rec.autos.simulators

TOCA 2 demo

Paulinh

TOCA 2 demo

by Paulinh » Wed, 31 Mar 2004 22:25:32

The Toca 2 demo is now out !!!

Offical !

Damien Evan

TOCA 2 demo

by Damien Evan » Wed, 31 Mar 2004 23:20:44

Nice graphics, ain't no sim - next please....

Paulinh

TOCA 2 demo

by Paulinh » Thu, 01 Apr 2004 01:37:34


I would have to agree !!!

If you are on dial up and want a sim don`t bother with this one.. if your on
a faster connection it may be worth a download...

Like everyone has said already....

You get no rear mirror.. only a red arrow that gets richer in colour the
closer someone is behind you.

Veiws are bad..

The on board view is beyond a joke...its like your chin is resting on the
dash... its to high and to far forward ( way to far forward )..

Other views are as bad but shouldn`t be used....
bumper view, out of car ( lamo ) view...

AI is soft even on hardest settings.. you can still go around the outside of
most cars on most corners.

You can cut corners out completly and not get a penalty,

Physics.... hhhmmmmm, a cross between to much grip ( no under steer ) and no
real difference between cars...(arcade)

It comes across as one of those bounce of the other cars and gaurd rails to
beat everyone type of GAME..

This is the demo mind...

I will buy it on xbox.. but not for the PC....

There are some plus sides to it also..

uhm...

uhm....

uhm.....

Sound is ok !

uhm......

uhm.......

The steering is better than the 1st attempt...

Jussi Lassil

TOCA 2 demo

by Jussi Lassil » Thu, 01 Apr 2004 02:23:42





>> > The Toca 2 demo is now out !!!

>> > Offical !

>> Nice graphics, ain't no sim - next please....

> I would have to agree !!!

<snip>
> I will buy it on xbox.. but not for the PC....

Well, I didn't get it to work with my steering wheel (momo). Pedals
worked, steering not so much. So I tested each of the tracks/cars with
keyboard. Was a lot of fun. Not a simulator really, but a LOT better the
previous race driver, which was completely ridiculous.

Probably buying it for xbox as well :).

Jussi

Jason Moy

TOCA 2 demo

by Jason Moy » Thu, 01 Apr 2004 04:17:21

On Tue, 30 Mar 2004 13:25:32 +0000 (UTC), "Paulinho"


>The Toca 2 demo is now out !!!

On Pro-Sim mode it feels a lot like Live For Speed with real cars and
tracks, which is fine with me, since most of my disinterest in LFS is
due to not caring about the cars/tracks at all.

No mirrors or functional dash sucks, but the driving view isn't much
different from what I use in N2003/GPL/F1C.  Low FOV, close to the
dash, a bit higher than it could be, but without a functional dash it
doesn't really matter.

AI is way too easy, which is the thing that I'm most skeptical about,
unless the multiplayer is worthwhile.  The cars feel ok to me and I've
had multiple spins, some understeer when I was pushing too hard, etc.
On the other hand, the cars are ridiculously easy to drive at the pace
the AI drives at, which removes any sort of challenge.  On top of that
they seem to be more interested in drifting than driving a fast/smooth
line, which makes passing them stupifyingly easy in slower corners
since they're always sideways and 5 feet from the apex.

The Holden is a lot of fun if not terribly realistic.  Wish they had
included Bathurst instead of Phillip's Island, but then I suppose I'd
have to reason to buy the game.

Jason

LoOZR3

TOCA 2 demo

by LoOZR3 » Thu, 01 Apr 2004 04:26:53

Works fine here with the momo, Jussi...
Don't like the demo though... ;-)






> >> > The Toca 2 demo is now out !!!

> >> > Offical !

> >> Nice graphics, ain't no sim - next please....

> > I would have to agree !!!

> <snip>
> > I will buy it on xbox.. but not for the PC....

> Well, I didn't get it to work with my steering wheel (momo). Pedals
> worked, steering not so much. So I tested each of the tracks/cars with
> keyboard. Was a lot of fun. Not a simulator really, but a LOT better the
> previous race driver, which was completely ridiculous.

> Probably buying it for xbox as well :).

> Jussi

res0zlh

TOCA 2 demo

by res0zlh » Thu, 01 Apr 2004 14:43:55

I really like this demo, a nice mixture of sim/arcade physics on the "pro
simulation" mode. Much closer to sim physics than arcade. No dash is not a
huge deal to me, if the car "feels" right, and in the short time I have
played it this game feels very good. Sooo much better than last years game.
The graphics are among the best ever in a pc racer, with beautifully
realistic road textures and sheen, car reflections and hilights, and just
very high quality graphics overall. The A.I. is a bit too easy, but maybe
the actual game will have more refined A.I.  I hope that they will have the
"pro simulation" mode in the XBOX version also. I am going to preorder both
the XBOX and PC versions tonight, they are cheap compared to most games.
This is the closest thing to LFS that I have seen so far. Surprisingly far
better than I was expecting. Good job Codemasters !  They could have gone
totally arcade with this and given simmers no consideration at all, but they
made some concessions to please all but the most ***simmers. It's not GPL,
but it looks like it may be great fun nonetheless, for some of us.

> On Tue, 30 Mar 2004 13:25:32 +0000 (UTC), "Paulinho"

> >The Toca 2 demo is now out !!!

> On Pro-Sim mode it feels a lot like Live For Speed with real cars and
> tracks, which is fine with me, since most of my disinterest in LFS is
> due to not caring about the cars/tracks at all.

> No mirrors or functional dash sucks, but the driving view isn't much
> different from what I use in N2003/GPL/F1C.  Low FOV, close to the
> dash, a bit higher than it could be, but without a functional dash it
> doesn't really matter.

> AI is way too easy, which is the thing that I'm most skeptical about,
> unless the multiplayer is worthwhile.  The cars feel ok to me and I've
> had multiple spins, some understeer when I was pushing too hard, etc.
> On the other hand, the cars are ridiculously easy to drive at the pace
> the AI drives at, which removes any sort of challenge.  On top of that
> they seem to be more interested in drifting than driving a fast/smooth
> line, which makes passing them stupifyingly easy in slower corners
> since they're always sideways and 5 feet from the apex.

> The Holden is a lot of fun if not terribly realistic.  Wish they had
> included Bathurst instead of Phillip's Island, but then I suppose I'd
> have to reason to buy the game.

> Jason

Jason Moy

TOCA 2 demo

by Jason Moy » Thu, 01 Apr 2004 14:51:15



After doing some more I think it falls somewhere between Porsche
Unleashed and Live For Speed.  If it had more detailed garage options
maybe I'd put it up with LFS, but really, I don't have a problem with
a lite sim that has real cars/tracks.  IMHO it's what Total Immersion
Racing should have been.

Jason

Andi Col

TOCA 2 demo

by Andi Col » Thu, 01 Apr 2004 18:04:09

I think the AI defaults to 70% so you could try turning it up a bit, I'd be
intreseted in how you think it goes then.

Andi.

--
Remove only one zero to reply.

> On Tue, 30 Mar 2004 13:25:32 +0000 (UTC), "Paulinho"

> >The Toca 2 demo is now out !!!

> On Pro-Sim mode it feels a lot like Live For Speed with real cars and
> tracks, which is fine with me, since most of my disinterest in LFS is
> due to not caring about the cars/tracks at all.

> No mirrors or functional dash sucks, but the driving view isn't much
> different from what I use in N2003/GPL/F1C.  Low FOV, close to the
> dash, a bit higher than it could be, but without a functional dash it
> doesn't really matter.

> AI is way too easy, which is the thing that I'm most skeptical about,
> unless the multiplayer is worthwhile.  The cars feel ok to me and I've
> had multiple spins, some understeer when I was pushing too hard, etc.
> On the other hand, the cars are ridiculously easy to drive at the pace
> the AI drives at, which removes any sort of challenge.  On top of that
> they seem to be more interested in drifting than driving a fast/smooth
> line, which makes passing them stupifyingly easy in slower corners
> since they're always sideways and 5 feet from the apex.

> The Holden is a lot of fun if not terribly realistic.  Wish they had
> included Bathurst instead of Phillip's Island, but then I suppose I'd
> have to reason to buy the game.

> Jason

Jason Moy

TOCA 2 demo

by Jason Moy » Thu, 01 Apr 2004 18:45:26



I started with 100%, found them too easy, cranked it to 110%, and
don't really notice a difference at all.  I can start from the back of
the grid in any of the 3 races available and be in the lead by the end
of the 2nd lap.

Jason

Andi Col

TOCA 2 demo

by Andi Col » Thu, 01 Apr 2004 19:00:51

Oh dear! ;-(

Andi.

--
Remove only one zero to reply.



> >I think the AI defaults to 70% so you could try turning it up a bit, I'd
be
> >intreseted in how you think it goes then.

> I started with 100%, found them too easy, cranked it to 110%, and
> don't really notice a difference at all.  I can start from the back of
> the grid in any of the 3 races available and be in the lead by the end
> of the 2nd lap.

> Jason

jbod

TOCA 2 demo

by jbod » Fri, 02 Apr 2004 02:44:59

I ran across this interesting little tidbit on the RaceSim Central
forum -- this was posted by Rich Tysoe, who is with Codies, I believe
(he posts as "RFT" on the RSC forums):

======================

I just though it'd pipe up and say

THERE ARE NO ARTIFICIAL AIDS! none. nada. I don't know what you're
feeling, Every acceleration on the car is coming through the tyres
from your hands and feet.

In RD1, There was a correcting-force applied to a sliding car, (I
can't really go too deep into the technicalities) but there's nothing
like that in TRD2. it's been a point of almost religious fervour
within the team that we'd get the cars handling without resorting to
any of that sort of Monkey Business.
__________________
Rich Tysoe

======================

Sounds like they were serious from the start this time around.  I have
also heard  that the demo is the final physics, but the tyre model
isn't finalized yet, so if that's part of the "20%" that remains to be
completed, then we could all be in for a pleasant surprise if they get
that part right.

-- JB


> Oh dear! ;-(

> Andi.

> --
> Remove only one zero to reply.




> > >I think the AI defaults to 70% so you could try turning it up a bit, I'd
>  be
> > >intreseted in how you think it goes then.

> > I started with 100%, found them too easy, cranked it to 110%, and
> > don't really notice a difference at all.  I can start from the back of
> > the grid in any of the 3 races available and be in the lead by the end
> > of the 2nd lap.

> > Jason

Jason Moy

TOCA 2 demo

by Jason Moy » Fri, 02 Apr 2004 03:13:01



Hm, now I'm starting to wonder if they adjust to your best times.  My
first few races on the 3 series in the demo I was able to annihilate
the AI quickly and easily at 110% even tho their qualifying times were
putting me at the back of the grid.  Now after a few races I've
actually had some nice scraps.  Not sure what's going on there.

Jason

Haqsa

TOCA 2 demo

by Haqsa » Fri, 02 Apr 2004 10:20:33

That was the case in the first game, seems reasonable that they would do it
again.  It adjusted very slowly too, so it did not feel artificial.


Steve Smit

TOCA 2 demo

by Steve Smit » Sat, 03 Apr 2004 07:01:59

Is it just me or is it impossible to lock up the brakes in this puppy?
Okay, I just got my feet wet; haven't tried the 'pro-sim' mode, but if brake
lock-up is missing, it ain't no sim, it's ANOTHER arcade racer.
Developing...as Matt Drudge sez.


> I ran across this interesting little tidbit on the RaceSim Central
> forum -- this was posted by Rich Tysoe, who is with Codies, I believe
> (he posts as "RFT" on the RSC forums):

> ======================

> I just though it'd pipe up and say

> THERE ARE NO ARTIFICIAL AIDS! none. nada. I don't know what you're
> feeling, Every acceleration on the car is coming through the tyres
> from your hands and feet.

> In RD1, There was a correcting-force applied to a sliding car, (I
> can't really go too deep into the technicalities) but there's nothing
> like that in TRD2. it's been a point of almost religious fervour
> within the team that we'd get the cars handling without resorting to
> any of that sort of Monkey Business.
> __________________
> Rich Tysoe

> ======================

> Sounds like they were serious from the start this time around.  I have
> also heard  that the demo is the final physics, but the tyre model
> isn't finalized yet, so if that's part of the "20%" that remains to be
> completed, then we could all be in for a pleasant surprise if they get
> that part right.

> -- JB




- Show quoted text -

> > Oh dear! ;-(

> > Andi.

> > --
> > Remove only one zero to reply.




> > > >I think the AI defaults to 70% so you could try turning it up a bit,
I'd
> >  be
> > > >intreseted in how you think it goes then.

> > > I started with 100%, found them too easy, cranked it to 110%, and
> > > don't really notice a difference at all.  I can start from the back of
> > > the grid in any of the 3 races available and be in the lead by the end
> > > of the 2nd lap.

> > > Jason


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