rec.autos.simulators

Sega Rally Revo's 30 FPS framerate is disappointing

AirRai

Sega Rally Revo's 30 FPS framerate is disappointing

by AirRai » Wed, 25 Jul 2007 02:09:05

http://www.racesimcentral.net/

Also, all the recent message board posts & web articles I've read are
all saying Sega Rally Revo runs at 30 frames per second.

that's very, very disappointing concidering that the developer; Sega
Racing Studio
(aka Sega Driving Studio) said in previous interviews that Revo would
be 60 frames per second.
google it in google or google groups. IGN, EDGE magazine, whatever.
they said 60fps.

It's also disappointing because  Sega Rally 2  *arcade* on Sega's
Model 3 Step 2 arcade hardware ran a solid 60 frames per second, 9
years ago.

Also,  DICE's RalliSport Challenge 1 & 2 on the original Xbox, in more
recent years. solid 60fps arcade-style rally racing at 60fps.   so
far, current generation has sucked for rally games, be they light
simulators or arcade-like.

there's no excuse for Sega Rally Revo, or any racing game (PGR3,
Motorstorm, CMR:DiRT, PGR4)   to be less than 60 frames per second --
be it an Xbox 360, PlayStation3 or PC game.

I am hoping the PC saves Sega Rally Revo with the ability to run it at
60fps on higher-end graphics cards.

There's no excuse for low-framerate games when various arcade hardware
platforms from a decade ago ran games at a consistant 60fps dispite
the fact that graphical detail & resolution were lower.   Framerate is
more important than resolution or graphical detail.

I dunno who to blame here: Sega Racing/Driving Studio for not making
framerate the priority, or Microsoft & Sony for giving their current
console GPUs the absolute MINIMAL pixel fillrate performance (4000
Mpixels / 4 Gpixels per second) which is was not really enough to make
games look THAT much better than PS2/Xbox games at HD resolutions.
or do I blame both.

whatever.

I'm not saying I won't buy Revo, I probably will.  but godamn,  this
is not the old Sega that made smooth-as-butter racing games.

/rant

mark johnso

Sega Rally Revo's 30 FPS framerate is disappointing

by mark johnso » Wed, 25 Jul 2007 03:10:13


What wrong with 30 fps, when you watch movies or TV it's less fps than that

AirRai

Sega Rally Revo's 30 FPS framerate is disappointing

by AirRai » Wed, 25 Jul 2007 07:59:58


30 fps is not smooth enough for serious arcade games. that's why all
the major (quality) racing, fighting, action and sports games are 60
FPS.

 movies or television  which are shown at 24 ~ 30 FPS is not the same
thing, that's comparing apples to oranges.

Mark McNult

Sega Rally Revo's 30 FPS framerate is disappointing

by Mark McNult » Wed, 25 Jul 2007 12:54:47

I would say that the framerate is due to their new ground deformation
system. The fact that they have increased the grid granularity by a factor
of 12 is very impressive and is the one reason I am looking forward to this
game.  If the track deformation is good as they say, nobody should care
about the 30 FPS...fingers crossed.



>> What wrong with 30 fps, when you watch movies or TV it's less fps than
>> that- Hide quoted text -

> 30 fps is not smooth enough for serious arcade games. that's why all
> the major (quality) racing, fighting, action and sports games are 60
> FPS.

> movies or television  which are shown at 24 ~ 30 FPS is not the same
> thing, that's comparing apples to oranges.

Depresio

Sega Rally Revo's 30 FPS framerate is disappointing

by Depresio » Wed, 25 Jul 2007 22:27:18


They could just have done what T10 did for FM2 and cut back on lots of
features to get 60fps.

RichG

Sega Rally Revo's 30 FPS framerate is disappointing

by RichG » Wed, 25 Jul 2007 23:47:56


Yes like smooth edges.

Byron Forbe

Sega Rally Revo's 30 FPS framerate is disappointing

by Byron Forbe » Thu, 26 Jul 2007 09:02:12



>> What wrong with 30 fps, when you watch movies or TV it's less fps than
>> that- Hide quoted text -

> 30 fps is not smooth enough for serious arcade games. that's why all
> the major (quality) racing, fighting, action and sports games are 60
> FPS.

> movies or television  which are shown at 24 ~ 30 FPS is not the same
> thing, that's comparing apples to oranges.

    No it's not comparing apples to oranges at all. It's comparing computer
monitors to TVs!
Mark McNult

Sega Rally Revo's 30 FPS framerate is disappointing

by Mark McNult » Thu, 26 Jul 2007 11:50:54

Understood but track deformation is the next step in rally/racing games.  I
would rather 30 FPS.




>>I would say that the framerate is due to their new ground deformation
>>system. The fact that they have increased the grid granularity by a factor
>>of 12 is very impressive and is the one reason I am looking forward to
>>this game.  If the track deformation is good as they say, nobody should
>>care about the 30 FPS...fingers crossed.

> They could just have done what T10 did for FM2 and cut back on lots of
> features to get 60fps.

AirRai

Sega Rally Revo's 30 FPS framerate is disappointing

by AirRai » Fri, 27 Jul 2007 06:15:37


the 30fps framerate very well may have to do with the new ground
deformation system.  I think it's great to have such a feature, but
not at the expense of framerate.  like I said, all the GREAT racing
games by any company, on any platform (arcade hardwares, consoles,
PCs) have all been 60fps.   I would  not say that "nobody should care
about the 30 FPS".
I'm sure a lot of people WON'T care, but many gamers will without a
doubt.    the only hope for those that DO care is the PC version.  If
the graphics engine is scalable enough, I'm keeping my fingers crossed
that 60 FPS will be possible with a powerful-enough CPU/GPU
combination.

It does not matter how powerful PS3's CELL CPU or X360's Xenon CPU is,
as far as multi-core processor usage and floating point performance.
It's the PS3's RSX GPU and X360's Xenos GPU that are responsible for
rendering
/drawing/updating the graphics.  they both have 4 Gpixels/sec of pixel
fillrate. in the case of PS3's RSX; only about 2 Gpixels/sec when 4x
anti-aliasing is used. but even with X360, with 4x AA, the fillrate
doesn't go higher than 4 Gpixels/sec.

With highend PC graphics cards, they have GPUs with fillrates in the 8
to 14 Gpixels/sec range.  even 6 Gpixels/sec in the case of the
GeForce 7800 GTX 256 MB from mid 2005.

That translates into better potential performance/speed framerate.
even though developers do not specifically target the highend PC
graphics cards since PC games have to run on midrange and even
lowerend PCs, I hope Revo is scalable enough to run at 60fps on PC.
so unlike you,  I'm not keeping my fingers crossed that nobody cares
about a 30fps framerate, I'm keeping my fingers crossed that the PC
version can run at 60fps.

Northern Deit

Sega Rally Revo's 30 FPS framerate is disappointing

by Northern Deit » Fri, 27 Jul 2007 18:30:31

Welcome to the Fantasy zone AirRaid , get ready!

Assrape do hush, you really don't have a clue!

AirRai

Sega Rally Revo's 30 FPS framerate is disappointing

by AirRai » Sat, 28 Jul 2007 03:33:23


you really love to show the fact that you don't have a clue, don't
you?

Unmutua

Sega Rally Revo's 30 FPS framerate is disappointing

by Unmutua » Sun, 29 Jul 2007 16:16:24



>> I would say that the framerate is due to their new ground deformation
>> system. The fact that they have increased the grid granularity by a factor
>> of 12 is very impressive and is the one reason I am looking forward to this
>> game.  If the track deformation is good as they say, nobody should care
>> about the 30 FPS...fingers crossed.

> the 30fps framerate very well may have to do with the new ground
> deformation system.  I think it's great to have such a feature, but
> not at the expense of framerate.  like I said, all the GREAT racing
> games by any company, on any platform (arcade hardwares, consoles,
> PCs) have all been 60fps.   I would  not say that "nobody should care
> about the 30 FPS".
> I'm sure a lot of people WON'T care, but many gamers will without a
> doubt.    the only hope for those that DO care is the PC version.  If
> the graphics engine is scalable enough, I'm keeping my fingers crossed
> that 60 FPS will be possible with a powerful-enough CPU/GPU
> combination.

> It does not matter how powerful PS3's CELL CPU or X360's Xenon CPU is,
> as far as multi-core processor usage and floating point performance.
> It's the PS3's RSX GPU and X360's Xenos GPU that are responsible for
> rendering
> /drawing/updating the graphics.  they both have 4 Gpixels/sec of pixel
> fillrate. in the case of PS3's RSX; only about 2 Gpixels/sec when 4x
> anti-aliasing is used. but even with X360, with 4x AA, the fillrate
> doesn't go higher than 4 Gpixels/sec.

> With highend PC graphics cards, they have GPUs with fillrates in the 8
> to 14 Gpixels/sec range.  even 6 Gpixels/sec in the case of the
> GeForce 7800 GTX 256 MB from mid 2005.

> That translates into better potential performance/speed framerate.
> even though developers do not specifically target the highend PC
> graphics cards since PC games have to run on midrange and even
> lowerend PCs, I hope Revo is scalable enough to run at 60fps on PC.
> so unlike you,  I'm not keeping my fingers crossed that nobody cares
> about a 30fps framerate, I'm keeping my fingers crossed that the PC
> version can run at 60fps.

You feel quite strongly on this eh?

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