Offical !
Offical !
Nice graphics, ain't no sim - next please....
I would have to agree !!!
If you are on dial up and want a sim don`t bother with this one.. if your on
a faster connection it may be worth a download...
Like everyone has said already....
You get no rear mirror.. only a red arrow that gets richer in colour the
closer someone is behind you.
Veiws are bad..
The on board view is beyond a joke...its like your chin is resting on the
dash... its to high and to far forward ( way to far forward )..
Other views are as bad but shouldn`t be used....
bumper view, out of car ( lamo ) view...
AI is soft even on hardest settings.. you can still go around the outside of
most cars on most corners.
You can cut corners out completly and not get a penalty,
Physics.... hhhmmmmm, a cross between to much grip ( no under steer ) and no
real difference between cars...(arcade)
It comes across as one of those bounce of the other cars and gaurd rails to
beat everyone type of GAME..
This is the demo mind...
I will buy it on xbox.. but not for the PC....
There are some plus sides to it also..
uhm...
uhm....
uhm.....
Sound is ok !
uhm......
uhm.......
The steering is better than the 1st attempt...
>> > Offical !
>> Nice graphics, ain't no sim - next please....
> I would have to agree !!!
<snip>
> I will buy it on xbox.. but not for the PC....
Probably buying it for xbox as well :).
Jussi
No mirrors or functional dash sucks, but the driving view isn't much
different from what I use in N2003/GPL/F1C. Low FOV, close to the
dash, a bit higher than it could be, but without a functional dash it
doesn't really matter.
AI is way too easy, which is the thing that I'm most skeptical about,
unless the multiplayer is worthwhile. The cars feel ok to me and I've
had multiple spins, some understeer when I was pushing too hard, etc.
On the other hand, the cars are ridiculously easy to drive at the pace
the AI drives at, which removes any sort of challenge. On top of that
they seem to be more interested in drifting than driving a fast/smooth
line, which makes passing them stupifyingly easy in slower corners
since they're always sideways and 5 feet from the apex.
The Holden is a lot of fun if not terribly realistic. Wish they had
included Bathurst instead of Phillip's Island, but then I suppose I'd
have to reason to buy the game.
Jason
> >> > The Toca 2 demo is now out !!!
> >> > Offical !
> >> Nice graphics, ain't no sim - next please....
> > I would have to agree !!!
> <snip>
> > I will buy it on xbox.. but not for the PC....
> Well, I didn't get it to work with my steering wheel (momo). Pedals
> worked, steering not so much. So I tested each of the tracks/cars with
> keyboard. Was a lot of fun. Not a simulator really, but a LOT better the
> previous race driver, which was completely ridiculous.
> Probably buying it for xbox as well :).
> Jussi
> >The Toca 2 demo is now out !!!
> On Pro-Sim mode it feels a lot like Live For Speed with real cars and
> tracks, which is fine with me, since most of my disinterest in LFS is
> due to not caring about the cars/tracks at all.
> No mirrors or functional dash sucks, but the driving view isn't much
> different from what I use in N2003/GPL/F1C. Low FOV, close to the
> dash, a bit higher than it could be, but without a functional dash it
> doesn't really matter.
> AI is way too easy, which is the thing that I'm most skeptical about,
> unless the multiplayer is worthwhile. The cars feel ok to me and I've
> had multiple spins, some understeer when I was pushing too hard, etc.
> On the other hand, the cars are ridiculously easy to drive at the pace
> the AI drives at, which removes any sort of challenge. On top of that
> they seem to be more interested in drifting than driving a fast/smooth
> line, which makes passing them stupifyingly easy in slower corners
> since they're always sideways and 5 feet from the apex.
> The Holden is a lot of fun if not terribly realistic. Wish they had
> included Bathurst instead of Phillip's Island, but then I suppose I'd
> have to reason to buy the game.
> Jason
After doing some more I think it falls somewhere between Porsche
Unleashed and Live For Speed. If it had more detailed garage options
maybe I'd put it up with LFS, but really, I don't have a problem with
a lite sim that has real cars/tracks. IMHO it's what Total Immersion
Racing should have been.
Jason
Andi.
--
Remove only one zero to reply.
> >The Toca 2 demo is now out !!!
> On Pro-Sim mode it feels a lot like Live For Speed with real cars and
> tracks, which is fine with me, since most of my disinterest in LFS is
> due to not caring about the cars/tracks at all.
> No mirrors or functional dash sucks, but the driving view isn't much
> different from what I use in N2003/GPL/F1C. Low FOV, close to the
> dash, a bit higher than it could be, but without a functional dash it
> doesn't really matter.
> AI is way too easy, which is the thing that I'm most skeptical about,
> unless the multiplayer is worthwhile. The cars feel ok to me and I've
> had multiple spins, some understeer when I was pushing too hard, etc.
> On the other hand, the cars are ridiculously easy to drive at the pace
> the AI drives at, which removes any sort of challenge. On top of that
> they seem to be more interested in drifting than driving a fast/smooth
> line, which makes passing them stupifyingly easy in slower corners
> since they're always sideways and 5 feet from the apex.
> The Holden is a lot of fun if not terribly realistic. Wish they had
> included Bathurst instead of Phillip's Island, but then I suppose I'd
> have to reason to buy the game.
> Jason
I started with 100%, found them too easy, cranked it to 110%, and
don't really notice a difference at all. I can start from the back of
the grid in any of the 3 races available and be in the lead by the end
of the 2nd lap.
Jason
Andi.
--
Remove only one zero to reply.
> >I think the AI defaults to 70% so you could try turning it up a bit, I'd
be
> >intreseted in how you think it goes then.
> I started with 100%, found them too easy, cranked it to 110%, and
> don't really notice a difference at all. I can start from the back of
> the grid in any of the 3 races available and be in the lead by the end
> of the 2nd lap.
> Jason
======================
I just though it'd pipe up and say
THERE ARE NO ARTIFICIAL AIDS! none. nada. I don't know what you're
feeling, Every acceleration on the car is coming through the tyres
from your hands and feet.
In RD1, There was a correcting-force applied to a sliding car, (I
can't really go too deep into the technicalities) but there's nothing
like that in TRD2. it's been a point of almost religious fervour
within the team that we'd get the cars handling without resorting to
any of that sort of Monkey Business.
__________________
Rich Tysoe
======================
Sounds like they were serious from the start this time around. I have
also heard that the demo is the final physics, but the tyre model
isn't finalized yet, so if that's part of the "20%" that remains to be
completed, then we could all be in for a pleasant surprise if they get
that part right.
-- JB
> Andi.
> --
> Remove only one zero to reply.
> > >I think the AI defaults to 70% so you could try turning it up a bit, I'd
> be
> > >intreseted in how you think it goes then.
> > I started with 100%, found them too easy, cranked it to 110%, and
> > don't really notice a difference at all. I can start from the back of
> > the grid in any of the 3 races available and be in the lead by the end
> > of the 2nd lap.
> > Jason
Hm, now I'm starting to wonder if they adjust to your best times. My
first few races on the 3 series in the demo I was able to annihilate
the AI quickly and easily at 110% even tho their qualifying times were
putting me at the back of the grid. Now after a few races I've
actually had some nice scraps. Not sure what's going on there.
Jason
> ======================
> I just though it'd pipe up and say
> THERE ARE NO ARTIFICIAL AIDS! none. nada. I don't know what you're
> feeling, Every acceleration on the car is coming through the tyres
> from your hands and feet.
> In RD1, There was a correcting-force applied to a sliding car, (I
> can't really go too deep into the technicalities) but there's nothing
> like that in TRD2. it's been a point of almost religious fervour
> within the team that we'd get the cars handling without resorting to
> any of that sort of Monkey Business.
> __________________
> Rich Tysoe
> ======================
> Sounds like they were serious from the start this time around. I have
> also heard that the demo is the final physics, but the tyre model
> isn't finalized yet, so if that's part of the "20%" that remains to be
> completed, then we could all be in for a pleasant surprise if they get
> that part right.
> -- JB
> > Andi.
> > --
> > Remove only one zero to reply.
> > > >I think the AI defaults to 70% so you could try turning it up a bit,
I'd
> > be
> > > >intreseted in how you think it goes then.
> > > I started with 100%, found them too easy, cranked it to 110%, and
> > > don't really notice a difference at all. I can start from the back of
> > > the grid in any of the 3 races available and be in the lead by the end
> > > of the 2nd lap.
> > > Jason