rec.autos.simulators

SBLive vs. MX300 - Which SOUNDS better?

Keith Meye

SBLive vs. MX300 - Which SOUNDS better?

by Keith Meye » Wed, 27 Jan 1999 04:00:00

Okay, after looking at all of the reviews, I'm confused. I understand all of
the relative benefits of their respective API's, and they both seem like
great cards.

However, they all talk about first-person shooters, and 4-speaker systems.
All I really want to know is which SOUNDS better, primarily for sims, on a
2-speaker system? (Cambridge PC Works - 2 cubes and a subwoofer...)

Also, I understand that the MX300 has a digital gameport, which I like, but
does it really make enough of a difference to outway any sound differences?

Thanks for any input,
Keith

enzo

SBLive vs. MX300 - Which SOUNDS better?

by enzo » Wed, 27 Jan 1999 04:00:00

Well, I don't know if you can hear other fighters buzzing you in a modern
or WW2 era fighter, but you *can* hear it in the game. If they're going to
put it in the game at all, they might as well put the sounds in 3D. EAW has
some wonderful doppler-shift sound effects when you're dogfighting.
Make those sounds work in "3D sound" and it would be even cooler.

Neil M.


>I understand your question, but look at it this way, in a flight sim
>you're stuck in a confined***pit. The sounds around you are bouncing
>off the canopy. How much outside stimuli are you going to get? I wouldn't
>expect much. So, with that said I think a SB-16 or AWE is good enough!
>Why waste your money on 3D sound stuff if you're not going to use it?
>Unless you're going to play 1st person shooters, forget it the high
>priced cards.

Michael Kaspa

SBLive vs. MX300 - Which SOUNDS better?

by Michael Kaspa » Wed, 27 Jan 1999 04:00:00

Don't know if this will influence you, but the Live! uses less of your
system / CPU resources than the SB16.  I pulled out an AWE64 (ISA) and put
in a Live! (PCI) and it was a noticable improvement...both in sound and
performance.

I have the value version, the one without the daughter card, they can be had
for $80-100 US.

Good luck,

Michael J. Kaspar
ICQ 3025001
remove DONOTSPAM to reply thru email


>Okay, after looking at all of the reviews, I'm confused. I understand all
of
>the relative benefits of their respective API's, and they both seem like
>great cards.

>However, they all talk about first-person shooters, and 4-speaker systems.
>All I really want to know is which SOUNDS better, primarily for sims, on a
>2-speaker system? (Cambridge PC Works - 2 cubes and a subwoofer...)

>Also, I understand that the MX300 has a digital gameport, which I like, but
>does it really make enough of a difference to outway any sound differences?

>Thanks for any input,
>Keith

Nathan Won

SBLive vs. MX300 - Which SOUNDS better?

by Nathan Won » Thu, 28 Jan 1999 04:00:00


I understand your question, but look at it this way, in a flight sim
you're stuck in a confined***pit. The sounds around you are bouncing
off the canopy. How much outside stimuli are you going to get? I wouldn't
expect much. So, with that said I think a SB-16 or AWE is good enough!
Why waste your money on 3D sound stuff if you're not going to use it?
Unless you're going to play 1st person shooters, forget it the high
priced cards.

Personally I bought a SBLIVE! for Trespasser and though it sounds great,
I really could have been happy with my SB-16. In fact, after a lot of
trial and error attempting to get ATP and Fleet Defender to work with my
Live! I ended up throwing my hands up and putting my SB16 back in the
machine! Legacy DOS games are not the SBLive!'s biggest attribute. Silent
Hunter worked fine though.

As for the digital port, the Live! also has a digital game port. I found
it works well.

Nathan

Gary Edmonds

SBLive vs. MX300 - Which SOUNDS better?

by Gary Edmonds » Thu, 28 Jan 1999 04:00:00

The joystick port on the LIVE is analog.

Chri

SBLive vs. MX300 - Which SOUNDS better?

by Chri » Thu, 28 Jan 1999 04:00:00

Confusing aint it! I'm going thru the same process at the moment, I
currently have an AWE 64. After reading about 20 online reviews my
decision is the MX300 and this is why:

- Most (not all) reviews say that it has better game sound than the
live when using 2 or 4 speakers or headphones, music seemed to be a
much closer decision.
- It is significantly cheaper than the live value here in Australia.
-Digital game port, live has not - less joysick polling by the CPU
- Supports A3d and EAX (with the new drivers) APIs whereas live only
supports EAX
- Promised lower CPU usage in forthcoming driver updates (I'll believe
it when I see it)

One thing is clear, they are both excellent cards capable of pumping
great sound and whichever you choose I doubt that you will be unhappy.

Just my 2c - but based on a lot of reading

Chris



to reply, remove ozmail, insert onaustralia

Boobe

SBLive vs. MX300 - Which SOUNDS better?

by Boobe » Thu, 28 Jan 1999 04:00:00

Think he hit the right spot there.  The latest issue of Maximum PC takes a
look at 3D sound acceleration and CPU usage.  The Live used the least
resources by far (under 3%)  MX300 was up around 15%.  This may prove
crucial in high end sims.

For the record I do own the Live Value card and bought it before the MX300
was available for comparison, but after reading that article and a few
others on the web, I think I made the right choice.

As far as sound quality, it seems that both cards are superb.  I use a 4
speaker setup but have heard that both cards simulate 3D well on 2 speakers
but PC Gamer gave the edge here to the Live.  If you are satisfied with your
current speaker setup, you can purchase a cheap pair of speakers for the
rear channels.  Both cards have 2 jacks (one for front and one for rear).

BTW, that article in Maximum PC also tested the Phillips USB speakers w/o
any soundcard and found 75% CPU usage!!!

Marc Rain

SBLive vs. MX300 - Which SOUNDS better?

by Marc Rain » Thu, 28 Jan 1999 04:00:00

I don't have one, but I read on a couple of sites that the CPU usage on the
MX300 was due to beta drivers. The new release drivers supposedly reduce CPU
usage to what the SB Live uses. Also the MX300 is supposed to support EAX in
the next driver release.

Marc


>Don't know if this will influence you, but the Live! uses less of your
>system / CPU resources than the SB16.  I pulled out an AWE64 (ISA) and put
>in a Live! (PCI) and it was a noticable improvement...both in sound and
>performance.

Foxba

SBLive vs. MX300 - Which SOUNDS better?

by Foxba » Thu, 28 Jan 1999 04:00:00

CombatSim.com just put a review of MX300. It seems that with the release
version of the driver, the CPU usuage is at worst 6%.

Foxbat

David R. Smit

SBLive vs. MX300 - Which SOUNDS better?

by David R. Smit » Thu, 28 Jan 1999 04:00:00

However EAX support is going to be through software NOT hardware.  Due to
the nature of the MX300 not having a programmable DSP.


>I don't have one, but I read on a couple of sites that the CPU usage on the
>MX300 was due to beta drivers. The new release drivers supposedly reduce
CPU
>usage to what the SB Live uses. Also the MX300 is supposed to support EAX
in
>the next driver release.

>Marc


>>Don't know if this will influence you, but the Live! uses less of your
>>system / CPU resources than the SB16.  I pulled out an AWE64 (ISA) and put
>>in a Live! (PCI) and it was a noticable improvement...both in sound and
>>performance.

Nathan Won

SBLive vs. MX300 - Which SOUNDS better?

by Nathan Won » Thu, 28 Jan 1999 04:00:00


I'm not sure if EAW or WW2 Fighters has EAX or Aureal encoding in them,
but if they don't then you're just hearing the usual stereo stuff. If
it's the usual stereo stuff then a regular sound card would have sufficed.

Nathan

enzo

SBLive vs. MX300 - Which SOUNDS better?

by enzo » Thu, 28 Jan 1999 04:00:00

Correct. My statement was hypothetical.

Neil M.



>> Well, I don't know if you can hear other fighters buzzing you in a modern
>> or WW2 era fighter, but you *can* hear it in the game. If they're going
to
>> put it in the game at all, they might as well put the sounds in 3D. EAW
has
>> some wonderful doppler-shift sound effects when you're dogfighting.
>> Make those sounds work in "3D sound" and it would be even cooler.

>I'm not sure if EAW or WW2 Fighters has EAX or Aureal encoding in them,
>but if they don't then you're just hearing the usual stereo stuff. If
>it's the usual stereo stuff then a regular sound card would have sufficed.

>Nathan

j..

SBLive vs. MX300 - Which SOUNDS better?

by j.. » Mon, 01 Feb 1999 04:00:00

There is one very crucial thing EVERYONE has overlooked:  the
acoustics of the room they will be used in.  As with anything - it
doesn't matter *what* soundcard you are using if your speakers are
junk or the room acoustics make it sound awful.



Bob

SBLive vs. MX300 - Which SOUNDS better?

by Bob » Mon, 01 Feb 1999 04:00:00

True - as well as if you've got the $$$ to shell out for the extra
speakers... If you've got 2 powered speakers, the MX300 would do what the
Live! would with 4. Personally, I feel the MX300 would do EAX better than
the Live! does it itself...

Follow this link... www.pcarena.com/tech

Regards!

Bob


>There is one very crucial thing EVERYONE has overlooked:  the
>acoustics of the room they will be used in.  As with anything - it
>doesn't matter *what* soundcard you are using if your speakers are
>junk or the room acoustics make it sound awful.

David R. Smit

SBLive vs. MX300 - Which SOUNDS better?

by David R. Smit » Mon, 01 Feb 1999 04:00:00

The MX300 is hardwired for A3D.  It has no programmable DSP (unlike the Live
card).  If the MX300 does emulate EAX it will do so strictly in software.
This would be a large performance hit when you are running today's demanding
games.

The chances of a card that has to emulate an API in software sounding better
than one that natively supports it in hardware are _very_ slim.



>True - as well as if you've got the $$$ to shell out for the extra
>speakers... If you've got 2 powered speakers, the MX300 would do what the
>Live! would with 4. Personally, I feel the MX300 would do EAX better than
>the Live! does it itself...

>Follow this link... www.pcarena.com/tech

>Regards!

>Bob


>>There is one very crucial thing EVERYONE has overlooked:  the
>>acoustics of the room they will be used in.  As with anything - it
>>doesn't matter *what* soundcard you are using if your speakers are
>>junk or the room acoustics make it sound awful.


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