rec.autos.simulators

rFactor Patch Features Released

David G Fishe

rFactor Patch Features Released

by David G Fishe » Sat, 22 Jul 2006 06:48:47

Update should be very soon.

http://www.racesimcentral.net/

You'll need about 20 minutes to read it all. :-)  Looks like NASCAR drivers
can now switch over. Check out the tracks too.

ISI is amazing.

--
David G Fisher

David G Fishe

rFactor Patch Features Released

by David G Fishe » Sat, 22 Jul 2006 07:00:09



New car, in addition to the NASCAR cars.

http://www.rfactor.net/index.php?page=06rhez_details

Three new F1 tracks.

http://www.rfactor.net/index.php?page=barcelona_details
http://www.rfactor.net/index.php?pag...ampton_details
http://www.rfactor.net/index.php?page=nuerburg_details

Rally course added to Lienz.
http://www.rfactor.net/index.php?page=lienz_details

--
David G Fisher

Tony Rickar

rFactor Patch Features Released

by Tony Rickar » Sat, 22 Jul 2006 07:51:34




>> Update should be very soon.

>> http://www.rfactor.net/?page=news_07-20_updatefeatures

>> You'll need about 20 minutes to read it all. :-)  Looks like NASCAR
>> drivers can now switch over. Check out the tracks too.

>> ISI is amazing.

>> --
>> David G Fisher

> New car, in addition to the NASCAR cars.

> http://www.rfactor.net/index.php?page=06rhez_details

Hmmm 1.15 seconds 0-60 seems a shade quick :)

Even the 215bhp FWD version manages 2.7 secs with less a lower
bhp/weight ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60
sprint in a reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car
is out accelerated by the Rhez which just loses credibility of the sim
for me. Ok if the some modders choose to make a fantasy FWD hatchback
with more than supercar performance than so be it, but ISI should know
better IMHO.

Cheers
Tony

David G Fishe

rFactor Patch Features Released

by David G Fishe » Sat, 22 Jul 2006 08:07:28





>>> Update should be very soon.

>>> http://www.rfactor.net/?page=news_07-20_updatefeatures

>>> You'll need about 20 minutes to read it all. :-)  Looks like NASCAR
>>> drivers can now switch over. Check out the tracks too.

>>> ISI is amazing.

>>> --
>>> David G Fisher

>> New car, in addition to the NASCAR cars.

>> http://www.rfactor.net/index.php?page=06rhez_details

> Hmmm 1.15 seconds 0-60 seems a shade quick :)

> Even the 215bhp FWD version manages 2.7 secs with less a lower bhp/weight
> ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60 sprint in a
> reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car is out
> accelerated by the Rhez which just loses credibility of the sim for me. Ok
> if the some modders choose to make a fantasy FWD hatchback with more than
> supercar performance than so be it, but ISI should know better IMHO.

> Cheers
> Tony

It's obviously a misprint.

--
David G Fisher

- Show quoted text -

samm

rFactor Patch Features Released

by samm » Sat, 22 Jul 2006 11:07:50


> Update should be very soon.

> http://www.rfactor.net/?page=news_07-20_updatefeatures

> You'll need about 20 minutes to read it all. :-)  Looks like NASCAR drivers
> can now switch over. Check out the tracks too.

> ISI is amazing.

Finally some common sense:
Changed the default of the mismatch response from "immediately kick" to
"kick at beginning of race and don't allow driving in other sessions".
This gives people a chance to determine the reason for the mismatch (for
example, if a newer version of a mod was released).
David G Fishe

rFactor Patch Features Released

by David G Fishe » Sun, 23 Jul 2006 03:05:11



http://www.rfactorcentral.com/articles/rfactor_1140_1.cfm

This awesome rFactor web site explains exactly what the update contains.
There's screenshots (believe it or not, they are taken on a low end PC in
Direct X8) and three videos (on right side of page). There's more to come
soon too. More tracks (Euro-ring) and track updates, as well as the Panoz
and BMW F1.

I think it's time for me to get a new PC. rFactor and iracing are easily
going to make this the best year ever for sim racing IMO.

--
David G Fisher

evente..

rFactor Patch Features Released

by evente.. » Sun, 23 Jul 2006 04:48:18

I especially noticed this:

- Vehicle inputs are now read on a thread at over 100Hz for better
precision. Can be turned off in plr file.

Isn't this a huge improvement for ISI sims, which always seemed to have
driving feel too closely linked to framerate?

Kendt

David G Fishe

rFactor Patch Features Released

by David G Fishe » Mon, 24 Jul 2006 03:37:44


Should be a nice improvement. 100 as opposed to 30. I also like the option
to force the game to always keep the frame rate at a minimum level by
automatically reducing graphic options while on track. Should help a lot of
people at race starts.

--
David G Fisher

Tony Rickar

rFactor Patch Features Released

by Tony Rickar » Mon, 24 Jul 2006 04:12:06


> Should be a nice improvement. 100 as opposed to 30. I also like the option
> to force the game to always keep the frame rate at a minimum level by
> automatically reducing graphic options while on track. Should help a lot of
> people at race starts.

Indycar used to do that. No idea why I do remember, but I recall having
it set for a minimum frame rate of 12fps and thinking it was ok. How
times have changed and if only I could remember less trivial things :)

Cheers
Tony

Sting3

rFactor Patch Features Released

by Sting3 » Thu, 27 Jul 2006 10:33:44

So what VERSION of the patch are they describing here?
<http://www.rfactor.net/?page=news_07-20_updatefeatures>  I cant recall if I
updated mine, at all (didnt play it much yet..  but got it when 1st came
out...)  I see 1070 is listed as available, but that aint this one is it?

Thanks



>> Should be a nice improvement. 100 as opposed to 30. I also like the
>> option to force the game to always keep the frame rate at a minimum
>> level by automatically reducing graphic options while on track.
>> Should help a lot of people at race starts.

> Indycar used to do that. No idea why I do remember, but I recall
> having it set for a minimum frame rate of 12fps and thinking it was
> ok. How times have changed and if only I could remember less trivial
> things :)
> Cheers
> Tony

Bill Worre

rFactor Patch Features Released

by Bill Worre » Thu, 27 Jul 2006 13:10:23

Version 1.140, assuming they don't do another build.

It's not out yet, the latest patch is 1.070, and there's a beta 1.087 that
you can get at http://www.rfstockcars.com

If you haven't updated it at all, you're at 1.020

Bill


PlowBo

rFactor Patch Features Released

by PlowBo » Thu, 27 Jul 2006 23:34:50

Thanks Bill!  will help a lot, when i get home...

Bill Worrel enlightened us with:

> Version 1.140, assuming they don't do another build.

> It's not out yet, the latest patch is 1.070, and there's a beta 1.087
> that you can get at http://www.rfstockcars.com

> If you haven't updated it at all, you're at 1.020

> Bill



>> So what VERSION of the patch are they describing here?
>> <http://www.rfactor.net/?page=news_07-20_updatefeatures>  I cant
>> recall if I updated mine, at all (didnt play it much yet..  but got
>> it when 1st came out...)  I see 1070 is listed as available, but
>> that aint this one is it? Thanks

Trev

rFactor Patch Features Released

by Trev » Sun, 30 Jul 2006 06:28:16




>>I especially noticed this:

>>- Vehicle inputs are now read on a thread at over 100Hz for better
>>precision. Can be turned off in plr file.

>>Isn't this a huge improvement for ISI sims, which always seemed to have
>>driving feel too closely linked to framerate?

>>Kendt

> Should be a nice improvement. 100 as opposed to 30. I also like the option
> to force the game to always keep the frame rate at a minimum level by
> automatically reducing graphic options while on track. Should help a lot of
> people at race starts.

Hardly new, ICR had it ten years ago! I remember it was very distracting
to have object disappear and reappear in the name of frame rate. I
wonder how it's implemented in rF
Dave Henri

rFactor Patch Features Released

by Dave Henri » Mon, 31 Jul 2006 00:27:51



  The ISI cars have continued that with the LOD stuff.  So depending upon
the skills of a car-maker, You only see wheels or the wings dissapear as
the cars get further away.  
   But this does sound like their first attempt to manage track objects.  

dh


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