>Please DO NOT offer a track editor. The BEST reason is that ICR is a
>simulation and NOT an arcade game. If someone wants to go off and
>design their own tracks, do it for some "game" . I can not think of a
>BETTER reason!!!!
>ICR is successful because of what it is! Let the Doom hackers go off
>and play with something else.
> Dick
Pure horseshit. How in the world can you argue that its not a game? It's your
rite to think of it as a simulation, but where do you get off using your ideas
as a basis for limiting its appeal to others? If you don't want to use the track
editor, then don't use the damn thing. I can't think of any way it would
compromise the quality of the game for you if someone else spends their time
designing a track that resembles Daytona or Indy, or whatever the hell they
want.
As the original post mentioned, DOOM's life was greatly extended as a result of
the ability to make the game somewhat fresh for its users. I'm no DOOMer, but I
think the same would be true of Nascar and ICR given a track editor.
As an avid online flite-simmer (AW/CK) I hold dearly to the ideal:
'I want the most realistic flite model possible on a PC, but I want to be able
to do whatever the hell I want to with it.'
I feel the same about Nascar/ICR2.
Tarkus Mark Spencer
www.cris.com/~Tarkus ***ia Beach, VA