rec.autos.simulators

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

UnserFa

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by UnserFa » Tue, 31 Aug 1999 04:00:00

Will this setup work *well*?  :o)  If so, then I'm gonna get me GPL!  <g>

God bless,
Loren

Liutger Franze

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Liutger Franze » Tue, 31 Aug 1999 04:00:00

depends on your definition of 'going well' ;-)


Diamond V770 Ultra. with the same graphics settings at 800x600, I get
36fps almost all the time with the V2 SLI, but only about 15fps with the
opengl-beta and the TNT2 (mirror-refresh reduced to every 3rd frame) - I
consider this unplayable ... I did not try to reduce graphics to get a
decent frame rate, because I would sure miss the brake points without
some graphic-features ;-)

my advice: go for an additional V2 as an addon-GPL-card ...

Lio

PaiK

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by PaiK » Tue, 31 Aug 1999 04:00:00



> > Will this setup work *well*?  :o)  If so, then I'm gonna get me
GPL!  <g>

> depends on your definition of 'going well' ;-)


> Diamond V770 Ultra. with the same graphics settings at 800x600, I get
> 36fps almost all the time with the V2 SLI, but only about 15fps with
the
> opengl-beta and the TNT2 (mirror-refresh reduced to every 3rd frame)
- I
> consider this unplayable ... I did not try to reduce graphics to get a
> decent frame rate, because I would sure miss the brake points without
> some graphic-features ;-)

> my advice: go for an additional V2 as an addon-GPL-card ...

My experience with opengl patch is much more positive.
I have a p2 400 and CL TNT (not 2), and I can play in 1024x768 at 36
fps consistent (in the race start drops, of course).
The nVidia reference drivers (2.08) are a must (improve my fps from the
CL drivers), and the mirror refresh at 6th frame.

Check out this ng for old posts about TNT2, but I suppose will be
faster than my TNT.

PS: What about G400 opengl? anyone? If anyone, is it true that mirror
problem under opengl is in nVidia drivers?

JaviF

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David B. Harriso

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by David B. Harriso » Tue, 31 Aug 1999 04:00:00

I've tried the 2.08 Drvers from Nvidea and yes the mirror problem is there
with the 2.08 version and not with the older version .DBH



> > > Will this setup work *well*?  :o)  If so, then I'm gonna get me
> GPL!  <g>

> > depends on your definition of 'going well' ;-)


> > Diamond V770 Ultra. with the same graphics settings at 800x600, I get
> > 36fps almost all the time with the V2 SLI, but only about 15fps with
> the
> > opengl-beta and the TNT2 (mirror-refresh reduced to every 3rd frame)
> - I
> > consider this unplayable ... I did not try to reduce graphics to get a
> > decent frame rate, because I would sure miss the brake points without
> > some graphic-features ;-)

> > my advice: go for an additional V2 as an addon-GPL-card ...

> My experience with opengl patch is much more positive.
> I have a p2 400 and CL TNT (not 2), and I can play in 1024x768 at 36
> fps consistent (in the race start drops, of course).
> The nVidia reference drivers (2.08) are a must (improve my fps from the
> CL drivers), and the mirror refresh at 6th frame.

> Check out this ng for old posts about TNT2, but I suppose will be
> faster than my TNT.

> PS: What about G400 opengl? anyone? If anyone, is it true that mirror
> problem under opengl is in nVidia drivers?

> JaviF

> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.

Liutger Franze

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Liutger Franze » Tue, 31 Aug 1999 04:00:00

what graphics settings? detail-level?

I use the reference drivers 2.08.
I tried it upt to every 5th frame and it was still (with the same
graphics options) about 2 times slower than V2 SLI. I have to admit that
I tried it in monaco, full field, all objects, sky and arms turned off,
cars and track in mirror, detail at about 1/4. I am sure I can squeeze
the TNT2 to 36fps at every resolution, but what about the graphics
detail?

there are always some posts of nvidia-enthusiasts proclaiming 36fps at
1024x768, but the majority did not archive a playable framerate ... and
for me GPL is the only reason, why I still have the V2 SLI in my "***
device" ...

just to get away from being flamed: I looove nvidia and that V770ultra
roxx! ;-)

Lio

Don Scurlo

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Don Scurlo » Tue, 31 Aug 1999 04:00:00

I'm using a P3 550, TNT2, SB Live, Nvidia 2.08 drivers and the
OpenGL beta patch with the mirror refresh set to 8.
I run at 1024/768 with all graphic options on full except for mirrors.
I get a solid 36fps at all times except at race starts when it falls
to aprox 15fps.  The mirrors are completely unusable, not only because
of the setting in mirror-refresh, but because when I swithed to the 2.08
Nvidia drivers the mirrors turned into horizontal bands, with the number
of bands being equal to the mirror-refresh setting.
I would REALLY like to see a solution for the mirror fps hit from Nvidia,
as it's the only drawback to using a TNT2 with GPL.

--
Don Scurlock
Vancouver,B.C.

Jack Russel

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Jack Russel » Tue, 31 Aug 1999 04:00:00

I found the tnt2 ultra to be very poor compared with even a single 8Mb V2.
As for 36fps, yeh right.
With max detail at 8*6 my single V2 gives about 24 fps at back of 15 car
grid compared to 14 ish with TNT2 ultra. (PII 400)
The drivers which give half decent speed all have the banded mirror bug.

>> My experience with opengl patch is much more positive.
>> I have a p2 400 and CL TNT (not 2), and I can play in 1024x768 at 36
>> fps consistent (in the race start drops, of course).

>what graphics settings? detail-level?

>> The nVidia reference drivers (2.08) are a must (improve my fps from the
>> CL drivers), and the mirror refresh at 6th frame.

>I use the reference drivers 2.08.
>I tried it upt to every 5th frame and it was still (with the same
>graphics options) about 2 times slower than V2 SLI. I have to admit that
>I tried it in monaco, full field, all objects, sky and arms turned off,
>cars and track in mirror, detail at about 1/4. I am sure I can squeeze
>the TNT2 to 36fps at every resolution, but what about the graphics
>detail?

>> Check out this ng for old posts about TNT2, but I suppose will be
>> faster than my TNT.

>there are always some posts of nvidia-enthusiasts proclaiming 36fps at
>1024x768, but the majority did not archive a playable framerate ... and
>for me GPL is the only reason, why I still have the V2 SLI in my "***
>device" ...

>just to get away from being flamed: I looove nvidia and that V770ultra
>roxx! ;-)

>Lio

David Ript

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by David Ript » Wed, 01 Sep 1999 04:00:00



>I'm using a P3 550, TNT2, SB Live, Nvidia 2.08 drivers and the
>OpenGL beta patch with the mirror refresh set to 8.

Celeron 366 o.c. to 539, TNT1, SB16, 2.08 reference, 8.

Ditto, except that I have the detail slider halfway, and cars only
in mirrors.

I do not have this banding problem.  Did you follow the full (ridiculous)
procedure needed to reliably update TNT drivers?  If you just update
them in place using the standard Windows procedure rather than regediting
and deleting files, problems sometimes result.  I've had my TNT completely
lose the capability to accelerate OpenGL twice after bad driver updates.  
The drivers are fine, but the install program is beyond bad.

The mirrors are very laggy at 36/8 fps, but still usable.  I'd much
rather have full-speed mirrors, but I'll take 36 in front and 4.5
in the mirrors over less than 36 in front.

Agreed.  Though until someone else releases a card with decent OpenGL
drivers, we won't know for sure if it's a GPL problem or a Nvidia
problem.

--

spamgard(tm): To email me, put "geek" in your Subject line.

PaiK

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by PaiK » Wed, 01 Sep 1999 04:00:00



I play 3/4 level detail, detail mirror: cars & track, lateral objects:
all. And all textures checked in the front and none in the mirror.
I have 16 sounds and FF too. (SBLive! and LWFF)
And 36 fps in Monaco training mode.

I have a V3 2000 in my little P166 that almost not use, and could put
in my P2, but I'm happy with my TNT and GPL (only that mirrors...)

I think the main diference between Voodoos and TNT in GPL are in the
race, with a good CPU in training mode with lastest drivers and
tweaking a little you can get the 36 fps. But in race (in start
princip), with the openGL drops to 15 fps, and througth Glide only
drops to 25 fps. I think Glide uses less CPU power, so can move the AI
cars quicker.

JaviF

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Share what you know. Learn what you don't.

Antti Markus Pete

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Antti Markus Pete » Wed, 01 Sep 1999 04:00:00


All detail at max but mirror detail at minimum, I bet. The mirrors are
the only pitfall of the OpenGL renderer with TNT/TNT2 in my experience.

maxed out graphics (EXCEPT the mirrors!!!), but in a race it may change
radically since your mirrors are full of other cars especially at the
start (assuming you're not at the back of the grid :)), and then your
only chance is really to reduce the mirror refresh rate.

In my experience the TNT2s can provide a very enjoyable GPL experience.
Especially when hotlapping the graphics are always fast & pretty at high
resolutions (unless you're running an old vanilla Pentium). But
unfortunately it takes some tweaking to make it playable in a race at all
times. Took the following screenshots when I was doing a test run with
the TNT2 (with trilinear filtering enabled, although I tend to prefer a
bit grainier look in GPL) in case any TNT2 owners are interested in the
idea of getting into GPL:

        www.tol.oulu.fi/~midpro/GPLshots.html

If you're only interested in GPL, the TNT2 is hardly an ideal option, but
still, you will be able to play GPL and enjoy it as much as anyone else
here.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken

Micro Graphi

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Micro Graphi » Sun, 05 Sep 1999 04:00:00




> > > My experience with opengl patch is much more positive.
> > > I have a p2 400 and CL TNT (not 2), and I can play in 1024x768 at 36
> > > fps consistent (in the race start drops, of course).

> > what graphics settings? detail-level?

Has anyone noticed a lot of hard drive thrashing using GPL with the OPen
GL/TNT2 setup.  Adjusting the mirror setup I managed to get up 36fps with
my PIII 450mhz but the poor old hard drive was overworked causing some
graphic slowdown.
I left my TNT2 in for a day .... got fed up and replaced my 3dfx Banshee
card back in.  It's now as smooth as silk.

I also couldn't get the GP500 demo to run with my TNT2.

Pity though the TNT is by all reports a more sophisticated card than any
of the 3dfx products.

I found other sims like SCGT and World Superbike Championship to work
just fine with the TNT2.

--
Robert Yates
Micro Graphics

EASY AUCTION - Database Management software for Ebay
Can you do without it?

http://users.netcon.net.au/microg/easya.htm

FOUND IN THE LAND OF OZ

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Don Scurlo

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Don Scurlo » Mon, 06 Sep 1999 04:00:00



TNT2/OpenGL beta/SB Live/128megs ram.  No hard drive access. Is it possible
that you have a small amount of ram and windoze is using virtual memory on
your hard drive to store replays ?
SBK runs beautifully, it's the best LOOKING motorsports game to date.
--
Don Scurlock
Vancouver,B.C.

David Lio

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by David Lio » Thu, 09 Sep 1999 04:00:00

I have the same hard drive thrashing problem.  I have 128Meg, OpenGL,
TNT (not TNT2).  I noticed it also in Quake2.  These are both OpenGL,
maybe that has something to do with it?

Once after about 1/2 hr playing q2 it stopped, and it was smoother
than silk, but only for about 1min....then it started again.  Some
programmers are such retards.





>>Has anyone noticed a lot of hard drive thrashing using GPL with the OPen
>>GL/TNT2 setup.  Adjusting the mirror setup I managed to get up 36fps with
>>my PIII 450mhz but the poor old hard drive was overworked causing some
>>graphic slowdown.

>TNT2/OpenGL beta/SB Live/128megs ram.  No hard drive access. Is it possible
>that you have a small amount of ram and windoze is using virtual memory on
>your hard drive to store replays ?
>SBK runs beautifully, it's the best LOOKING motorsports game to date.

Micro Graphi

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by Micro Graphi » Fri, 10 Sep 1999 04:00:00


says...
> I have the same hard drive thrashing problem.  I have 128Meg, OpenGL,
> TNT (not TNT2).  I noticed it also in Quake2.  These are both OpenGL,
> maybe that has something to do with it?

> Once after about 1/2 hr playing q2 it stopped, and it was smoother
> than silk, but only for about 1min....then it started again.  Some
> programmers are such retards.





> >>Has anyone noticed a lot of hard drive thrashing using GPL with the OPen
> >>GL/TNT2 setup.  Adjusting the mirror setup I managed to get up 36fps with
> >>my PIII 450mhz but the poor old hard drive was overworked causing some
> >>graphic slowdown.

> >TNT2/OpenGL beta/SB Live/128megs ram.  No hard drive access. Is it possible
> >that you have a small amount of ram and windoze is using virtual memory on
> >your hard drive to store replays ?
> >SBK runs beautifully, it's the best LOOKING motorsports game to date.

I don't think SBK runs in Open GL mode but instead Direct 3D because it
too looks fantasitc on the 3dfx.  Notice that you don't have to choose a
chipset when start or install the game.
--
Rob Yates

Found in the Land of OZ
http://users.netcon.net.au/ryates/index.htm

David Ript

GPL and Riva TNT2 Ultra (Diamond Viper V770 Ultra)

by David Ript » Fri, 10 Sep 1999 04:00:00



>I have the same hard drive thrashing problem.  I have 128Meg, OpenGL,
>TNT (not TNT2).  I noticed it also in Quake2.  These are both OpenGL,
>maybe that has something to do with it?

Doubtful; I don't think the TNT OpenGL drivers take up that much
memory.  It's just that both games are potential memory hogs.

What are you running the the background?  Do you have your GPL
replay buffer cranked up in size?  What Quake 2 mods are you
running?

Now, now.  Both GPL and Quake 2 are more extensible than the average
game, and so have harder-to-predict memory requirements.  If you
need more memory than you have, you're going to swap.  Either use
less memory, or buy more.

I also have a TNT and 128 MB.  I don't see disk thrashing in
either GPL or Quake 2.

--

spamgard(tm): To email me, put "geek" in your Subject line.


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