rec.autos.simulators

ThrustMaster Formula T2 Help

Greg Cisk

ThrustMaster Formula T2 Help

by Greg Cisk » Tue, 03 Feb 1998 04:00:00

I believe the original T2 were made so the steering was on Joystick
A (X axis) and the pedals were on Joystick B (Y axis). The converter
puts the pedals on the Y axis of Joystick A. Any newer T2 (made after
Dec 96) should be wired this way internally.

--
Header address intentionally scrambled to ward off the spamming hordes.


>what is this adapter that i have been reading about...i have a cable
>that my wheel/pedals plugs into then that plugs into my game port on
>my puter..Is that the adapter ???  I don't have a date on my T2 so i
>don't know what it was made..It works fine in Nascar2 i guess because
>it's a DOS game...but i can't get the puter to recognize it in
>Win95..Any suggestions ????????

>                                                         Thanks

> KnuckleHead

Greg Cisk

ThrustMaster Formula T2 Help

by Greg Cisk » Tue, 03 Feb 1998 04:00:00


>Now to the real issue.  You can check which axes are which using TMScope
that
>can be downloaded from our webpage at www.thrustmaster.com.  If your pedals
>are on Y2, you need the adapter.  If they are on Y1, I would recommend the
>ProPanel application, also in the same place.

What exactly does the ProPanel give you that the joystick applet in DX5
does not? It seemed the same to me, and I have removed the ProPanel
as it really is not needed with DX5. With earlier versions of DirectX it
was needed more though.

Thanks,
Greg

--
Header address intentionally scrambled to ward off the spamming hordes.

>Hope this helps,
>Alan


Dave Henri

ThrustMaster Formula T2 Help

by Dave Henri » Tue, 03 Feb 1998 04:00:00

  the converter is for older T2's.  to find out your manufacture date, go
to the Thrustmaster website.  There is a page there that will identify
your wheel.
dave henrie


> what is this adapter that i have been reading about...i have a cable
> that my wheel/pedals plugs into then that plugs into my game port on
> my puter..Is that the adapter ???  I don't have a date on my T2 so i
> don't know what it was made..It works fine in Nascar2 i guess because
> it's a DOS game...but i can't get the puter to recognize it in
> Win95..Any suggestions ????????

>                                                          Thanks

>                         KnuckleHead

KnuckleHe

ThrustMaster Formula T2 Help

by KnuckleHe » Wed, 04 Feb 1998 04:00:00

what is this adapter that i have been reading about...i have a cable
that my wheel/pedals plugs into then that plugs into my game port on
my puter..Is that the adapter ???  I don't have a date on my T2 so i
don't know what it was made..It works fine in Nascar2 i guess because
it's a DOS game...but i can't get the puter to recognize it in
Win95..Any suggestions ????????

                                                         Thanks

                        KnuckleHead

Alan Smi

ThrustMaster Formula T2 Help

by Alan Smi » Wed, 04 Feb 1998 04:00:00



>I believe the original T2 were made so the steering was on Joystick
>A (X axis) and the pedals were on Joystick B (Y axis). The converter
>puts the pedals on the Y axis of Joystick A. Any newer T2 (made after
>Dec 96) should be wired this way internally.

That is exactly right.  Back in the old Formula T1 days when we first made a
driving control we weren't sure how it would fare in the market.  To keep
costs low and minimize the risks we used the Y cable that was used on the
rudder pedals.  This was all fine and dandy until Win95 came along.   Win95
has a bit of a problem reading joystick axes that are not sequential (the T1
and old T2 configuration skipped Y1).  The converter, as said above switches
this to a more standard X1 Y1 configuration.

Now to the real issue.  You can check which axes are which using TMScope that
can be downloaded from our webpage at www.thrustmaster.com.  If your pedals
are on Y2, you need the adapter.  If they are on Y1, I would recommend the
ProPanel application, also in the same place.

Hope this helps,
Alan

Michael E. Carve

ThrustMaster Formula T2 Help

by Michael E. Carve » Wed, 04 Feb 1998 04:00:00


% what is this adapter that i have been reading about...i have a cable
% that my wheel/pedals plugs into then that plugs into my game port on
% my puter..Is that the adapter ???  I don't have a date on my T2 so i
% don't know what it was made..It works fine in Nascar2 i guess because
% it's a DOS game...but i can't get the puter to recognize it in
% Win95..Any suggestions ????????

If there is no date on the bottom of your steering console, I would
hazard to guess it may be an older unit.  Contact Thrustmaster and ask
for an adaptor.  See tech bulleton at end of message for date
information on T2's.

THRUSTMASTER CONTACT INFORMATION

CUSTOMER SUPPORT                        SERVICE&REPAIR
(503)615-3201 phone                     (503)615-3202 phone
(503)615-3300 fax                       (503)615-3300 fax


GENERAL CONTACT INFO
ThrustMaster, Inc.
7175 NW Evergreen Pkwy. #400
Hillsboro, OR  97124
(503)615-3200 phone
(503)615-3300 fax

For complete European support contact refer to:
http://www.thrustmaster.com/support/europe.htm

Technical Bulletin April 24, 1997

IMPORTANT! Converter Not Needed for T2's manufactured since November 18,
1996!

This technical bulletin applies only to Formula T2 Driving Wheels.
Please reference the date code on the bottom of the steering console.
Please reference note for explanation of date code. The date code for
the T2 unit is on the bottom of the steering console.

If the date code is less than 961118, (in other words, if the T2 was
manufactured before November 18th 1996) use the setup information that
exists in your T2 manual and FYI sheet.

If the date code is 961118 or later, (in other words, if the T2 was
manufactured after November 18th 1996) the converter is no longer
needed, and is not supplied in the box. The Formula T2 now connects
directly to your computer's gameport as shown in the installation
diagram in the manual.

**Note: the date code consists of six numbers. The first two numbers are
the year of manufacture (961118). The second two numbers are the month
of manufacture (961118) in this case the 11th month or November. The
last two numbers are the day of manufacture(961118) in this case the
18th day. The proper translation of 961118 is November 18th, 1996.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stuart Nicholso

ThrustMaster Formula T2 Help

by Stuart Nicholso » Wed, 04 Feb 1998 04:00:00

I Dled the Propanel and found it tended to conflict somewhat with the DirectX5
applet. After removing it things worked fine again. As you say with DirectX5 it
really is unnecessary.

Stuart



> >Now to the real issue.  You can check which axes are which using TMScope
> that
> >can be downloaded from our webpage at www.thrustmaster.com.  If your pedals
> >are on Y2, you need the adapter.  If they are on Y1, I would recommend the
> >ProPanel application, also in the same place.

> What exactly does the ProPanel give you that the joystick applet in DX5
> does not? It seemed the same to me, and I have removed the ProPanel
> as it really is not needed with DX5. With earlier versions of DirectX it
> was needed more though.

> Thanks,
> Greg

> --
> Header address intentionally scrambled to ward off the spamming hordes.

> >Hope this helps,
> >Alan


Michael E. Carve

ThrustMaster Formula T2 Help

by Michael E. Carve » Wed, 04 Feb 1998 04:00:00


% >Now to the real issue.  You can check which axes are which using TMScope
% that
% >can be downloaded from our webpage at www.thrustmaster.com.  If your pedals
% >are on Y2, you need the adapter.  If they are on Y1, I would recommend the
% >ProPanel application, also in the same place.

% What exactly does the ProPanel give you that the joystick applet in DX5
% does not? It seemed the same to me, and I have removed the ProPanel
% as it really is not needed with DX5. With earlier versions of DirectX it
% was needed more though.

ProPanel gives a more accurate calibration reading.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Greg Cisk

ThrustMaster Formula T2 Help

by Greg Cisk » Wed, 04 Feb 1998 04:00:00


>ProPanel gives a more accurate calibration reading.

Oh. I certainly didn't see it that way, and I removed ProPanel.

--
Header address intentionally scrambled to ward off the spamming hordes.

Michael E. Carve

ThrustMaster Formula T2 Help

by Michael E. Carve » Thu, 05 Feb 1998 04:00:00



% >ProPanel gives a more accurate calibration reading.

% Oh. I certainly didn't see it that way, and I removed ProPanel.

Maybe you weren't experiencing some of the problems some people have
with their controllers and gameport.  Here is an earlier post from
Thrustmaster on the subject:

Win95 joystick panel has a max limit to the mid-range value of the
control during calibration. Meaning if your mid-range value is above
this limit the mid range will be written to the windows registry as this
artificial value. It is then possible to have your min-range value be
higher than the mid-range. Needless to say, this screws up the
calibration and gameplay. The ProPanel writes the actual values to the
windows registry that are being outputted by the control. Needless to
say, this screws up the calibration and gameplay. The ProPanel writes
the actual values to the windows registry that are being outputted by
the control.


--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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