That's not quite right because it doesn't take into account the true velocity
at the tire. You need the rotational velocity of the car included in the calcs
so rotational damping occurs. If the car was sitting in one spot and spinning
around its center of mass, could you find the direction each tire is moving,
along with how quickly they're moving? (Velocity vectors)
Use 3-D vectors for this (if you're doing it in 3-D). Given the rotational
velocity of the car, find the true velocity vector for the tire's contact
patch. Add the car's translational velocity vector to this. Then, using the
normal to the surface the tire is on, project the vector onto the plane (so you
subtract the part of the velocity that is going directly towards or away from
the plane, this component BTW, can get you the shock absorber/damper velocity.
I define my tire orientation with one vector, and a rotation angle around it
(sticking out one side of the wheel). Project this vector against the plane in
the same manner (this eliminates the effect of camber angle for slip angle
calculation.) Once you've got these two projected vectors, which are giving
tire contact patch velocity relative to the surface it's rolling on, as well as
the orientation of the wheel with camber not included, you DOT these two and
subtract 90 degrees to get the slip angle.
Slip angle is really the angle between the direction the tire is facing and
moving, so the above stuff gets the solution in 3-D.
I don't have an answer for your Pacejka question.
Hope that helps,
Todd Wasson
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