rec.autos.simulators

NFS3: Some hardware issues

Mansfield Won

NFS3: Some hardware issues

by Mansfield Won » Thu, 24 Sep 1998 04:00:00

Hi there,

I have a lowend system (K6-200, 48MB RAM, Voodoo1) and I found this
strange:  If I set the resolution to 800x600, the game runs faster (while
in broad daylight) than in 640x480... is the performance of the z-buffer
very CPU dependent?  At night it's another story... the game seems terribly
slow no matter what I do.  Is that a true drop in frame rate, or is it a
visual artifact due to the fact that I see much less of the road during
nighttime?

I have high car detail and full view distance in both cases.  Everything
else set to low.

I know I'll have to start turning details down, but which options will give
the most benefit in framerate?  (I don't really want to tradeoff viewing
distance)

Thanks,

Mansfield

p.s. if there is a "cheat" to turn on some form of frame counter, that will
help immensely.

Jo

NFS3: Some hardware issues

by Jo » Fri, 25 Sep 1998 04:00:00


>I know I'll have to start turning details down, but which options will give
>the most benefit in framerate?  (I don't really want to tradeoff viewing
>distance)

Unfortunately viewing distance is usually the one that affects frame
rate the most.

Joe


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