I built a wheel and pedal assembly from a track ball (It had large parts to
work with) for my Atari ST computer (when Atari was new and so was Grand
Prix 1) because the joysticks were not analog. A few years back I saw a
steering wheel setup that was just a wheel with a platform on the shaft to
set your mouse on and it would turn the mouse. The problem is if you want it
to return to center with as with a spring, the program wont know where
center is because there is no set value for positions of the wheel that an
analog or potentiometer wheel has. When a program starts or after you reset
your car after a crash the program assumes that you are at center even
though you might be to one side. The wheel controller would have to have a
way of figuring out what its position is and give that value to the game
(USB) port.
I dont know if USB will work with standard analog controllers or if it has
to be digital inputs.
Lutrell :-)
>Anybody ever built a wheel and pedal set using the guts out of optical
mice?
>Seems mice are precise enough, and cheap enough, to consider using. Home
>built set-ups could be as good as the best then, and no dirty pots to worry
>about.
>I'm not an electronics guy, although I can hack together anything following
>someone else's lead. Just wondering how much electronics and software
>something like that would need. Any chance of going in through the USB
port?
>Lotsa questions, no answers!
>Kevin Caldwell
>Calgary, Canada