rec.autos.simulators

PGR3 disappoints with current build running at 30 fps

<RSX>

PGR3 disappoints with current build running at 30 fps

by <RSX> » Sat, 17 Sep 2005 03:52:46

http://www.racesimcentral.net/

_________________
"The room goes quiet for a second. Some cynical git (yours truly) decides to
ask about the frame rate. Design manager Gareth Wilson takes the question.
"This version's running at 30 frames per second. We're aiming for 60." Does
he think they'll hit it? "We'll see how we go. It's all about timings. If we
had four months we could get it running at 60. It's whether we've got the
time." With precious time to reflect even on that, the conversation lurches
in another direction.........."
_________________

***!

<RSX>

PGR3 disappoints with current build running at 30 fps

by <RSX> » Sat, 17 Sep 2005 03:52:02

http://www.racesimcentral.net/

_________________
"The room goes quiet for a second. Some cynical git (yours truly) decides to
ask about the frame rate. Design manager Gareth Wilson takes the question.
"This version's running at 30 frames per second. We're aiming for 60." Does
he think they'll hit it? "We'll see how we go. It's all about timings. If we
had four months we could get it running at 60. It's whether we've got the
time." With precious time to reflect even on that, the conversation lurches
in another direction.........."
_________________

***!

Hakk

PGR3 disappoints with current build running at 30 fps

by Hakk » Sat, 17 Sep 2005 04:33:04


> http://www.racesimcentral.net/

> _________________
> "The room goes quiet for a second. Some cynical git (yours truly) decides to
> ask about the frame rate. Design manager Gareth Wilson takes the question.
> "This version's running at 30 frames per second. We're aiming for 60." Does
> he think they'll hit it? "We'll see how we go. It's all about timings. If we
> had four months we could get it running at 60. It's whether we've got the
> time." With precious time to reflect even on that, the conversation lurches
> in another direction.........."
> _________________

> ***!

You can say that again

Hakk

Khee Ma

PGR3 disappoints with current build running at 30 fps

by Khee Ma » Sat, 17 Sep 2005 04:47:37


> http://www.racesimcentral.net/

> _________________
> "The room goes quiet for a second. Some cynical git (yours truly) decides
> to
> ask about the frame rate. Design manager Gareth Wilson takes the question.
> "This version's running at 30 frames per second. We're aiming for 60."
> Does
> he think they'll hit it? "We'll see how we go. It's all about timings. If
> we
> had four months we could get it running at 60. It's whether we've got the
> time." With precious time to reflect even on that, the conversation
> lurches
> in another direction.........."
> _________________

> ***!

Whatever!  Those 35,000 spectators are gonna be awesome!!!1one
Alai

PGR3 disappoints with current build running at 30 fps

by Alai » Sat, 17 Sep 2005 05:34:22

He did!

Boody Bandi

PGR3 disappoints with current build running at 30 fps

by Boody Bandi » Sat, 17 Sep 2005 22:38:43

I F#CKING KNEW IT!
30 FPS AGAIN!

If it stays at 30FPS they can shove it up their A-Holes.
Too many racers are coming out to waste my money on a 30FPS racer.

Boody Bandi

PGR3 disappoints with current build running at 30 fps

by Boody Bandi » Sun, 18 Sep 2005 00:05:13



> > http://www.racesimcentral.net/

> > _________________
> > "The room goes quiet for a second. Some cynical git (yours truly)
decides
> > to
> > ask about the frame rate. Design manager Gareth Wilson takes the
question.
> > "This version's running at 30 frames per second. We're aiming for 60."
> > Does
> > he think they'll hit it? "We'll see how we go. It's all about timings.
If
> > we
> > had four months we could get it running at 60. It's whether we've got
the
> > time." With precious time to reflect even on that, the conversation
> > lurches
> > in another direction.........."
> > _________________

> > ***!

> Whatever!  Those 35,000 spectators are gonna be awesome!!!1one

At 30fps you might be able to count them all! ;-)
Sir Chewbury Gubbin

PGR3 disappoints with current build running at 30 fps

by Sir Chewbury Gubbin » Sun, 18 Sep 2005 00:50:59


> WE are going to be paying money for
> half-assed games that could be running smoother and more optimally, with
> better visuals, if only they would have given developers enough time to
> finish the games.  

Then don't buy the games - vote with your pocket.

Choobs

--
Sir Chewbury S. Gubbins
"Dreamers come and go but a dream's forever"
*** Diary: http://www.racesimcentral.net/
"Roll for initiative, monkey boy!"

redTe

PGR3 disappoints with current build running at 30 fps

by redTe » Sun, 18 Sep 2005 03:29:39

Wasn't PG2 capped at 30FPS too ?

Robert P Holle

PGR3 disappoints with current build running at 30 fps

by Robert P Holle » Sun, 18 Sep 2005 04:20:50


> > "The room goes quiet for a second. Some cynical git (yours truly) decides
> > to ask about the frame rate. Design manager Gareth Wilson takes the
> > question. "This version's running at 30 frames per second. We're aiming
> > for 60." Does he think they'll hit it? "We'll see how we go. It's all
> > about timings. If we had four months we could get it running at 60. It's
> > whether we've got the time." With precious time to reflect even on that,
> > the conversation lurches in another direction.........."
> > _________________

> > ***!

> Wasn't PG2 capped at 30FPS too ?

PGR2 was indeed 30fps.  PGR1 was 60 but only with the rearview mirror
turned off.

This announcement is extremely disappointing tho.  Good gawd, this is
next-next generation fer christ's sake and they aren't going to make it
60fps?  I don't care how long this game is delayed, then need to
release it at 60fps.  There is no excuse.

Jeremy Reaba

PGR3 disappoints with current build running at 30 fps

by Jeremy Reaba » Sun, 18 Sep 2005 06:58:57



> > http://www.racesimcentral.net/

> > _________________
> > "The room goes quiet for a second. Some cynical git (yours truly)
decides
> > to
> > ask about the frame rate. Design manager Gareth Wilson takes the
question.
> > "This version's running at 30 frames per second. We're aiming for 60."
> > Does
> > he think they'll hit it? "We'll see how we go. It's all about timings.
If
> > we
> > had four months we could get it running at 60. It's whether we've got
the
> > time." With precious time to reflect even on that, the conversation
> > lurches
> > in another direction.........."
> > _________________

> > ***!

> Whatever!  Those 35,000 spectators are gonna be awesome!!!1one

Yeah, I mean, who cares about frame rate in a driving game when you can have
lots and lots of spectators..
Steve Simpso

PGR3 disappoints with current build running at 30 fps

by Steve Simpso » Sun, 18 Sep 2005 08:37:39

No, they'll just be a jerky mess - like the buildings in PGR2

Steve Simpso

PGR3 disappoints with current build running at 30 fps

by Steve Simpso » Sun, 18 Sep 2005 09:05:12

Absolutely. Bizarre Creations need to wake up and smell the coffee.  
People in their forums are furious about it and yet their responses seem  
like they not very concerned at all.  They seem to be just a bunch of car  
rendering lovers rather than racers.


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