Human peripheral vision of an average healthy *** actually allows one to see his/her rear hemisphere when the head is turned a bit more than 90 degrees to the side. It's just a matter of programming the visual output from these sims. Besides, seeing more than the apparent motion that you are used to is a good way to get motion sickness. =) Better make sure you got that scopolamine patch behind your ear when you put on that VR helmet. (grin) In any case, the technology is there; pity it's expensive-- Those miniature 1.5-inch-diagnal 640x480 SVGA active-matrix LCD TFT displays cost $1000 apiece, and one needs two of those in a helmet. These are really light though-- Air Force HGU-55 flight helmets fitted with the TFT VR display weigh only 6 pounds. (In comparison, the clumsy CRT-type VR helmets we see at Virtuality game centers weigh a good 10 pounds). The US Army also has VR headsets used in training-- Check the CNN website (yesterday they had an article on that). Maybe ten years from now an affordable civvie version will hit the market. =) T.
Actually I had a similar idea that applied to VR helmuts. If you could adjust the sensitivity to the tracking so that a user would be able to see 180 degrees behind him by only turning his head 90 degrees to the side.In this way a user could easily scan around him by simply wobbling his head through a limited range of motion.
Well Im no programmer but this is what I do to adjust the sensitivity. when you go to calibrate your J stick in W95 control panel and it prompts you to move stick left, right , circles etc do this- If you want it less sensitive move the stick as far left and right as you can. If you want it more sensitive barely move it right and left is seems to trick the calibration into thinking that is your full range of movement. Be aware though that as far as less sensitive goes moving it as far as possible is as insensitive as it gets. But Ive always found it to be enough also, you can reduce more of the sensitivity in most games. Try it as I fly jet combat sims and want it very sensitive I barely move it in W95 calibration panel but when I drive F1 sims I need it to be a lot less sensitive so I move it all the way to the stops works great! Hope this helps you. Aloha, Mike
On Sat, 27 Dec 1997 17:22:26 -0600, Destroy-Derek Struye
Quoted text (8 lines)>I can hardly believe no one has done this yet. Have you no idea how >famous someone would be if they could do this?? >Just what the hell am I talking about? Listen up please all you >programmers: >Would someone please make a program that allows me(everyone) to adjust >the sensitivity of the joystick(wheel) in the win95 control panel?
Good idea !! I second that. Especially as more and more games are Win95 games. Right now I would love that option with TOCA ... <sigh> Regards ___________________________________ Remove the obvious to mail me.
Dave Henrie 28 Dec 1997#389329
Derek you've got a good idea. For my money, the Win95 joystick routines are good for left right calibration only. I have several driving games that are useless unless I choose the keyboard option(YECHHH!) or (shudders!) a gamepad. The reason is the same for me as you...I cannot control the win95 sims that accept only minute input before driving me off the track. I would agree a joystick sensitivity applet would be immensely useful. About the only other idea I could think of would be to place a varible resistor (pot) between my wheel and port to reduce amount of signal that gets through. Of course that would probably confuse Win95 even more. I would suggest you contact Thrustmaster and Microsoft about these issues. And the more of us that do, maybe some good will come out of this. dave henrie
Quoted text (33 lines)> I can hardly believe no one has done this yet. Have you no idea how > famous someone would be if they could do this?? > Just what the hell am I talking about? Listen up please all you > programmers: > Would someone please make a program that allows me(everyone) to adjust > the sensitivity of the joystick(wheel) in the win95 control panel? > One could even make it more sophisticated by allowing the joystick > sensitivity to be quicker or slower at different positions of travel in > the travel range i.e. steer slowly at the beginning of the travel(near > center) but slower towards the end of travel(towards the way left or > right position). > Think of how many people would be happy to steer their > car/plane/whatever a little slower/faster in a win95 game. I can think > of 5 games right off the top of my head which could benefit from a > joystick sensitivity adjustment. > Yes some games have this option within the game already but alot of > times its not enough adjustment range. > Hell, this adjustable ability would even work in some dos games being > run in a win95 dos window. > I get so frustrated playing a decent game that could be totally great if > it handled the way I wanted it to. > I would even pay $20+ for a program that works well and can do what I > suggest. > So is this a good idea or what? Its got to be possible.
w.spilma 29 Dec 1997#389487
Great Idea! I probably wouldn't give one of my nuts, but I'd sure as hell give $20.00.
King~Jam 29 Dec 1997#389488
left Nut ? Are you sure ?? Careful what you ask for you just might get it ! On Sat, 27 Dec 1997 17:22:26 -0600, Destroy-Derek Struye
Quoted text (33 lines)>I can hardly believe no one has done this yet. Have you no idea how >famous someone would be if they could do this?? >Just what the hell am I talking about? Listen up please all you >programmers: >Would someone please make a program that allows me(everyone) to adjust >the sensitivity of the joystick(wheel) in the win95 control panel? >One could even make it more sophisticated by allowing the joystick >sensitivity to be quicker or slower at different positions of travel in >the travel range i.e. steer slowly at the beginning of the travel(near >center) but slower towards the end of travel(towards the way left or >right position). >Think of how many people would be happy to steer their >car/plane/whatever a little slower/faster in a win95 game. I can think >of 5 games right off the top of my head which could benefit from a >joystick sensitivity adjustment. >Yes some games have this option within the game already but alot of >times its not enough adjustment range. >Hell, this adjustable ability would even work in some dos games being >run in a win95 dos window. >I get so frustrated playing a decent game that could be totally great if >it handled the way I wanted it to. >I would even pay $20+ for a program that works well and can do what I >suggest. >So is this a good idea or what? Its got to be possible.
Simple matter of code, pizza, and devilish details (they're always there). I'll look into it. By the way, keep the left nut :). Charles Gilley Brave Software
Mad D 04 Jan 1998#390271
It's already been done, with the Microsoft Game device Profiler software. You can select tree different sensitivies as well as assigning functions to all the joystick buttons, except the hat. You can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the Precision Pro or Force feedback Pro. Mike On Sat, 27 Dec 1997 17:22:26 -0600, Destroy-Derek Struye
Quoted text (33 lines)>I can hardly believe no one has done this yet. Have you no idea how >famous someone would be if they could do this?? >Just what the hell am I talking about? Listen up please all you >programmers: >Would someone please make a program that allows me(everyone) to adjust >the sensitivity of the joystick(wheel) in the win95 control panel? >One could even make it more sophisticated by allowing the joystick >sensitivity to be quicker or slower at different positions of travel in >the travel range i.e. steer slowly at the beginning of the travel(near >center) but slower towards the end of travel(towards the way left or >right position). >Think of how many people would be happy to steer their >car/plane/whatever a little slower/faster in a win95 game. I can think >of 5 games right off the top of my head which could benefit from a >joystick sensitivity adjustment. >Yes some games have this option within the game already but alot of >times its not enough adjustment range. >Hell, this adjustable ability would even work in some dos games being >run in a win95 dos window. >I get so frustrated playing a decent game that could be totally great if >it handled the way I wanted it to. >I would even pay $20+ for a program that works well and can do what I >suggest. >So is this a good idea or what? Its got to be possible.
Dave Henrie 04 Jan 1998#390272
Quoted text (7 lines)> It's already been done, with the Microsoft Game device Profiler > software. You can select tree different sensitivies as well as > assigning functions to all the joystick buttons, except the hat. You > can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the > Precision Pro or Force feedback Pro. > Mike
Thats good news mike, but does that work with other items like Thrustmaster sticks and wheels??? Or does it only function with the MS Sidewinder family??? Curious to know thanks.dave henrie #99 TPTCC Why did the Michigan fans run onto the Rose Bowl field?? So they wouldn't have to stand in line paying the timekeeper.
Quoted text (36 lines)> On Sat, 27 Dec 1997 17:22:26 -0600, Destroy-Derek Struye > >I can hardly believe no one has done this yet. Have you no idea how > >famous someone would be if they could do this?? > >Just what the hell am I talking about? Listen up please all you > >programmers: > >Would someone please make a program that allows me(everyone) to adjust > >the sensitivity of the joystick(wheel) in the win95 control panel? > >One could even make it more sophisticated by allowing the joystick > >sensitivity to be quicker or slower at different positions of travel in > >the travel range i.e. steer slowly at the beginning of the travel(near > >center) but slower towards the end of travel(towards the way left or > >right position). > >Think of how many people would be happy to steer their > >car/plane/whatever a little slower/faster in a win95 game. I can think > >of 5 games right off the top of my head which could benefit from a > >joystick sensitivity adjustment. > >Yes some games have this option within the game already but alot of > >times its not enough adjustment range. > >Hell, this adjustable ability would even work in some dos games being > >run in a win95 dos window. > >I get so frustrated playing a decent game that could be totally great if > >it handled the way I wanted it to. > >I would even pay $20+ for a program that works well and can do what I > >suggest. > >So is this a good idea or what? Its got to be possible.
Erik Harr 04 Jan 1998#390273
>> It's already been done, with the Microsoft Game device Profiler >> software. You can select tree different sensitivies as well as >> assigning functions to all the joystick buttons, except the hat. You >> can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the >> Precision Pro or Force feedback Pro. > Is it available for DL and if so, where? www.microsoft.com of course. :) Go to their SideWinder product page, and you can download it there.. However, I don't know if it works with non-Sidewinder devices. I don't think it does. http://www.people.cornell.edu/pages/esh7/ ICQ UIN: 2610172 To avoid unsolicited mail, my address at the top is INCORRECT. Please be sure
Joe McGinn 04 Jan 1998#390274
> Thats good news mike, but does that work with other items like Thrustmaster >sticks and wheels??? Or does it only function with the MS Sidewinder >family??? No, I'm pretty sure it's Sidewinder only. Joe
Umm...NOT!!! Just dl'ed the ver. 1.5 Profiler and I can not adjust my MS Sidewinder Pro 3D sensitivity. There is no option offered for sensitivity in this program. All I can do is map keyboard keys to my stick buttons. Please tell me I'm doing something wrong. Thanks. > It's already been done, with the Microsoft Game device Profiler > software. You can select tree different sensitivies as well as > assigning functions to all the joystick buttons, except the hat. You > can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the > Precision Pro or Force feedback Pro. his a good idea or what? Its got to be possible.
> It's already been done, with the Microsoft Game device Profiler > software. You can select tree different sensitivies as well as > assigning functions to all the joystick buttons, except the hat. You > can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the > Precision Pro or Force feedback Pro. Is it available for DL and if so, where?
Quoted text (11 lines)> >> It's already been done, with the Microsoft Game device Profiler > >> software. You can select tree different sensitivies as well as > >> assigning functions to all the joystick buttons, except the hat. You > >> can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the > >> Precision Pro or Force feedback Pro. > > Is it available for DL and if so, where? > www.microsoft.com of course. :) Go to their SideWinder product page, and you > can download it there.. However, I don't know if it works with non-Sidewinder > devices. I don't think it does.
Oh well, I'd better go out and get a Sidewinder then. Right after I finish DLing IE4 for the Zone. LOL.
Erik Harr 07 Jan 1998#390733
Yes, you're doing something wrong... not paying close attention. :-) The fact that he talks about Game Device Profiler having Precision Pro/Force Feedback Pro support, it's obvious that he has the version of GDP that comes with one of those two products. According to Microsoft's web site, those two products come with Game Device Profiler _2.0_.. However, the latest version available for download is 1.5. Microsoft says 2.0 will be available for download "soon", whenever the hell that is supposed to be. :) (If it's done and shipping with software, why not put it up for download?)
Quoted text (11 lines)>Umm...NOT!!! Just dl'ed the ver. 1.5 Profiler and I can not adjust my MS >Sidewinder Pro 3D sensitivity. There is no option offered for >sensitivity in this program. All I can do is map keyboard keys to my >stick buttons. >Please tell me I'm doing something wrong. Thanks. >> It's already been done, with the Microsoft Game device Profiler >> software. You can select tree different sensitivies as well as >> assigning functions to all the joystick buttons, except the hat. You >> can have 8 programmed funtions on the MS Sidewinder 3D, and 16 on the >> Precision Pro or Force feedback Pro. >his a good idea or what? Its got to be possible.
http://www.people.cornell.edu/pages/esh7/ ICQ UIN: 2610172 To avoid unsolicited mail, my address at the top is INCORRECT. Please be sure
Jim Sokolo 08 Jan 1998#390917
> Yes, you're doing something wrong... not paying close attention. :-) The > fact that he talks about Game Device Profiler having Precision Pro/Force > Feedback Pro support, it's obvious that he has the version of GDP that comes > with one of those two products. According to Microsoft's web site, those two > products come with Game Device Profiler _2.0_.. "Why, that's so obvious I'll let my chauffeur, who is seated in back, answer it."... For the humor-impaired: :-) ---Jim

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