rec.autos.simulators

I need help in Indycar II

Jyrki Bruse

I need help in Indycar II

by Jyrki Bruse » Thu, 14 Mar 1996 04:00:00

Hi!

I haven't played it very much, but I would like to know if there's a site
containing setups for Indycar II. I mean wing setups, etc.
And I would be very appreciated for somekind tips for driving in it.
And opinion of using keyboard to play with Indycar II

bye.
        - melendir

Ray

I need help in Indycar II

by Ray » Thu, 21 Mar 1996 04:00:00

I also like the keyboard but the car understeers so you have to eg turning
left pulse the left arrow , takes a little practice and the car turns in
if you hold key down the car is into the wall ....and with oversteer you
must just leave the gas for a split second and the car responds better I
know this is not right but maybe they will fix it in the PATCH they
(Papyrus owe us)
Tim Olso

I need help in Indycar II

by Tim Olso » Wed, 10 Apr 1996 04:00:00


>I also like the keyboard but the car understeers so you have to eg turning
>left pulse the left arrow , takes a little practice and the car turns in
>if you hold key down the car is into the wall ....and with oversteer you
>must just leave the gas for a split second and the car responds better I
>know this is not right but maybe they will fix it in the PATCH they
>(Papyrus owe us)

If I am not mistaken, all the oversteer and understeer is supposed to be like
that. It is weird playing ICR where the car can easily be controlled and then
playing ICR 2 where the cars slides all over the place. Thats what the real
IndyCar drivers have to put up with. It doesn't seem like, but thats because
they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the
'95 IndyCars have a lot less downforce (thats why you slide around so much).
I don't like it either, but according to Papyrus and a IndyCar driver, it is
SUPPOSED to be like that.
Michael E. Carv

I need help in Indycar II

by Michael E. Carv » Fri, 12 Apr 1996 04:00:00

: If I am not mistaken, all the oversteer and understeer is supposed to be like
: that. It is weird playing ICR where the car can easily be controlled and then
: playing ICR 2 where the cars slides all over the place. Thats what the real
: IndyCar drivers have to put up with. It doesn't seem like, but thats because
: they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the
: '95 IndyCars have a lot less downforce (thats why you slide around so much).
: I don't like it either, but according to Papyrus and a IndyCar driver, it is
: SUPPOSED to be like that.

Tim, you are right.  I don't think alot of people appreciate the
delicate nature of a Indycar or F1 car.  The great ones make it look so
easy.  Willy T. Ribbs said anybody could drive an Indycar 200+ mph.  "In
a straight line, just hold the wheel straight and push on the gas."  The
hard part is turning it!  If one pays close attention to the in-car
camera shots, you will see were the drivers are constantly making minor
adjustments with the steering wheel.  If you listen real carefully, one
can hear them "playing the throttle" in the turns.  Too bad we can't see
the telemetry of the throttle/brakes/steering, then the non-believers
could change their tune.  This realism in ICR2 is one of the reasons I
enjoy this sim so much.  The problem with F1GP was that you either had
the car on a rail or you had no control what so ever.  So those who
drove ICR1 and F1GP just can't believe driving a race car should be so
hard.  If it was easy we would all be race car drivers.

With that said, I do have one minor complaint about the "loose" cars in
ICR2.  When I'm going 25mph during a parade lap (or trying to work side
by side on the first turn after the green), my car shouldn't fly clear
across the track if I get brushed by another car doing 25mhp.  I don't
think Papyrus changed the model when the speeds are greatly reduced.
But, then I could be wrong.  The closest I've ever been to an Indycar
was to see one on display in the parking lot of G.I. Joes in Portland
when the CART boys came to town.  But, it wasn't moving very fast and I
kicked it hard -- and it didn't fly across the parking lot ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mark Yeun

I need help in Indycar II

by Mark Yeun » Sat, 13 Apr 1996 04:00:00



> : If I am not mistaken, all the oversteer and understeer is supposed to be like
> : that. It is weird playing ICR where the car can easily be controlled and then
> : playing ICR 2 where the cars slides all over the place. Thats what the real
> : IndyCar drivers have to put up with. It doesn't seem like, but thats because
> : they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the
> : '95 IndyCars have a lot less downforce (thats why you slide around so much).
> : I don't like it either, but according to Papyrus and a IndyCar driver, it is
> : SUPPOSED to be like that.

> Tim, you are right.  I don't think alot of people appreciate the
> delicate nature of a Indycar or F1 car.  The great ones make it look so
> easy.  Willy T. Ribbs said anybody could drive an Indycar 200+ mph.  "In
> a straight line, just hold the wheel straight and push on the gas."  The
> hard part is turning it!  If one pays close attention to the in-car
> camera shots, you will see were the drivers are constantly making minor
> adjustments with the steering wheel.  If you listen real carefully, one
> can hear them "playing the throttle" in the turns.  Too bad we can't see
> the telemetry of the throttle/brakes/steering, then the non-believers
> could change their tune.  This realism in ICR2 is one of the reasons I
> enjoy this sim so much.  The problem with F1GP was that you either had
> the car on a rail or you had no control what so ever.  So those who
> drove ICR1 and F1GP just can't believe driving a race car should be so
> hard.  If it was easy we would all be race car drivers.

I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like
joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS
joypad. But it's still not good enough because the steering wheel joystick we have today don't
have realistic behavour and they are way too light. I can't feel the road or sense the speed. I
can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to
control.

I prefer Daytona steering wheels.

Mark Yeung

Mark Yeun

I need help in Indycar II

by Mark Yeun » Sat, 13 Apr 1996 04:00:00



> : If I am not mistaken, all the oversteer and understeer is supposed to be like
> : that. It is weird playing ICR where the car can easily be controlled and then
> : playing ICR 2 where the cars slides all over the place. Thats what the real
> : IndyCar drivers have to put up with. It doesn't seem like, but thats because
> : they are pros. The '93 IndyCars are differen't from the '95 IndyCars, and the
> : '95 IndyCars have a lot less downforce (thats why you slide around so much).
> : I don't like it either, but according to Papyrus and a IndyCar driver, it is
> : SUPPOSED to be like that.

> Tim, you are right.  I don't think alot of people appreciate the
> delicate nature of a Indycar or F1 car.  The great ones make it look so
> easy.  Willy T. Ribbs said anybody could drive an Indycar 200+ mph.  "In
> a straight line, just hold the wheel straight and push on the gas."  The
> hard part is turning it!  If one pays close attention to the in-car
> camera shots, you will see were the drivers are constantly making minor
> adjustments with the steering wheel.  If you listen real carefully, one
> can hear them "playing the throttle" in the turns.  Too bad we can't see
> the telemetry of the throttle/brakes/steering, then the non-believers
> could change their tune.  This realism in ICR2 is one of the reasons I
> enjoy this sim so much.  The problem with F1GP was that you either had
> the car on a rail or you had no control what so ever.  So those who
> drove ICR1 and F1GP just can't believe driving a race car should be so
> hard.  If it was easy we would all be race car drivers.

I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like
joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS
joypad. But it's still not good enough because the steering wheel joystick we have today don't
have realistic behavour and they are way too light. I can't feel the road or sense the speed. I
can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to
control.

I prefer Daytona steering wheels.

Mark Yeung

Jo

I need help in Indycar II

by Jo » Sat, 13 Apr 1996 04:00:00


>I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like
>joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS
>joypad. But it's still not good enough because the steering wheel joystick we have today don't
>have realistic behavour and they are way too light. I can't feel the road or sense the speed. I
>can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to
>control.

Exactly. That's where the argument "it's realistic like this" breaks
down. The fact is it's not realistic, because as you point out you
have extremely limited feedback information (visual only) - where in a
real car you feel a skid lonf before you see it, and that's what
allows you to control it. I hope F1GP2 has an adjustable downforce
parameter, ICR2 is just not playable unless you want to spend half
your life learning it.

Joe

Eldred Picke

I need help in Indycar II

by Eldred Picke » Sat, 13 Apr 1996 04:00:00



>Subject: Re: I need help in Indycar II
>Date: Fri, 12 Apr 1996 18:49:02 GMT

>>I think the biggest problem ICR2 players face is that they don't have a good steering-wheel-like
>>joystick. I tried ICR2 with a T1, the lap times improved by ~3 secs when compared to the GRAVIS
>>joypad. But it's still not good enough because the steering wheel joystick we have today don't
>>have realistic behavour and they are way too light. I can't feel the road or sense the speed. I
>>can only correct a oversteer base on my eye judgement, and that's why the car feels so hard to
>>control.
>Exactly. That's where the argument "it's realistic like this" breaks
>down. The fact is it's not realistic, because as you point out you
>have extremely limited feedback information (visual only) - where in a
>real car you feel a skid lonf before you see it, and that's what
>allows you to control it. I hope F1GP2 has an adjustable downforce
>parameter, ICR2 is just not playable unless you want to spend half
>your life learning it.
>Joe

...or don't have much of a life in the FIRST place<g>.
I am NOT paranoid.  And why are you always watching me?!?
Eldred Pickett



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