http://www.racesimcentral.net/
Also, all the recent message board posts & web articles I've read are
all saying Sega Rally Revo runs at 30 frames per second.
that's very, very disappointing concidering that the developer; Sega
Racing Studio
(aka Sega Driving Studio) said in previous interviews that Revo would
be 60 frames per second.
google it in google or google groups. IGN, EDGE magazine, whatever.
they said 60fps.
It's also disappointing because Sega Rally 2 *arcade* on Sega's
Model 3 Step 2 arcade hardware ran a solid 60 frames per second, 9
years ago.
Also, DICE's RalliSport Challenge 1 & 2 on the original Xbox, in more
recent years. solid 60fps arcade-style rally racing at 60fps. so
far, current generation has sucked for rally games, be they light
simulators or arcade-like.
there's no excuse for Sega Rally Revo, or any racing game (PGR3,
Motorstorm, CMR:DiRT, PGR4) to be less than 60 frames per second --
be it an Xbox 360, PlayStation3 or PC game.
I am hoping the PC saves Sega Rally Revo with the ability to run it at
60fps on higher-end graphics cards.
There's no excuse for low-framerate games when various arcade hardware
platforms from a decade ago ran games at a consistant 60fps dispite
the fact that graphical detail & resolution were lower. Framerate is
more important than resolution or graphical detail.
I dunno who to blame here: Sega Racing/Driving Studio for not making
framerate the priority, or Microsoft & Sony for giving their current
console GPUs the absolute MINIMAL pixel fillrate performance (4000
Mpixels / 4 Gpixels per second) which is was not really enough to make
games look THAT much better than PS2/Xbox games at HD resolutions.
or do I blame both.
whatever.
I'm not saying I won't buy Revo, I probably will. but godamn, this
is not the old Sega that made smooth-as-butter racing games.
/rant