>> I note a recurring problem with most driving sims is the over sensitive
>> steering.
>> Does anyone know of some software to correct this problem?
>> Or perhaps,,, some resistors to add on to the joysticks potentiolmeters ?
>> err .....Go over board to solve a problemm???
>> I am willing to try anything. I do mean anything.
>> How come games company seemed to completely overlook this aspect?
>I think that the basic problem is that real cars have more than one turn of
>the wheel lock-to-lock, and game wheels (at least the ones I've seen)
>only offer partial rotation. The other problem is that home-game wheels
>do not (yet) have force feedback to give you a clue as to what the front
>wheels are doing. Some designers set up a variable steering ratio (slow
>in the center) in an attempt to work around this, but it is only partially
>successful.
I have a CH VP and had the same problem, too sensitive.
I built a wheel using a Mercury Lynx wheel from a junkyard and
a gear drive to the potentiometer, I have it set up for two turns lock-to-
lock and it works very well. The steering stops are adjustable anywhere
from 0 (wheel won't turn at all) to about 20 turns (why I would never know,
but it is there, hehe)
Nascar 1 actually had a better system I thought, Nascar 2 only lets
your wheels on the car turn about 12 degrees even with 25 degrees of lock
in the setup screen. (try it out, drive in a slow circle in an open place on the
track with different settings)
I can drive with full wheel lock (30 degrees- nascar1, 25 nascar2) on
all of the tracks with no twitchyness.
I also used the cruise control buttons for shifting and am in the
process of finding the time to put all the keyboard controls onto the "dash".
I have all the parts, just need the time.
>If you ever get to drive an Atari "Hard Drivin'" or "Race Drivin'" in an
>arcade I think you will agree that we set the steering sensitivity up
>fairly well -- I remember running tests with different steering ratios
>about _10_ years ago. Try to find a HD/RD in reasonable repair...they are
>getting pretty old by now, but there is one in a mall near me. The
>sit-down-cabinet model has almost 3 turns lock-to-lock, about the same as
>the sports car we were simulating. Look for my name buried on the credit
>screen!
>Best Wishes,
>-- Doug
I will look around for this arcade game...been awhile since I played any
arcade games, but am interested in the rendition of the steering.
Will also take the time to read the credits.
Have Fun
Ralph<Ralphw on Hawaii>Williams