rec.autos.simulators

Burnout: My Impressions.

Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Sun, 29 Mar 1998 04:00:00

Yep I went and bought it from a local EB so it can be returned :-)

I've spent my time building a 1450HP Funnycar. My best time has
been 7.011 at 188MHP.  Here are some quick impressions. Feel
free to jump in with corrections or help :-)

1) The manual does not list all the keyboard commands. The only
     way find what commands are possible is in the OPTIONS menu.
     Some commands for graphic detail are listed though. Whom
     ever put the manual together needs a new line of work IMHO.

2) The only way to exit the game is via the OPTIONS menu?

At this point I am thinking Bethesda really does not want me to
keep this game.

3) I have been racing HEADSUP because I hate bracket racing.
    I am unable to configure the game to allow me to race an event
    against a full FunnyCar field. WTF? I don't really care to race
    an ancient pony... I want to do an event against all FC's.

4) Seems virtually impossible to burnout. Line-LOCK appears
     to do nothing. While the OTHER cars just sit in the box and
     burnout all day.

5) Why can I almost flip my FC when I move the center of gravity?
     What is the point of the wheelie bars?

6) Why is there no sound in the replays?

7) What is the best way to setup a TM T2 for this game. It is impossible
     to use the gas/brake at the same time since they are on the same
     joystick axis. This is one thing I am really not liking very much. It
     totally hacked together to try to make this work.

8) Is it really impossible to put an Auto trans into reverse? Do you
     really have to push a REVERSE button like you apparently need
     to in the game?

Thanks for any help anyone can give. But, I'm afraid that point 3 will
cause me to return the game.

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Robert Platt

Burnout: My Impressions.

by Robert Platt » Sun, 29 Mar 1998 04:00:00


>Yep I went and bought it from a local EB so it can be returned :-)

>I've spent my time building a 1450HP Funnycar. My best time has
>been 7.011 at 188MHP.  Here are some quick impressions. Feel
>free to jump in with corrections or help :-)

>1) The manual does not list all the keyboard commands. The only
>     way find what commands are possible is in the OPTIONS menu.
>     Some commands for graphic detail are listed though. Whom
>     ever put the manual together needs a new line of work IMHO.

>2) The only way to exit the game is via the OPTIONS menu?

just hit the Esc. key

Like has been stated before this is sportsman drag racing

Pull into the burnout bay hold you trans brake and hit line lock and hold
your gas about
8000 rpms the car will roll forward slowly while spinning the tires.

Wheelie bars didn't Big Daddy garlits a few years ago from flipping.

If your have a T2 you have to setup just like you do in any other racing
game (N2,ICR2 ect.)

Yes thats the problem with just about any racing game and wheel you have to
use a button for reverse, again nascar2, gP2 , and so on.

>Thanks for any help anyone can give. But, I'm afraid that point 3 will
>cause me to return the game.

>--
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Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Sun, 29 Mar 1998 04:00:00


>just hit the Esc. key

OK

I'll give it a try.

?!?!?!

It is. My point is that it isn't good enough. The best I can do is assign
the
Trans-brake to my shift lever and let it go when I want to release. Do
the real cars have to pull back on a lever for the trans brake?

GP2 and I believe F1RS could downshift to reverse. N2 is porked in the
respect.

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Robert Platt

Burnout: My Impressions.

by Robert Platt » Sun, 29 Mar 1998 04:00:00



>>just hit the Esc. key

>OK

>>Pull into the burnout bay hold you trans brake and hit line lock and hold
>>your gas about
>>8000 rpms the car will roll forward slowly while spinning the tires.

>I'll give it a try.

>>>6) Why is there no sound in the replays?

>?!?!?!
>I don't know why there isn't any sound on replays we addressed this very

early with the company.

Assign your trans brake to one of your red buttons and reverse to the other
I wouldn't know about F1RS but I had GP2 for about a week before I gave it
away!!!!!
and you had to use a button for reverse in that game aswell atleast for a
T2,wouldn't know about any other wheel since I can't afford a TSW or ECCI.

- Show quoted text -

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Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Sun, 29 Mar 1998 04:00:00


>I wouldn't know about F1RS but I had GP2 for about a week before I gave it
>away!!!!!
>and you had to use a button for reverse in that game aswell atleast for a
>T2,wouldn't know about any other wheel since I can't afford a TSW or ECCI.

I have a T2 also. I think you are mistaken since I know I was able to
downshift into reverse in GP2.

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Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Sun, 29 Mar 1998 04:00:00


>>Trans-brake to my shift lever and let it go when I want to release. Do
>>the real cars have to pull back on a lever for the trans brake?

>Assign your trans brake to one of your red buttons and reverse to the other

Since I was using Auto trans, it was easier to assign the trans brake
to my shift knob.

Actually I took the game back to EB. There was much about it
I thought was OK, but much more that I really disliked.

1) Many of the keyboard commands are not in the manual. This alone
     led me to believe the game was rushed out the door with the obligatory
     *C*R*A*P* manual.

2) No sound in the replays.

3) The overlay of the hood view really looked like a cartoon overlaid
     on the screen. Kind of like a cardboard cut out.

4) The front bumper view was awesome though. More or less made
     the lack of a***pit a non issue.

5) I guess I really dislike sportsman bracket drag racing :-)

6) The computer cars would just sit in the burnout box and
     do burnouts. No way can the USER controlled car do this.

7) I *NEVER* saw an AI car blow a start, blow up or otherwise
    crash. If I didn't provide the e***ment in this regard, it didn't
    happen. The computer cars seemed perfect which is bad.

I did download the Funny Car setup form the www site mentioned
in an earlier post. My best time was 6.197secs at 228mph. I know
I would like a drag racing game this one just wasn't it... Sorry guys.
I did try it, gotta give me credit for that :-)

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Matt

Burnout: My Impressions.

by Matt » Sun, 29 Mar 1998 04:00:00


> Yep I went and bought it from a local EB so it can be returned :-)

> I've spent my time building a 1450HP Funnycar. My best time has
> been 7.011 at 188MHP.  Here are some quick impressions. Feel
> free to jump in with corrections or help :-)

> 1) The manual does not list all the keyboard commands. The only
>      way find what commands are possible is in the OPTIONS menu.
>      Some commands for graphic detail are listed though. Whom
>      ever put the manual together needs a new line of work IMHO.

> 2) The only way to exit the game is via the OPTIONS menu?

You can hit esc from the main menu.  I know this definately works.

Depends on the tires that you choose.

I have my T2 setup the following way.  The shifter is setup like you normally
would.  I have reverse setup as the top button and trans-brake setup as the
bottom button next to the wheel.  When you use the trans-brake, you do not
need to brake job it.  It essentially works like neutral.

> 8) Is it really impossible to put an Auto trans into reverse? Do you
>      really have to push a REVERSE button like you apparently need
>      to in the game?

> Thanks for any help anyone can give. But, I'm afraid that point 3 will
> cause me to return the game.

> --
> Header address intentionally scrambled to ward off the spamming hordes.



Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Mon, 30 Mar 1998 04:00:00


>> 4) Seems virtually impossible to burnout. Line-LOCK appears
>>      to do nothing. While the OTHER cars just sit in the box and
>>      burnout all day.

>Depends on the tires that you choose.

I think I was using the "normal" tires for a FC, the Pizza cutters
for the fronts and the racing slicks for the rears. I didn't use the
dragster slicks as I thought they were for the Rail cars.

Yes once you engage the trans brake you can release the brake.
It does act like it is in neutral. However your reaction time is now
determined by how quickly you release the trans brake. Very awk-
ward when your trans brake is on a T2 button. Since I was using an
auto trans I thought it was much easier to assign the trans brake to
the shift lever on my T2 (when i pulled back it was ON). I was getting
reaction times of between .100 and .028 which was my best. So this
worked well. Eventually I got the controls for the game down like I
wanted. But I still couldn't really do a burnout, and tere were other
things about the game I didn't like.

1) The computer AI never crashed, blew up, or redlighted.

2) Apparently you can build unrealisticly fast cars (5.27 in
     a 55 Chevy... Right.)

3) The game really seemed rushed out the door.

I do know if a good drag racing game comes down the line
I'll like it. Burnout tought me that much :-)

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Trevor C Thoma

Burnout: My Impressions.

by Trevor C Thoma » Mon, 30 Mar 1998 04:00:00


> > 1) Many of the keyboard commands are not in the manual. This alone
> >      led me to believe the game was rushed out the door with the obligatory
> >      *C*R*A*P* manual.

> Commands?? It's all self explanatory in the options menu.

> > 2) No sound in the replays.

> Yep.. I suggested this..

> > 3) The overlay of the hood view really looked like a cartoon overlaid
> >      on the screen. Kind of like a cardboard cut out.

> Huh?

> > 4) The front bumper view was awesome though. More or less made
> >      the lack of a***pit a non issue.

>***pits are coming..

> > 5) I guess I really dislike sportsman bracket drag racing :-)

> Yea.. If you really don't have any experience in this type racing, it can be har
> d..

> > 6) The computer cars would just sit in the burnout box and
> >      do burnouts. No way can the USER controlled car do this.

> BS! It's all dependant on the horizontal/vertical CG, springs and shocks.. The s
> etups that are in the game do a burnout..

> > 7) I *NEVER* saw an AI car blow a start, blow up or otherwise
> >     crash. If I didn't provide the e***ment in this regard, it didn't
> >     happen. The computer cars seemed perfect which is bad.

> I have.. Maybe you haven't spent much time with it?

> > I did download the Funny Car setup form the www site mentioned
> > in an earlier post. My best time was 6.197secs at 228mph. I know
> > I would like a drag racing game this one just wasn't it... Sorry guys.
> > I did try it, gotta give me credit for that :-)

> And the point of this???

I think the point may be that "Burnout" is not a smash hit? Personally
I'm going to wait until some stuff is added and fixed and after "NHRA
Drag racing" is released.

I'm pretty sure that it'll be a better sim from what I read here about
Burnout and what I know about "NDR" I would like to see Burnout get
fixed so we would have both a pro category and a sportsman sim, after "X
Car" though I have my doubts about Bethesda being able to do a real sim.

Trev

Michael Haid

Burnout: My Impressions.

by Michael Haid » Tue, 31 Mar 1998 04:00:00


says...

[snip]

Just a question about the line lock, I don't own the game so I don't know if
the manual explains how to use it (or if you already know.) To use a line lock,
you apply and hold the brakes, hit the line lock switch, then release the
brakes. This keeps the front binders engaged but not the rears. Then after you
get the tires spinning you release the line lock to start moving. Is that what
you did?

JulianDat

Burnout: My Impressions.

by JulianDat » Tue, 31 Mar 1998 04:00:00

First of all, Trev, it was directed to Greg.. Second of all, you are just being
"closed" minded. Explain this, on kali, everyone likes it?? You are just seeing t
he "one side of the issue" here.

That's not being very "open minded", though everyone is entitled to an opinion f
or which you have done, YET, have not played the software.
Now what's up with that???

As for NHRA.. it only shows talks about "two classes" of racing.. And yes, it's
got alot of "eyecandy".. So let me jump ahead.. Just because it's got a***pit,
does it still mean it's a sim??...

HELL NO!!.. i.e. TOCA..
Cause of "one" software they brought out??? Jeez.. talk about harsh.

If you want to be that way.. Hmm.. I recall about all the bad things of TSW when
 they first came out and during the past year. Yet, I have nothing wrong with you
r company at all. Cause, all I hear is "hearsay"..

So does that mean that the TSW is really a "good" wheel???

Now think about it.. I feel as though, you shouldn't base an opinion off of one'
s opinions, yet, you don't have the material or experience to even base "your" co
nclusions about a game or product.. Comprende???

I am just voicing my "opinion" on the subject..

take care
jd

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R.D.

Burnout: My Impressions.

by R.D. » Tue, 31 Mar 1998 04:00:00


>I think the point may be that "Burnout" is not a smash hit? Personally
>I'm going to wait until some stuff is added and fixed and after "NHRA
>Drag racing" is released.

>I'm pretty sure that it'll be a better sim from what I read here about
>Burnout and what I know about "NDR" I would like to see Burnout get
>fixed so we would have both a pro category and a sportsman sim, after "X
>Car" though I have my doubts about Bethesda being able to do a real sim.

>Trev

You know Trev, I understand about opinions and you are definitely entitled to
yours. HOWEVER the fact that you,

(1) Have some kind vested interest in NDR (not sure what your interest is
though)

(2) Haven't tried Burnout yet (will you?)

(3) Continually talk about whats wrong in Burnout and better in NDR

Makes it real hard to take your criticisms seriously.

I personally, am "Digging the Hell" out of Burnout, I've been playing on Kali
and having a Ball. If you go to the S.H.R.A. web site you'll find close to 150
people already signed up for league racing with more signing up every day.

You and the people putting out NDR had better hope it's as good as Burnout or
better or you'll all be in for a rude suprise (you know how USENET is).

I personally have every intention of buying NDR when it comes out, and if
it's everything it's "HYPED" to be I'll keep it and sing its praises here just
like I do Burnouts.

But we've all seen "A LOT OF HYPE" about games before and at the present thats
all NDR is, is HYPE.

So do yourself a favor go to EB buy Burnout, have some fun and then if you
think it's a hunk of ***like "X-Car" take it back.

You don't have to tell us if you like it, we understand it's just business and
all.

I just think you're doing a dis-service to NDR by bashing the competitors
product before yours is on the market.

See ya,

Bob "Sledge the Hammah"

P.S. If you become a closet Burnout freak and play online beware of 5 second
55 Chevys :^)

Trevor C Thoma

Burnout: My Impressions.

by Trevor C Thoma » Tue, 31 Mar 1998 04:00:00


> > I think the point may be that "Burnout" is not a smash hit? Personally
> > I'm going to wait until some stuff is added and fixed and after "NHRA
> > Drag racing" is released.

> First of all, Trev, it was directed to Greg.. Second of all, you are just being
> "closed" minded. Explain this, on kali, everyone likes it?? You are just seeing t
> he "one side of the issue" here.

Julian, it really doesnt matter to me one way or another who likes which
sim, what I was going by is the "no in car" thing and the X Car deal
plus comments I've read about unrealistic AI, inability to do proper
burnouts, crashes, unrealistic speeds for passenger type cars,
cartoonlike graphics and on and on.

This sounds like BS hasnt yet learned to do a sim and that they are
still in "arcade" mode?

Not neccesarily, what makes me think it is a real sim is the list of
features, the fact that the guys who are doing it are all present or
past racers. Don Prudhomme has had input into the sim as well as his
current drivers Ron Capps, Larry Dixon and several other TF and FC
drivers.

Its got a better start toward being a real sim AFAIC, I have been
keeping up with Burnout since it was first announced, I've read the
previews etc, seen the screenshots, read all the comments and this is
what my opinion is based on, I will admit that X Car has been and still
is affecting my thinking toward BS's inability to do it right.

Well if you***up royally like that, what do expect people to think?

Not sure what you mean here, I dont know of any problems with the TSW,
sounds a little like a personal attack there Julian? We still have yet
to have a unti returned because someone didnt like it.

 Yet, I have nothing wrong with you

Oh yeah?

Well I dont know if it does or not but we just had the biggest sales
month in our 5 year history, we built a factory with the profits from
last year and still cant keep up with demand so I suppose we must have a
fairly good product :)!

Trev

Greg Cisk

Burnout: My Impressions.

by Greg Cisk » Tue, 31 Mar 1998 04:00:00


>Just a question about the line lock, I don't own the game so I don't know
if
>the manual explains how to use it (or if you already know.) To use a line
lock,
>you apply and hold the brakes, hit the line lock switch, then release the
>brakes. This keeps the front binders engaged but not the rears. Then after
you
>get the tires spinning you release the line lock to start moving. Is that
what
>you did?

This was probably the problem. It is impossible to hold the gas/brake
at the same time as I have a T2 and the pedals are on the same axis
and cancel each other out. Even though I would turn line-lock on, I
could never apply the brake while applying the gas. So no bunrout.
Makes sense I guess. Also, T2 owners be warned :-)

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