rec.autos.simulators

rFactor Release Update

David G Fishe

rFactor Release Update

by David G Fishe » Sat, 27 Aug 2005 04:39:50

"Greetings and thanks for you support of rFactor. It was our intention to
release rFactor by this weeks end, but there are still some finishing
touches that are required. As a result I have postponed the release of the
pre-order codes and have rescheduled it for next week. We are working hard
towards making the download available at that point as well. Thank you for
your patience.
Gjon"

--
David G Fisher

whoo

rFactor Release Update

by whoo » Sat, 27 Aug 2005 05:00:34


> "Greetings and thanks for you support of rFactor. It was our intention to
> release rFactor by this weeks end, but there are still some finishing
> touches that are required. As a result I have postponed the release of the
> pre-order codes and have rescheduled it for next week. We are working hard
> towards making the download available at that point as well. Thank you for
> your patience.
> Gjon"

Fantasy cars on fantasy tracks...I can't wait...not!
Daru

rFactor Release Update

by Daru » Sat, 27 Aug 2005 05:11:41

NOT reading your foolish and unneeded posts....I can't wait...
whoo

rFactor Release Update

by whoo » Sat, 27 Aug 2005 06:47:50


> NOT reading your foolish and unneeded posts....I can't wait...

ok, ok, it's just an opinion. Jeez.
Uwe Schürkam

rFactor Release Update

by Uwe Schürkam » Sat, 27 Aug 2005 06:17:46


> "Greetings and thanks for you support of rFactor. It was our intention to
> release rFactor by this weeks end, but there are still some finishing
> touches that are required. As a result I have postponed the release of the
> pre-order codes and have rescheduled it for next week. We are working hard
> towards making the download available at that point as well. Thank you for
> your patience.
> Gjon"

Another icecream lost on a bet to a workmate ;-)

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Tony Rickar

rFactor Release Update

by Tony Rickar » Sat, 27 Aug 2005 07:26:03


> "Greetings and thanks for you support of rFactor. It was our intention to
> release rFactor by this weeks end, but there are still some finishing
> touches that are required. As a result I have postponed the release of the
> pre-order codes and have rescheduled it for next week. We are working hard
> towards making the download available at that point as well. Thank you for
> your patience.
> Gjon"

I am sure there was a very similar post a few years back. What was it
now... ah GPaL  :)
Steve Blankenshi

rFactor Release Update

by Steve Blankenshi » Sat, 27 Aug 2005 08:16:24



Strangely coincidental with the delivery date of my mb, cpu & video card.
How thoughtful of them... ;-)
Dave Henri

rFactor Release Update

by Dave Henri » Sat, 27 Aug 2005 10:37:11


gui.ntli.net:

   I didn't buy F1 2k2 for the F1 cars.  I didn't buy N2, N3, N99, Nascar
2003 for the Winston Cuppers,  I didn't buy F1c for the F1 cars.  I didn't
buy Nascar Heat for the Winston Cuppers.  Oh wait...N99 had fantasy cars as
well, forgot about that.  
  You might say ISI is saving us a layer of deceit.  I don't have to curry
the favor of the F1 crowd,  I don't have to be saddled with a mod that has
8 second pitstops hardcoded, I don't have pretend that all cars have pre-
heated tires.  
  I also can benefit from the lack of licensing in that, money that would
have gone to fatcat corparations and organizing groups that suck the life's
*** out of sports can be spent on improving the basic code.  
  Will rFactor be the final word in sims?  I doubt it.  But it is far
enough evolved from previous titles so that we all will see a 'better'
simming enviroment.  The fact that folks were calling for NEW F1 TITLES
even though we have had a constant stream of F1 titles for years merely
cements my lack of dismay at the lack of licensing.  In fact, you can bet
there will be a host of F1 mods for rFactor.
   My worry is that few track builders will rise to the challenge and
create completely fresh/new versions of tracks.  99% of the tracks are
gonna be merely ports of F1c and GTR tracks which came from F1 2k2 and most
of those started out as SCGT or GPL.  I 'hope' the really smart, clever,
motivated track guys will begin with completely blank screens.  

dave henrie

Dino

rFactor Release Update

by Dino » Sat, 27 Aug 2005 10:57:28

Amen Brother, I couldn't have said it better myself!

DN

Steve Whitt

rFactor Release Update

by Steve Whitt » Sat, 27 Aug 2005 12:53:50


>   My worry is that few track builders will rise to the challenge and
> create completely fresh/new versions of tracks.  99% of the tracks are
> gonna be merely ports of F1c and GTR tracks which came from F1 2k2 and
> most
> of those started out as SCGT or GPL.  I 'hope' the really smart, clever,
> motivated track guys will begin with completely blank screens.

> dave henrie

 I think you'll find a great number of the dedicated n2k3 track editors are
moving over to rFactor.( we know the reason why, so no need to re-hash that
subject again)  Yes, to begin with there will be a lot of conversion of
tracks.  Probably not done by the original track editor.  But given time,
the original, good quality tracks will appear.

cheers

steve

Alan Bernard

rFactor Release Update

by Alan Bernard » Sat, 27 Aug 2005 19:41:51



>> NOT reading your foolish and unneeded posts....I can't wait...

> ok, ok, it's just an opinion. Jeez.

A word of warning: be careful.  I think a lot of these fellas subscribe very
heavily to GPL.  You can't say a thing, or you'll have your head chopped
right from its shoulders.  :)

Seriously though, I tried rFactor and wasn't greatly impressed.  Live for
Speed is better, as a simulation and as for having fun.  Grip is the key, in
some respects.

Alanb

dsechres

rFactor Release Update

by dsechres » Sat, 27 Aug 2005 21:24:06



>>  My worry is that few track builders will rise to the challenge and
>>create completely fresh/new versions of tracks.  99% of the tracks are
>>gonna be merely ports of F1c and GTR tracks which came from F1 2k2 and
>>most
>>of those started out as SCGT or GPL.  I 'hope' the really smart, clever,
>>motivated track guys will begin with completely blank screens.

>>dave henrie

>  I think you'll find a great number of the dedicated n2k3 track editors are
> moving over to rFactor.( we know the reason why, so no need to re-hash that
> subject again)  Yes, to begin with there will be a lot of conversion of
> tracks.  Probably not done by the original track editor.  But given time,
> the original, good quality tracks will appear.

> cheers

> steve

Umm...hate to be the bearer of bad news...but those oh so talented track
makers of NR2003 have this neat tool called Sandbox that they used to
create their tracks with..and it is much,much,much easier than having to
use the "tool" you'll need to make tracks with in rFactor...which is
3dsmax.It can take months and months to model a single track with all
the goodies in 3dsmax...while you can do a NR2003 track in Sandbox in a
few days (or a month or two..depending on your time).

I think it will be months and moreso...years,before rFactor has enough
"scratch built" tracks to utilize the engine.I too think mostly what
you'll see will be ports from other games such as
F1C,GTR,SCGT,GPL,NSR,Nascar Thunder...etc.

And if you are an oval fan like I am...you might as well stick to what
you have...be it Nascar Heat,Nascar Racing 2003..or
even...(gasp)...Nascar Sim Racing.

Why?...Because it'll be a long,long time before you see good
quality,scratch made tracks to utilize the engine for the oval
fans...and that my friends...can't be "hyped up".

Plowbo

rFactor Release Update

by Plowbo » Sat, 27 Aug 2005 21:48:30

Dave,

    I have asked this question before, not directly to you, but how come
hollywood movie, that depicts your product (placement) the movie-maker gets
money, yet when AC-Delco gets their add on billboards and car paintjobs,
they expect money?  I mean shit you talk about free advertising to the
target group (wich has to be as good a demographic, just smaller than say
the real life counterpart...)

No,I dont get it.

I cant agree much more with your post if I had written it myself, but least
this way it is coherent (you wrote it).

Dave Henrie enlightened us with:


> gui.ntli.net:

>> Fantasy cars on fantasy tracks...I can't wait...not!

>   I didn't buy F1 2k2 for the F1 cars.  I didn't buy N2, N3, N99,
> Nascar 2003 for the Winston Cuppers,  I didn't buy F1c for the F1
> cars.  I didn't buy Nascar Heat for the Winston Cuppers.  Oh
> wait...N99 had fantasy cars as well, forgot about that.
>  You might say ISI is saving us a layer of deceit.  I don't have to
> curry the favor of the F1 crowd,  I don't have to be saddled with a
> mod that has 8 second pitstops hardcoded, I don't have pretend that
> all cars have pre- heated tires.
>  I also can benefit from the lack of licensing in that, money that
> would have gone to fatcat corparations and organizing groups that
> suck the life's *** out of sports can be spent on improving the
>  basic code. Will rFactor be the final word in sims?  I doubt it.
> But it is far
> enough evolved from previous titles so that we all will see a 'better'
> simming enviroment.  The fact that folks were calling for NEW F1
> TITLES even though we have had a constant stream of F1 titles for
> years merely cements my lack of dismay at the lack of licensing.  In
> fact, you can bet there will be a host of F1 mods for rFactor.
>   My worry is that few track builders will rise to the challenge and
> create completely fresh/new versions of tracks.  99% of the tracks are
> gonna be merely ports of F1c and GTR tracks which came from F1 2k2
> and most of those started out as SCGT or GPL.  I 'hope' the really
> smart, clever, motivated track guys will begin with completely blank
> screens.

> dave henrie

ymenar

rFactor Release Update

by ymenar » Sat, 27 Aug 2005 22:26:23


>    I have asked this question before, not directly to you, but how come
> hollywood movie, that depicts your product (placement) the movie-maker
> gets money, yet when AC-Delco gets their add on billboards and car
> paintjobs, they expect money?  I mean shit you talk about free advertising
> to the target group (wich has to be as good a demographic, just smaller
> than say the real life counterpart...)

> No,I dont get it.

It has always been bizarro-world here in this community.  You have many
mainstream games, especially MMORPG, that now get advertising revenues from
companies who want to advertise.  There has been games like that in the
past, Ford Racing, Viper Racing, etc... where the developpers had deals that
easied up the money you must spend on licensing. Sponsorships make the sport
something else than just club-racing, thats why its different than other
games.

But the sheer number of licensing needed for a series is astronomical.  Just
open any manual, check out the list at the end.  Drivers, tracks, sponsors,
teams, etc...  One of them will be greedy.  Like those ***ing stupid cunts
that own the Pocono track.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

John DiFoo

rFactor Release Update

by John DiFoo » Sat, 27 Aug 2005 23:06:35





>>>  My worry is that few track builders will rise to the challenge and
>>>create completely fresh/new versions of tracks.  99% of the tracks are
>>>gonna be merely ports of F1c and GTR tracks which came from F1 2k2 and
>>>most
>>>of those started out as SCGT or GPL.  I 'hope' the really smart, clever,
>>>motivated track guys will begin with completely blank screens.

>>>dave henrie

>>  I think you'll find a great number of the dedicated n2k3 track editors are
>> moving over to rFactor.( we know the reason why, so no need to re-hash that
>> subject again)  Yes, to begin with there will be a lot of conversion of
>> tracks.  Probably not done by the original track editor.  But given time,
>> the original, good quality tracks will appear.

>> cheers

>> steve

>Umm...hate to be the bearer of bad news...but those oh so talented track
>makers of NR2003 have this neat tool called Sandbox that they used to
>create their tracks with..and it is much,much,much easier than having to
>use the "tool" you'll need to make tracks with in rFactor...which is
>3dsmax.It can take months and months to model a single track with all
>the goodies in 3dsmax...while you can do a NR2003 track in Sandbox in a
>few days (or a month or two..depending on your time).

>I think it will be months and moreso...years,before rFactor has enough
>"scratch built" tracks to utilize the engine.I too think mostly what
>you'll see will be ports from other games such as
>F1C,GTR,SCGT,GPL,NSR,Nascar Thunder...etc.

There's a thread at RSC about this very topic:

http://www.racesimcentral.net/

There are two things to think about here:

1. The rFactor track creation process is a LOT more flexible
and powerful than Sandbox (or so I'm told)-hence track
makers will be able to do things undreampt of in NR2003.
In addition we likely won't get a lot of ***tracks for rFactor-
but then again I haven't seen many ***tracks for NR2003.
Tracks I don't personally like (an endless parade of half-mile
ovals), but for the most part they range from adequate to
professional quality (see Sylvain Glapa's work, like Le Mans or
Paris).  The latter is pretty amazing considering what he was
working with.

That's good...

2.  Yes, the rFactor track creation process is a LOT harder
than Sandbox (requires a lot more technical know-how).
That's not so good.

Hence you aren't going to see the large number of scratch
tracks that we saw for NR2003, just because someone
who could deal with Sandbox and create something from
workable to wonderful will have to take 2-3 times as long
to do something equivalent for rFactor-and that assumes
they have the tech knowledge to use all those 3D tools.

I hope the "conversions" end up being "convert and
improve", at least in the textures department.

While I don't think ANYONE wants a flood of mediocre
work, we don't want a relative trickle of new tracks coming
out either.  Most track makers in the NR community
understood their responsibility to release a track only if
it reached certain standards of quality.

Now if someone more in the know wants to correct
me, feel free.


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