rec.autos.simulators

GPL and GeForce Q's + framerates

Anders

GPL and GeForce Q's + framerates

by Anders » Wed, 23 Feb 2000 04:00:00

Have been fiddling around with the settings in Core.ini, such as the
MirrorsEvery=n (n=1, , 10) without cuccessfully removing the mirror flicker.

Best choise seems to be n=2 for me, only thing is thet this setting pants
just the bottom half of the mirror. n=1 is epeleptic... n higher than 2
draws out 3 or more "bands" of rear view with a gap between. Is there any
other setting that i should try changing???

I have also tried tweaking TossHighestMip and MipFiltering settings to no
avail.

Framerates:
Disregarding the rear view problems the framerate is great, a solid 24-36
fps in 1600x1200 res. with 19 cars on the grid and evrything set to max....
Love the sense of speed I get now, opposed to when I was running in 800x600
mode.

--

Anders Nilsson
http://www.racesimcentral.net/~anils/

Jon Anderse

GPL and GeForce Q's + framerates

by Jon Anderse » Wed, 23 Feb 2000 04:00:00

Yo!

In the Nvidia OpenGL settings you have to choose "Use block transfer". That
will fix the mirror thing.

Jon


Hans

GPL and GeForce Q's + framerates

by Hans » Wed, 23 Feb 2000 04:00:00

Hi Anders!

Which CPU do you use and which FSB speed?


Anders

GPL and GeForce Q's + framerates

by Anders » Wed, 23 Feb 2000 04:00:00


PIII733, i820 motherboard  with 256Mb of PC700 (356Mhz) Rambus memory.
Graphics card is a Nvidia GeForce256 (4xAGP)

It's a blast :-)

Anders Nilsson
http://www.algonet.se/~anils/

Mats Lofkvis

GPL and GeForce Q's + framerates

by Mats Lofkvis » Wed, 23 Feb 2000 04:00:00

[snip]

Since it's hard to judge these figures, if you have time could you please
test the following:
- start at Monaco with 19 ai at the end of the grid (pos 20)
- ALL graphics detail and sound options maxed out, no exceptions!
- in car view
- 1280x1024 and 1600x1200 resolutions

Don't drive away at the start and report the following framerates:
- minimum framerate when the ai are starting the race
- framerate when the last ai disappears behind the first turn
  (at lower resolutions, with 1600x1200 you can still see the top
  parts of the cars at this point)
- maximum framerate before being kicked out

      _
Mats Lofkvist

Anders

GPL and GeForce Q's + framerates

by Anders » Thu, 24 Feb 2000 04:00:00


Everything, graphics, sound, physics (damage model) to the max. Force
feedback is on.

1600x1200: 15 FPS
1024x768: 17 FPS

Since the cars are still going pretty slow at this point the lower framerate
is not really a problem, IMO

1600x1200 19 FPS
1024x768   22 FPS

1600x1200: 25 FPS
1024x768: 30FPS

When driving SPA, wich I enjoy the most, I get 19 FPS at the start and then
25-34 FPS while in the race

--
Anders Nilsson
http://www.algonet.se/~anils/


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