Andi.
Andi.
> That's my 2 cents. Well maybe a penny and a half,
> bif1988
> > OK, I'll try to set you straight...
> > Papryus' Nascar series is highly profitable. Why? Because they don't
do
> > the expensive practice of designing a brand new racing game every year.
> > They follow the same guidelines as the successful EA Sports franchise by
> > updating the same product every year and releasing it as such. Sure,
once
> > every 3-4 years they'll update the engine but the profitability of
adding
> > some features to an existing product and reselling it at full price is
hugh!
> > Take a look at NR2002 for a moment and the differences between it and
the N4
> > program: A new 2002 car set, three new tracks, a few graphic upgrade
> > options and a tweak here and there to the game engine and viola!, you
have a
> > new product to sell at $39.99 each. How many of us still just use N4
and
> > haven't bought NR2002 yet? Probably less than 10% so this strategy
works.
> > When Papy introduces NR2003, they know and we know that we'll rush right
> > down to the store to snatch it up at full price. (Maybe they'll even
thow
> > in a $5 rebate for current owners for good measure!)
> > -Tim
> Andi.
> > "real" sims then the West Brothers are the only ones left producing
> > > simulations.
> > I did not know The West Brothers had anything in
> > production....................
Doug
'cause it'll never happen? ;-)
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
<snip>
I reckon 99.99, somehow... I don't like those fiddly prices, but
they do seem to work for the sellers. I agree about the ballpark
figure, though - 100 is about the price of a wheel (for most of us),
while - say - 200 just seems silly. It all depends *what you get*
for that 100, though...
--
The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard
(including the Kinlet Park circuit - still in alpha, but driveable)
Idiotic deep-linking restrictions: http://www.dontlink.com
<snip>
<snip>
Of course, this - outside the dedicated bunch of followers in places
like ras - only really affects the US, as NASCAR games' sales in
Europe (even in the UK, with no language issues and a biggish market
for racing games) are poor to say the least. 90%+ of PC racers here
have no interest whatever in ovals of any kind, so for many of us GPL
was in effect the "last Papyrus racing sim" and, but for that (and
it's a big but, granted) the name would already be fading from the
collective consciousness.
<snip>
That was the case a decade ago with the SNES though, and we came
through that. The major advantage PC people have is that the platform
is always there - okay, so the PlayStation has lasted a long time,
but that's exceptional; imagine if we could only play GPL on a Sega
Saturn or an Atari Jaguar!
But there are grounds for optimism - the F1 games will keep coming,
some bad but some good; and every so often we'll get a "sleeper" that
turns up from nowhere. Live For Speed is the current example of this,
but probably the best example is Rally Trophy, a game that probably
most of us wouldn't have thought could make it commercially. That one
took well under a year from the very first mention here in r.a.s. to
its commercial release (in the UK, anyway). And then there's
GeneRally...
--
The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard
(including the Kinlet Park circuit - still in alpha, but driveable)
Idiotic deep-linking restrictions: http://www.dontlink.com
Ok then,. ah.........who is handling production ? I thought so, ya
bullshit alright.
> True point, just in licensing that game engine they could still
> realistically make a profit, if they continue expanding the game engine
> (some sort of support to other game developpers). The potential is just
too
> much. I mean this is 10+ years of work by a group of people, creating the
> most advanced game engine on the market for racing simulations. Yes it
has
> flaws, but it's still way above anything else, even ISI's game engine (at
> least 3 years ahead).
har har :P
Doug
oh dearey me
Doug
> > Here is my doom and gloom prediction for Papyrus. I don't like it, and
> > I hope I'm wrong, but this is how I feel it'll play out.
> > The corporate loyalty to Papyrus will end the day it fails to turn a
> > profit, and they'll be gone.
> <SNIP>
> Ubisoft shall ride forth on a serpents' back, and
> the eyes shall be red with the *** of living creatures,
> and the *** of Babylon shall rise over the hill of
> e***ment and throughout the land there will be a
> great rubbing of parts....
> And he shall bear a nine-bladed sword. Nine-bladed. Not two.
> Or five or seven, but nine, which he shall wield on all
> wretched sinners and that includes you sir, and the horns shall
> be on the head ...
> On Wed, 04 Sep 2002 16:48:02 +0100, Gerry Aitken
> >Ubisoft shall ride forth on a serpents' back, and
> >the eyes shall be red with the *** of living creatures,
> >and the *** of Babylon shall rise over the hill of
> >e***ment and throughout the land there will be a
> >great rubbing of parts....
> >And he shall bear a nine-bladed sword. Nine-bladed. Not two.
> >Or five or seven, but nine, which he shall wield on all
> >wretched sinners and that includes you sir, and the horns shall
> >be on the head ...
> Here I was thinking nothing good was going to come of this!
> Thanks for the cheer up.
> PS. I get the *** thing before the chopping, right?
Well I'm no expert on having and obtaining Nascar rights, but shouldn't papy
just be able to fork over however much it costs for these rights like
they've always done in the past? The rights have never been exclusive to
just one company so I don't think that would be an issue. EA, Nascar Heat,
and Papy have had Nascar titles simultaneously so I don't think exclusivity
is relevant.
-Tim
Now it appears that N2k3 is going to be the final culmination of every
NASCAR sim they've done to this point, and while I hate NASCAR and
uninstalled N2k2 months ago, I mightt just because it's going to be
the best racing simulation ever made at the time of its release.
Really, I would be surprised if it weren't a substantial improvement
over N2k2 just as N2k2 was over N4, but regardless when you've hit the
top of the line there's really nowhere to go.
It appears that Papyrus is now being given 100% support from Sierra to
do projects that interest them instead of putting out a NASCAR title
every year, and I don't see how boycotting them as a developer is
going to really help anything. Sure, don't buy N2k3 if you don't
think the cost is justified or if you're that fanatical then boycott
Sierra, but don't launch some retarded campaign against a small
development house because they produce the titles that their publisher
asks them for.
Finally, CART SIM!!!!!!!!!!!!!!!!!!!!!!!
Jason
>That's my 2 cents. Well maybe a penny and a half,
>bif1988
>> OK, I'll try to set you straight...
>> Papryus' Nascar series is highly profitable. Why? Because they don't do
>> the expensive practice of designing a brand new racing game every year.
>> They follow the same guidelines as the successful EA Sports franchise by
>> updating the same product every year and releasing it as such. Sure, once
>> every 3-4 years they'll update the engine but the profitability of adding
>> some features to an existing product and reselling it at full price is hugh!
>> Take a look at NR2002 for a moment and the differences between it and the N4
>> program: A new 2002 car set, three new tracks, a few graphic upgrade
>> options and a tweak here and there to the game engine and viola!, you have a
>> new product to sell at $39.99 each. How many of us still just use N4 and
>> haven't bought NR2002 yet? Probably less than 10% so this strategy works.
>> When Papy introduces NR2003, they know and we know that we'll rush right
>> down to the store to snatch it up at full price. (Maybe they'll even thow
>> in a $5 rebate for current owners for good measure!)
>> -Tim
Jason
-----
GPLRank 24.50
N2002Rank -12.995
<snip>
Or the universe will have ended..........making the whole point rather
moot.
;-)
Ian
--
Ian Riches
GPL Rank +1.76 Monsters of GPL +284.19