rec.autos.simulators

Modified AI files for NFSPU

jbo..

Modified AI files for NFSPU

by jbo.. » Wed, 14 Jun 2000 04:00:00

I think I posted this a while back, but I haven't gotten any responses
or feedback, so I'm re-posting again to let you all know that I've
tried to modify some of the AI files in NFSPU to try to make the AI
even more competitive and capable -- you can find my modified AI files
here:

http://www.racesimcentral.net/

As stated on the site, any feedback would be most welcome -- I've done
as much testing as I can, and I need more feedback to determine if the
AI can be improved any further.

Enjoy!

-- JB

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

<jkj..

Modified AI files for NFSPU

by <jkj.. » Wed, 14 Jun 2000 04:00:00

I'm gonna give em a shot!
thanks
J.  Janasov

> I think I posted this a while back, but I haven't gotten any responses
> or feedback, so I'm re-posting again to let you all know that I've
> tried to modify some of the AI files in NFSPU to try to make the AI
> even more competitive and capable -- you can find my modified AI files
> here:

> http://irlinsider.adnetweb.com/sims/nfspu.htm

> As stated on the site, any feedback would be most welcome -- I've done
> as much testing as I can, and I need more feedback to determine if the
> AI can be improved any further.

> Enjoy!

> -- JB

> Sent via Deja.com http://www.deja.com/
> Before you buy.

GTX_SlotCa

Modified AI files for NFSPU

by GTX_SlotCa » Wed, 14 Jun 2000 04:00:00

Does this mean the Moby drivers won't all crash in front of me at the first
corner?

--

Slot
www.slottweak.com
Tweaks & Reviews


> I think I posted this a while back, but I haven't gotten any responses
> or feedback, so I'm re-posting again to let you all know that I've
> tried to modify some of the AI files in NFSPU to try to make the AI
> even more competitive and capable -- you can find my modified AI files
> here:

> http://irlinsider.adnetweb.com/sims/nfspu.htm

> As stated on the site, any feedback would be most welcome -- I've done
> as much testing as I can, and I need more feedback to determine if the
> AI can be improved any further.

> Enjoy!

> -- JB

> Sent via Deja.com http://www.deja.com/
> Before you buy.

jbo..

Modified AI files for NFSPU

by jbo.. » Thu, 15 Jun 2000 04:00:00

I see less stupidity-related crashing with the AI using these files --
I've improved their capabilities across the board, which makes them
more competitive overall, while also increasing their look-ahead
abilities (which reduces their tendencies to run into each other and
other things).

The differences are subtle, but I think these files do make a
difference.  I need other opinions, though, and other people willing to
help experiment, so have at it!

-- JB



> Does this mean the Moby drivers won't all crash in front of me at the
first
> corner?

> --

> Slot
> www.slottweak.com
> Tweaks & Reviews




Sent via Deja.com http://www.deja.com/
Before you buy.

Steven Crook-Dawkin

Modified AI files for NFSPU

by Steven Crook-Dawkin » Fri, 16 Jun 2000 04:00:00

Out of interest - how does the AI work?

What I mean is - are these files you have modified full of "magic numbers"

that some internal routine within the executable then reads, or have
you actually been changing routines?

I suspect its a numbers game? If so, what variables does the AI routine
look at?

Sorry - just curious - tell me to shut up if this is proprietary or
something.

Steve


> I think I posted this a while back, but I haven't gotten any responses
> or feedback, so I'm re-posting again to let you all know that I've
> tried to modify some of the AI files in NFSPU to try to make the AI
> even more competitive and capable -- you can find my modified AI files
> here:

> http://irlinsider.adnetweb.com/sims/nfspu.htm

> As stated on the site, any feedback would be most welcome -- I've done
> as much testing as I can, and I need more feedback to determine if the
> AI can be improved any further.

> Enjoy!

> -- JB

> Sent via Deja.com http://www.deja.com/
> Before you buy.

jbo..

Modified AI files for NFSPU

by jbo.. » Fri, 16 Jun 2000 04:00:00

It's a numbers game, Steven -- open the *.csv files using Microsoft
Excel, if you can, and everything will line up nicely and you should be
able to view and understand the various AI performance parameters (EA
used good programming practices and inlcuded remarks to make it easier
to comprehend).

Check it out and see what you can come up with.

- JB



> Out of interest - how does the AI work?

> What I mean is - are these files you have modified full of "magic
numbers"

> that some internal routine within the executable then reads, or have
> you actually been changing routines?

> I suspect its a numbers game? If so, what variables does the AI
routine
> look at?

> Sorry - just curious - tell me to shut up if this is proprietary or
> something.

> Steve


> > I think I posted this a while back, but I haven't gotten any
responses
> > or feedback, so I'm re-posting again to let you all know that I've
> > tried to modify some of the AI files in NFSPU to try to make the AI
> > even more competitive and capable -- you can find my modified AI
files
> > here:

> > http://irlinsider.adnetweb.com/sims/nfspu.htm

> > As stated on the site, any feedback would be most welcome -- I've
done
> > as much testing as I can, and I need more feedback to determine if
the
> > AI can be improved any further.

> > Enjoy!

> > -- JB

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.

Sent via Deja.com http://www.deja.com/
Before you buy.

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