http://www.racesimcentral.net/
You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers
can now switch over. Check out the tracks too.
ISI is amazing.
--
David G Fisher
http://www.racesimcentral.net/
You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers
can now switch over. Check out the tracks too.
ISI is amazing.
--
David G Fisher
New car, in addition to the NASCAR cars.
http://www.rfactor.net/index.php?page=06rhez_details
Three new F1 tracks.
http://www.rfactor.net/index.php?page=barcelona_details
http://www.rfactor.net/index.php?pag...ampton_details
http://www.rfactor.net/index.php?page=nuerburg_details
Rally course added to Lienz.
http://www.rfactor.net/index.php?page=lienz_details
--
David G Fisher
>> http://www.rfactor.net/?page=news_07-20_updatefeatures
>> You'll need about 20 minutes to read it all. :-) Looks like NASCAR
>> drivers can now switch over. Check out the tracks too.
>> ISI is amazing.
>> --
>> David G Fisher
> New car, in addition to the NASCAR cars.
> http://www.rfactor.net/index.php?page=06rhez_details
Even the 215bhp FWD version manages 2.7 secs with less a lower
bhp/weight ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60
sprint in a reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car
is out accelerated by the Rhez which just loses credibility of the sim
for me. Ok if the some modders choose to make a fantasy FWD hatchback
with more than supercar performance than so be it, but ISI should know
better IMHO.
Cheers
Tony
>>> http://www.rfactor.net/?page=news_07-20_updatefeatures
>>> You'll need about 20 minutes to read it all. :-) Looks like NASCAR
>>> drivers can now switch over. Check out the tracks too.
>>> ISI is amazing.
>>> --
>>> David G Fisher
>> New car, in addition to the NASCAR cars.
>> http://www.rfactor.net/index.php?page=06rhez_details
> Hmmm 1.15 seconds 0-60 seems a shade quick :)
> Even the 215bhp FWD version manages 2.7 secs with less a lower bhp/weight
> ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60 sprint in a
> reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car is out
> accelerated by the Rhez which just loses credibility of the sim for me. Ok
> if the some modders choose to make a fantasy FWD hatchback with more than
> supercar performance than so be it, but ISI should know better IMHO.
> Cheers
> Tony
--
David G Fisher
> http://www.rfactor.net/?page=news_07-20_updatefeatures
> You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers
> can now switch over. Check out the tracks too.
> ISI is amazing.
http://www.rfactorcentral.com/articles/rfactor_1140_1.cfm
This awesome rFactor web site explains exactly what the update contains.
There's screenshots (believe it or not, they are taken on a low end PC in
Direct X8) and three videos (on right side of page). There's more to come
soon too. More tracks (Euro-ring) and track updates, as well as the Panoz
and BMW F1.
I think it's time for me to get a new PC. rFactor and iracing are easily
going to make this the best year ever for sim racing IMO.
--
David G Fisher
I especially noticed this:
- Vehicle inputs are now read on a thread at over 100Hz for better
precision. Can be turned off in plr file.
Isn't this a huge improvement for ISI sims, which always seemed to have
driving feel too closely linked to framerate?
Kendt
Should be a nice improvement. 100 as opposed to 30. I also like the option
to force the game to always keep the frame rate at a minimum level by
automatically reducing graphic options while on track. Should help a lot of
people at race starts.
--
David G Fisher
Cheers
Tony
Thanks
>> Should be a nice improvement. 100 as opposed to 30. I also like the
>> option to force the game to always keep the frame rate at a minimum
>> level by automatically reducing graphic options while on track.
>> Should help a lot of people at race starts.
> Indycar used to do that. No idea why I do remember, but I recall
> having it set for a minimum frame rate of 12fps and thinking it was
> ok. How times have changed and if only I could remember less trivial
> things :)
> Cheers
> Tony
It's not out yet, the latest patch is 1.070, and there's a beta 1.087 that
you can get at http://www.rfstockcars.com
If you haven't updated it at all, you're at 1.020
Bill
Bill Worrel enlightened us with:
> It's not out yet, the latest patch is 1.070, and there's a beta 1.087
> that you can get at http://www.rfstockcars.com
> If you haven't updated it at all, you're at 1.020
> Bill
>> So what VERSION of the patch are they describing here?
>> <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant
>> recall if I updated mine, at all (didnt play it much yet.. but got
>> it when 1st came out...) I see 1070 is listed as available, but
>> that aint this one is it? Thanks
>>I especially noticed this:
>>- Vehicle inputs are now read on a thread at over 100Hz for better
>>precision. Can be turned off in plr file.
>>Isn't this a huge improvement for ISI sims, which always seemed to have
>>driving feel too closely linked to framerate?
>>Kendt
> Should be a nice improvement. 100 as opposed to 30. I also like the option
> to force the game to always keep the frame rate at a minimum level by
> automatically reducing graphic options while on track. Should help a lot of
> people at race starts.
The ISI cars have continued that with the LOD stuff. So depending upon
the skills of a car-maker, You only see wheels or the wings dissapear as
the cars get further away.
But this does sound like their first attempt to manage track objects.
dh