rec.autos.simulators

Nascar 2 bug #2 and #3

jungled..

Nascar 2 bug #2 and #3

by jungled.. » Mon, 09 Dec 1996 04:00:00

Intially tried loading it via that Win95 autoplay feature.  I got to the
loading setup screen then kept getting a GPF. Still do.... so loaded it
manually which went fine.  Had a problem with my T1 pedals being
recongnized but after a little tinkering determaned that there must be
some sort of polling or calibration taking place during the smack, cause
if I let that play longer than a normal boot and <esc> The pedals work
fine.  Can't explain it but it works..... so far <g>

I have notice a couple of weird things though.   If you request a tow on
the front straight you still get pulled through the pit wall, but unlike
multi no damage.  Soft concrete from that new wall at Dega??

Next:  I intentionally DQ'd myself at a race at Dega just to see what
would happen.  After 5 laps of ignoring the black flag the spotter told me
that I had been DQ'd.  However when I entered my pit stall the green flag
waves like the stop 'n go had been fullfilled.

I also noticed so wierd AI movement at Atlanta.  During a caution a line
of AI would head to pit lane, but suddenly veer back into line up.  This
would happen on every lap of that caution and when the green finally
waved, that whole group would clog the inside line trying to head to pit
lane again.   Pit or not to pit that is the question.

Finally,  the white crossed flags at the 1/2 way point?  I hear about
them, but never see them like the manual states. Overall I think the AI do
a much better job at racing each other and the human driver than in NCR1
and the little extras like dumping a repair are excellent.  

Thanks for what appears to be more endless hours of entertainment

Oh one last thing..... nothing in the manual about provisionals... how
many in a season???


David Spark

Nascar 2 bug #2 and #3

by David Spark » Tue, 10 Dec 1996 04:00:00


There's also a weird thing where you can get towed out of the caution line
without requesting it. I've only seen this running modem races so far.

That's interesting. Did you finish the race? If so, where did it put you in
the standings?

I've seen this one, too and it's been reported to Papyrus.

You don't see them, you only get the spotter message. I guess it was too
late when they implemented this to add the graphic.

Lots of subtle improvements in N2 that aren't obvious at first glance.

Provisionals didn't make it into the final product. You take a provisional
by skipping the qualifying session and there is no limit to how many you
can take.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Denis Lachanc

Nascar 2 bug #2 and #3

by Denis Lachanc » Wed, 11 Dec 1996 04:00:00

I got some problem to import cars, please help!!!
I think it's a damn bug....

Denis Lachanc

Nascar 2 bug #2 and #3

by Denis Lachanc » Wed, 11 Dec 1996 04:00:00


> I got some problem to import cars, please help!!!
> I think it's a damn bug....

Denis Lachanc

Nascar 2 bug #2 and #3

by Denis Lachanc » Wed, 11 Dec 1996 04:00:00


> I got some problem to import cars, please help!!!
> I think it's a damn bug....

David Spark

Nascar 2 bug #2 and #3

by David Spark » Thu, 12 Dec 1996 04:00:00


>I got some problem to import cars, please help!!!
>I think it's a damn bug....

Follow the URL in my sig to the car painting tips. I've just added a
section with some pointers on how to import cars in N2.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

ymenar

Nascar 2 bug #2 and #3

by ymenar » Thu, 12 Dec 1996 04:00:00



> > I got some problem to import cars, please help!!!
> > I think it's a damn bug....

Est-ce que tu pourrais me dire o tu as trouv Nascar2 au Qubec.  J'ai
chercher partout Montral et je ne l'ai pas trouv!!!.  N'oublie pas
le prix s.v.p. Si tu sais o avoir un bon volant dis-moi le.  Je suis
la recherche d'un volant de 150$Can et moins.  Merci

P.S.:  Combien de megs prend le minimal installation de Nascar2????

     [===]   Go R. Barrichello, go J.Gordon, go J.Villeneuve, go

     | ! |   And all you that thinks that Jacques Villeneuve is
      |!|    from Canada, your right!! He's from St-Jean sur le
      |o|    Richelieu, 30 minutes from Montreal, Quebec, Canada.

    [--I--]      
       v

Fran?ois Mnard "Wasupe LeGrand"
Nicolas Mnard "Nien Numb"
May the force be with you, always!!
Tu ne peut sous-estimer le pouvoir du c?t obscur!! (for you French
people)
Excuse me for my poor English (I'm French speaking)

  |  _  |             /  _  \                  
  |=(_)=|  / _  _ \  |-=(_)=-|
  |     | |=(_)(_)=|  \     /          
           \   "  /

W. Egerstaffe

Nascar 2 bug #2 and #3

by W. Egerstaffe » Sun, 15 Dec 1996 04:00:00

    There is no bug with importing cars.  Export the car that you want to
add the new on to first to find out the file name.  Exit the game  and look
in the main nascar2 directory you should see a filename like xt_player.pcx.
or xr_wallac.pcx  Then change the name of the car you want to import to
that file name and import it in paintkit.  The new car should appear and
just hit save.  It is alittle more complicated than the original but the
.pcx file of the car will be named the same as the .car file hence
r_wallac.car the car .pcx file will the xr_wallac.pcx  .
I hope this helps you.

Homepage http://user.mc.net/~n9ldx



W. Egerstaffe

Nascar 2 bug #2 and #3

by W. Egerstaffe » Sun, 15 Dec 1996 04:00:00

Boy did I blunder the x file names are too long,  they should be
xt_playe.pcx and xr_walla.pcx  Oh well nobody's perfect.

Homepage http://user.mc.net/~n9ldx



>     There is no bug with importing cars.  Export the car that you want to
> add the new on to first to find out the file name.  Exit the game  and
look
> in the main nascar2 directory you should see a filename like
xt_player.pcx.
> or xr_wallac.pcx  Then change the name of the car you want to import to
> that file name and import it in paintkit.  The new car should appear and
> just hit save.  It is alittle more complicated than the original but the
> .pcx file of the car will be named the same as the .car file hence
> r_wallac.car the car .pcx file will the xr_wallac.pcx  .
> I hope this helps you.

> Homepage http://user.mc.net/~n9ldx



> > I got some problem to import cars, please help!!!
> > I think it's a damn bug....


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