I'm sure this has been hashed over before but I'm still unclear:
We all know that, at a given clock rate, the PPro offers no
significant performance advantage over a P5 in executing 16-bit
code. My question is, what about in the DOS/4GW protected mode
that nearly all games use today? It's my understanding that the
DOS/4GW environment is fully 32-bit addressable (hence the "4G",
since 2^32 = 4Gig). I therefore conclude that the PPro should
indeed offer better performance than the P5 when running CPU-
intensive DOS/4GW games like ICR2, NASCAR, and GP2.
Am I wrong? It seems that every so often I see a post claiming
that PPros are worthless for DOS games, which shouldn't be true
(at least not in r.a.s.!).
Regards,
John
--
John C. McCanless
Department of Electrical Engineering
University of ***ia