>> I noitce a
>> horrible slow down in the framerate mostly when audio is playing. I've
>> also seen this with other DirectX games (Winter Race 3D and Rocket
>> Jockey). What's the cause? Could it be my Video card or my sound card?
>> I hope this behavior isn't normal.
>I've found that there are significant performace hits when using
>DirectSound over some other sound packages - on the order of a 15-20%
>hit. Of course, these were only tests. But based upon my testing, it
>doesn't seem all that strange to me that you'd have a performance hit of
>somekind. Can you add more detail to your analysis of the slowdown
>other than "horrible"?
>I'd love to test out Direct3DSound as soon as it supports 3D sound
>hardware - that'd be a real thrill.
Thanks for the response. I'll try to describe it a little better. The
game seems to be very smooth until the audio starts playing, it then
almost stops for a split second and then goes back to smooth. It looks
like the screen jumps after the brief stop and has to update things to
their new location. For example, if I was turning right when audio starts
playing it would stop for a split second and then I would be facing right
instead of seeing it pan to the right.