rec.autos.simulators

Spinouts in ICR/ICR2/Nascar

William A Charet

Spinouts in ICR/ICR2/Nascar

by William A Charet » Fri, 17 Nov 1995 04:00:00

Why the HELL is it so DAMN EASY to spin out in these games????

I HIGHLY doubt the real cars will spin that easily.....

Not so much on the ovals, but like I said in a previous post, the road
courses seem to be paved with a mixture of Duralube and Soapy water.

It's just NUTS..I can hardly get around one lap w/o spinning out somewhere..

BUT..I DO like ICR2...241 MPH (straightaway max speed, at 3:30 a.m.,
half asleep, with a joystick and up/down keys) at Michigan....oh yes...I do
like it

ALSO! I just remembered...WHERE is there a place to switch from VGA to
SVGA mode in the Papyrus games? my computer defaults to VGA mode for the
full versions of the games, but when I ran my Nascar Demo CD (from the
CH pedals I returned, and convieniently forgot to return the Nascar
Demo..oops) it defaults to SVGA mode...how do I regain control over this?


Thanks,

Bill

Rick Jon

Spinouts in ICR/ICR2/Nascar

by Rick Jon » Sat, 18 Nov 1995 04:00:00


>Why the HELL is it so DAMN EASY to spin out in these games????
>I HIGHLY doubt the real cars will spin that easily.....
>Not so much on the ovals, but like I said in a previous post, the road
>courses seem to be paved with a mixture of Duralube and Soapy water.
>It's just NUTS..I can hardly get around one lap w/o spinning out somewhere..
>BUT..I DO like ICR2...241 MPH (straightaway max speed, at 3:30 a.m.,
>half asleep, with a joystick and up/down keys) at Michigan....oh yes...I do
>like it
>ALSO! I just remembered...WHERE is there a place to switch from VGA to
>SVGA mode in the Papyrus games? my computer defaults to VGA mode for the
>full versions of the games, but when I ran my Nascar Demo CD (from the
>CH pedals I returned, and convieniently forgot to return the Nascar
>Demo..oops) it defaults to SVGA mode...how do I regain control over this?

>Thanks,
>Bill

First, the command line for SVGA is nascar -h. Remove the -h for VGA.

Second, these cars are putting out tremendous hp to the wheels. They
aren't sticky when they are cold, so let them warm up some (150+).
Also, if you're like my friend, the gas never leaves the floor once
you start sliding, making it worse.

I will admit that while Atlanta is ok, Darlington is a rink, no matter
what setup I've tried.

Patrick Bar

Spinouts in ICR/ICR2/Nascar

by Patrick Bar » Sat, 18 Nov 1995 04:00:00


Reminds me of a friend who graduated from SCCA sports sedans to a Merlin
Formula Ford; first lap out of the box, in a big sweeper onto the front
straight at a local club race track, looped it big time. He cruises into
the pits, remarks "these formula cars are sensitive SOB's!"

Watch F1 or Indy racing coverage from in-car cameras on road courses, and
look for the pilots to steer INTO the wall (at God-knows-what-speed) to
correct an oversteer. The top F1 guys don't get paid the 10-15-20+
Megabucks to drive a car glued to the ground.

pwb

jvwil..

Spinouts in ICR/ICR2/Nascar

by jvwil.. » Sat, 18 Nov 1995 04:00:00


>I HIGHLY doubt the real cars will spin that easily.....
><<<

>We just had a group attend the Skip Barber driving school to learn to
>drive Formula 4 cars. One comment that I heard repeated several times was
>"if you just *think* about it the car will spin out."  The real cars
>apparently can spin even more easily than the game...

>Rick Genter
>Technical Lead, IndyCar Racing II
>Papyrus Design Group, Inc.

My experience is that these simulators on PCs will spin out much easier
than in a real car.  I suspect this is due to the lack of three more MAJOR
sensory inputs in a real car:

1. sense of rotation and rotational acceleration
2. sense of directional acceleration
3. steering wheel feedback

Really IRC2 and all the others only give you visual cues as to what the
car is doing and unless you can run 30+ frames per second at hi-res you
aren't even getting those cues correctly.  Squealing tires, simulates
acceleration levels but what direction?  Anybodys guess.

And yes my experience WAS that the cars did just about what you thought,
so that made them very easy for me to drive. Just don't think spin.

I still think RACE DRIVIN' (ATARI arcade game) is the best simulator.

Michael Haid

Spinouts in ICR/ICR2/Nascar

by Michael Haid » Sun, 19 Nov 1995 04:00:00

: I still think RACE DRIVIN' (ATARI arcade game) is the best simulator.

 Race Drivin' is still my favorite, but it needs to be updated.  It was
mind blowing a few years ago, but today it's graphics and sound are
ho-hum, to me anyway.  Does everyone else reading this newsgroup always
head straight for the driving games at the arcade?  =)

RickGent

Spinouts in ICR/ICR2/Nascar

by RickGent » Mon, 20 Nov 1995 04:00:00

Rick, how about some more "power" so we can spin the car around when
we're sitting backwards on the track "after the fact"....  when you
run with a low steering lock you gotta pull up, back up, etc...
<<<

Well, in IndyCar Racing II there is a driving aid called "spin recovery"
that, after you finish your spin, corrects your orientation in 3 seconds.
You basically get to do the same "Batman U-turn" that the AI cars get to
do.

As for having spin recovery in NASCAR, well....

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

Mumb

Spinouts in ICR/ICR2/Nascar

by Mumb » Mon, 20 Nov 1995 04:00:00

: : I still think RACE DRIVIN' (ATARI arcade game) is the best simulator.

:  Race Drivin' is still my favorite, but it needs to be updated.  It was
: mind blowing a few years ago, but today it's graphics and sound are
: ho-hum, to me anyway.  Does everyone else reading this newsgroup always
: head straight for the driving games at the arcade?  =)

Yes, and I thought RACE DRIVING was excellent; you could actually
steer the car with the throttle.

SEGA rally is my current waste of quarters tho...

Robh.  

Michael Langsto

Spinouts in ICR/ICR2/Nascar

by Michael Langsto » Sat, 25 Nov 1995 04:00:00



>: Why the HELL is it so DAMN EASY to spin out in these games????

>: I HIGHLY doubt the real cars will spin that easily.....

>: Not so much on the ovals, but like I said in a previous post, the
road
>: courses seem to be paved with a mixture of Duralube and Soapy water.

    Done any REAL racing lately ?
Anson

Spinouts in ICR/ICR2/Nascar

by Anson » Fri, 01 Dec 1995 04:00:00



EEERRRRR..... with all do respect.... SEGA Rally and SEGA Daytona are
two different types of racing... so it's hard to tell which one is
better than others... BUT..... I still have to say that Daytona still
ROCKS.... I tryied Rally several times.. Money NOT well spent I tell
ya... so I guess I will stick to Daytona..!!! Rally ... NAAAAAAA

Gregory F. Mar

Spinouts in ICR/ICR2/Nascar

by Gregory F. Mar » Sat, 02 Dec 1995 04:00:00


|We just had a group attend the Skip Barber driving school to learn to
|drive Formula 4 cars. One comment that I heard repeated several times was
|"if you just *think* about it the car will spin out."  The real cars
|apparently can spin even more easily than the game...

Rick,

This is a little late, sorry.

I've driven the (now) Formula Dodge cars that Skip has. These cars do
*not* spin out if you "think" about it. In fact, these cars have a
much more stable feeling than my so called street sports car. I think
the problem with these games is that you can't feel what is going on,
hence you can't correct the problem until it's too late. For example,
at Lime Rock, turn three is a "compromise" turn where you don't hit
the apex in the "normal" spot. This makes the car feel very strange
and the rear end becomes very light. I've spun here several times, not
because the car is twitchy, but because I overcorrected. Many of the
proper corrections I made were done before the car started to visually
go wrong - the steering would get light and less responsive, the car
would lean, and also, the amount of pressure you feel on your right
shoulder also gives significant input.

Another difference I've found is the ability to correct problems with
the throttle. ICRII is better at this than NASCAR, but still, spins
occur when it looks like they shouldn't. This is also probably related
to the "feel" problem mentioned above.

Great game though!

greg
--

------

"Nobody scores my navigator and gets away with it!" - Calamity Jane, DR2000

Robert Berus

Spinouts in ICR/ICR2/Nascar

by Robert Berus » Mon, 04 Dec 1995 04:00:00

  >>My favourite game of the moment has to be SEGA Rally which is totally
  >>amazing - blows Daytona completely out of the water.

AH>EEERRRRR..... with all do respect.... SEGA Rally and SEGA Daytona are
  >two different types of racing... so it's hard to tell which one is
  >better than others... BUT..... I still have to say that Daytona still
  >ROCKS.... I tryied Rally several times.. Money NOT well spent I tell
  >ya... so I guess I will stick to Daytona..!!! Rally ... NAAAAAAA

I haven't played either, but Sega Rally looked quite good on the demo tape
I saw.

---
 * TLX v4.10 * Fame: Chiefly a matter of dying at the right moment.
---
 * OLX 2.2 TD *

Clive Parso

Spinouts in ICR/ICR2/Nascar

by Clive Parso » Mon, 11 Dec 1995 04:00:00


 > >My favourite game of the moment has to be SEGA Rally which is totally
 > >amazing - blows Daytona completely out of the water.
 >
 > >Fraser
 >
 > EEERRRRR..... with all do respect.... SEGA Rally and SEGA Daytona are
 > two different types of racing... so it's hard to tell which one is
 > better than others... BUT..... I still have to say that Daytona still
 > ROCKS.... I tryied Rally several times.. Money NOT well spent I tell
 > ya... so I guess I will stick to Daytona..!!! Rally ... NAAAAAAA

Hard to tell which is better? Are you sure we're talking about the
same arcade games here? :) Daytona's GFX, SFX, car handling and just
about everything else is nowhere near Sega Rally's standard. Not just
that, but the sit-down Daytona models are _terrible_ in comparison.
Far too cramped - and you can't tell me you actually like that stoopid
seat-wobble of Daytona!?!?

There's a lovely feel of feedback from Rally's steering that seems better
than Daytona's. You can put on the powerslides and hang it out 'round the
corners (even tho you won't win that way ;)) And for a four-player race,
you can't beat the close competition. It feels much more like a proper
"sim", than the poor GFX Daytona environment. Anyone else agree?

--
                               ~~_______~~

             _______________[__]=[_(-)_]=[__]_______________

--

Mark

Spinouts in ICR/ICR2/Nascar

by Mark » Tue, 12 Dec 1995 04:00:00

>Hard to tell which is better? Are you sure we're talking about the
>same arcade games here? :) Daytona's GFX, SFX, car handling and just
>about everything else is nowhere near Sega Rally's standard. Not just
>that, but the sit-down Daytona models are _terrible_ in comparison.
>Far too cramped - and you can't tell me you actually like that stoopid
>seat-wobble of Daytona!?!?

>There's a lovely feel of feedback from Rally's steering that seems better
>than Daytona's. You can put on the powerslides and hang it out 'round the
>corners (even tho you won't win that way ;)) And for a four-player race,
>you can't beat the close competition. It feels much more like a proper
>"sim", than the poor GFX Daytona environment. Anyone else agree?

>--
>                               ~~_______~~

>             _______________[__]=[_(-)_]=[__]_______________

>--

yes, I like rally better than daytona... the steering response, and the
dirt track enviroment, puddles, jumps, speed, spinn outs.. its all there..
daytona IS a good game, but not as good as rally.  Now what i'd like to
see is someone put this game out on CD for pc, like Need for speed. that
would rock, I'd buy it in a second!! Btw: is distruction derby any good?
it looks cool on playstation.

                                 MARK


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