rec.autos.simulators

ICR II Demo,Great but ...

Vince RAYMO

ICR II Demo,Great but ...

by Vince RAYMO » Fri, 17 Nov 1995 04:00:00

Yes, this demo is great.

I felt the speed more on michigan than in Laguna that is pretty the
same than ICR 1.

The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg
is not smooth, certainly around 14-15 Frames.

I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday.

If the game looks better i'll tell, i really hope it'll improve
something.

An over Point:

I haven't find all the cars and drivers (Jacques, Michael, Paul)
anybody knows why ?

Vince.

Harald Boe

ICR II Demo,Great but ...

by Harald Boe » Sat, 18 Nov 1995 04:00:00


>The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg
>is not smooth, certainly around 14-15 Frames.
>I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday.
>If the game looks better i'll tell, i really hope it'll improve
>something.

??????
I have a system with the same specs as yours and I find it very smooth. I only
turn of the asphalt-texture but that fine with me.

Licensing-problems.
I've read in the scale-models group that Players won't even allow scale-models
(toys, kits, whatever) to be made with their colours !!!

Cheers,

Harald

Herve Delm

ICR II Demo,Great but ...

by Herve Delm » Sun, 19 Nov 1995 04:00:00

This is stupid! But fortunately they won't stop real ICR fans from
making those cars with the paintkit and make them available to other
fans.

If only there was a track editor we could also race at Miami and Indy
500. Please Papyrus, do that editor that would make everybody happy. I
suppose it already exists somehow because I doubt you entered the
track data using a text editor! At least you could provide the specs
like ID software did for DOOM. The huge library of levels is a good
part of the success of that game. Actually, I can't see a good reason
why you wouldn't do it. So tell me why please.

Jeff ha

ICR II Demo,Great but ...

by Jeff ha » Sun, 19 Nov 1995 04:00:00

Vince,
Are you using the univbe driver that came with it? It makes a big
difference in frame rate..
Money. Why wasn't Earnhardt in nascar, where was Newman/Haas in Indycar 1.
I'll bet that Little Al won't be in indycar either due to his own game
being out. Not to mention Indianapolis and the great Tony George

RickGent

ICR II Demo,Great but ...

by RickGent » Sun, 19 Nov 1995 04:00:00

I haven't find all the cars and drivers (Jacques, Michael, Paul)
anybody knows why ?
<<<

Licensing.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

Tark

ICR II Demo,Great but ...

by Tark » Mon, 20 Nov 1995 04:00:00


>Please DO NOT offer a track editor.  The BEST reason is that ICR is a
>simulation and NOT an arcade game.  If someone wants to go off and
>design their own tracks, do it for some "game" .  I can not think of a
>BETTER reason!!!!  
>ICR is successful because of what it is!  Let the Doom hackers go off
>and play with something else.
>                            Dick

Pure horseshit. How in the world can you argue that its not a game? It's your
rite to think of it as a simulation, but where do you get off using your ideas
as a basis for limiting its appeal to others? If you don't want to use the track
editor, then don't use the damn thing. I can't think of any way it would
compromise the quality of the game for you if someone else spends their time
designing a track that resembles Daytona or Indy, or whatever the hell they
want.

As the original post mentioned, DOOM's life was greatly extended as a result of
the ability to make the game somewhat fresh for its users. I'm no DOOMer, but I
think the same would be true of Nascar and ICR given a track editor.

As an avid online flite-simmer (AW/CK) I hold dearly to the ideal:

'I want the most realistic flite model possible on a PC, but I want to be able
to do whatever the hell I want to with it.'

I feel the same about Nascar/ICR2.

Tarkus                             Mark Spencer

www.cris.com/~Tarkus               ***ia Beach, VA

RickGent

ICR II Demo,Great but ...

by RickGent » Mon, 20 Nov 1995 04:00:00

I'll bet that Little Al won't be in indycar either due to his own game
being out
<<<

Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with
IndyCar Racing II.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

Mike Rotc

ICR II Demo,Great but ...

by Mike Rotc » Mon, 20 Nov 1995 04:00:00


>Yes, this demo is great.

>I felt the speed more on michigan than in Laguna that is pretty the
>same than ICR 1.

>The game in SVGA with full details on my P90 Diamond 2Mg, 16 Mg
>is not smooth, certainly around 14-15 Frames.

>I'll upgrade my P90 to a P133 With a Matrox Millenium on Saturday.

>If the game looks better i'll tell, i really hope it'll improve
>something.

It runs just fine with all detail in SVGA on my P100 with 8 megs.  Now
how about a patch for NASCAR that will allow the same results.

Michael

Ty Auv

ICR II Demo,Great but ...

by Ty Auv » Mon, 20 Nov 1995 04:00:00


>Please DO NOT offer a track editor.  The BEST reason is that ICR is a
>simulation and NOT an arcade game.  If someone wants to go off and
>design their own tracks, do it for some "game" .  I can not think of a
>BETTER reason!!!!  

>ICR is successful because of what it is!  Let the Doom hackers go off
>and play with something else.

>                            Dick

        I'm sure there isn't a track that you want to play and don't have I
mean come on. BTW do you use paintkit or use cars someone else has drawn
becase you better delete it from your hard drive.
Dick Smi

ICR II Demo,Great but ...

by Dick Smi » Mon, 20 Nov 1995 04:00:00


>If only there was a track editor we could also race at Miami and Indy
>500. Please Papyrus, do that editor that would make everybody happy. I
>suppose it already exists somehow because I doubt you entered the
>track data using a text editor! At least you could provide the specs
>like ID software did for DOOM. The huge library of levels is a good
>part of the success of that game. Actually, I can't see a good reason
>why you wouldn't do it. So tell me why please.

Please DO NOT offer a track editor.  The BEST reason is that ICR is a
simulation and NOT an arcade game.  If someone wants to go off and
design their own tracks, do it for some "game" .  I can not think of a
BETTER reason!!!!  

ICR is successful because of what it is!  Let the Doom hackers go off
and play with something else.

                               ***

Terje Wold Johans

ICR II Demo,Great but ...

by Terje Wold Johans » Tue, 21 Nov 1995 04:00:00


> I'll bet that Little Al won't be in indycar either due to his own game
> being out
> <<<

> Actually, Al Unser, Jr. *is* one of the licensed drivers that comes with
> IndyCar Racing II.

That's because Al Unser, Jr. is a helluva guy(or is that he
has a helluva manager... Don't know...)

-- Terje Wold Johansen   "I am your inferior superior."  Speaking --

-- Dept. of Informatics, University of Oslo, Norway       myself! --

Ralf Be

ICR II Demo,Great but ...

by Ralf Be » Tue, 21 Nov 1995 04:00:00

: An over Point:

: I haven't find all the cars and drivers (Jacques, Michael, Paul)
: anybody knows why ?

Licensing.

But, since Papyrus will hopefully sends out a paintkit as before and
uses the drivers2.txt as usual, you will soon have all the drivers with
their correct car decals (and a lot of copyright violations :-) ).

I wish Crammond would offer the same for F1GPII.

Ralf

Keiron Ra

ICR II Demo,Great but ...

by Keiron Ra » Wed, 22 Nov 1995 04:00:00



>Leaving aside whether or not a track editor is a good idea, it's not easy.
>I'd prefer to have ICR 2.0 shipped first, along witih NASCAR 2.0, before
>I'd even think about more tracks.

<body text snipped - please read original article>

Good points, all well said Brian.

Regards,

                 ---Cogito Ergo Sum---               *

* Fidonet:       3:640/377                            *
    Keiron Rado, Brisbane, Queensland, Australia     *  

Jeffrey Brow

ICR II Demo,Great but ...

by Jeffrey Brow » Wed, 22 Nov 1995 04:00:00

        The reason a track editor will probably never exist is that there
is much more to the ICR and NASCAR tracks than pretty pictures.  The AI
cars are programmed separately for every track.  Not something the
average Joe is going to be able to do.

        Jeff B.

RickGent

ICR II Demo,Great but ...

by RickGent » Sun, 03 Dec 1995 04:00:00

If only there was a track editor we could also race at Miami and Indy
500.
<<<

(Yes, I'm back.)

I've mentioned this before, but it keeps coming back. There is no single
"track editor" for our games. It is a set of very complicated, not very
well integrated tools that takes an experienced 3D smith a month or more
(40 hours a week? hah!) to put a track together. And then you still end up
with drawing order hassles. No, it won't happen, at least not with our
current 3D engine.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.


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