rec.autos.simulators

PGR3 disappoints with current build running at 30 fps

BA

PGR3 disappoints with current build running at 30 fps

by BA » Sun, 18 Sep 2005 16:29:27

calm down

http://www.racesimcentral.net/

The version we got to see was about one month old now (latest "stable"
build) and it was already much better than what I got to see in Leipzig.

This build was running at 30 fps but sometimes it was difficult even for
trained eyes like mine to be sure it wasn't 60 fps thanks to the excellent
motion blur.

The Bizarre team seemed very confident about the game being ready for
launch, and it also seemed that the game running at 60fps is still very much
possible.

Steve Simpso

PGR3 disappoints with current build running at 30 fps

by Steve Simpso » Sun, 18 Sep 2005 18:08:19

They said virtually the same thing about PGR2.  The saviour of the crappy  
30fps framerate in that case was going to be the anti-aliasing according  
to the marketing department and yet it still looked juddery enough to give  
me a headache after any length of time.

You can bet that when they start talking about 'motion blur' that they're  
desperate and preparing their excuses for yet another damage control  
exercise.

Boody Bandi

PGR3 disappoints with current build running at 30 fps

by Boody Bandi » Sun, 18 Sep 2005 18:52:22


I was being sarcastic

BA

PGR3 disappoints with current build running at 30 fps

by BA » Sun, 18 Sep 2005 18:52:25



it's clear that you don't know what motion blur is

motion blur between the frames, it sin't an "effect" in the frame, but it
fill the gap between the frames

Michael Cargil

PGR3 disappoints with current build running at 30 fps

by Michael Cargil » Mon, 19 Sep 2005 02:16:54


So how do you play any games at all then?  Not all of them are running at
60fps.

Chris

PGR3 disappoints with current build running at 30 fps

by Chris » Tue, 20 Sep 2005 19:21:12



> note:

>>They said virtually the same thing about PGR2.  The saviour of the crappy  
>>30fps framerate in that case was going to be the anti-aliasing according  
>>to the marketing department and yet it still looked juddery enough to give  
>>me a headache after any length of time.

> I'm more worried by the fact that there's been no ingame realtime
> footage of it available yet, even though plenty of reporters have seen
> it being played.... Why don't they turn their camcorders on so we can
> see for ourselves how it looks?!

because bizarre dont want them to?

if theyre tryin to up the fps, theyre not gonna let people show it off
in a rougher state are they?

Bikini-Whack

PGR3 disappoints with current build running at 30 fps

by Bikini-Whack » Tue, 20 Sep 2005 21:53:35



> >> I'm more worried by the fact that there's been no ingame realtime
> >> footage of it available yet, even though plenty of reporters have seen
> >> it being played.... Why don't they turn their camcorders on so we can
> >> see for ourselves how it looks?!

> >because bizarre dont want them to?

> >if theyre tryin to up the fps, theyre not gonna let people show it off
> >in a rougher state are they?

> Arr they be hidin' somethin' in that ther vessel, i don't think the
> 30fps version looks as wonderfully great as they want'in us to
> beleive... OVERBOARD WITH YEE!!!

Can you imagine what agvx will make of this?

pmsl    ;)
--

If you feel you can't go on,
Call Someone Now
http://tinyurl.com/8duvg


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.