>>> My worry is that few track builders will rise to the challenge and
>>>create completely fresh/new versions of tracks. 99% of the tracks are
>>>gonna be merely ports of F1c and GTR tracks which came from F1 2k2 and
>>>most
>>>of those started out as SCGT or GPL. I 'hope' the really smart, clever,
>>>motivated track guys will begin with completely blank screens.
>>>dave henrie
>> I think you'll find a great number of the dedicated n2k3 track editors are
>> moving over to rFactor.( we know the reason why, so no need to re-hash that
>> subject again) Yes, to begin with there will be a lot of conversion of
>> tracks. Probably not done by the original track editor. But given time,
>> the original, good quality tracks will appear.
>> cheers
>> steve
>Umm...hate to be the bearer of bad news...but those oh so talented track
>makers of NR2003 have this neat tool called Sandbox that they used to
>create their tracks with..and it is much,much,much easier than having to
>use the "tool" you'll need to make tracks with in rFactor...which is
>3dsmax.It can take months and months to model a single track with all
>the goodies in 3dsmax...while you can do a NR2003 track in Sandbox in a
>few days (or a month or two..depending on your time).
>I think it will be months and moreso...years,before rFactor has enough
>"scratch built" tracks to utilize the engine.I too think mostly what
>you'll see will be ports from other games such as
>F1C,GTR,SCGT,GPL,NSR,Nascar Thunder...etc.
There's a thread at RSC about this very topic:
http://www.racesimcentral.net/
There are two things to think about here:
1. The rFactor track creation process is a LOT more flexible
and powerful than Sandbox (or so I'm told)-hence track
makers will be able to do things undreampt of in NR2003.
In addition we likely won't get a lot of ***tracks for rFactor-
but then again I haven't seen many ***tracks for NR2003.
Tracks I don't personally like (an endless parade of half-mile
ovals), but for the most part they range from adequate to
professional quality (see Sylvain Glapa's work, like Le Mans or
Paris). The latter is pretty amazing considering what he was
working with.
That's good...
2. Yes, the rFactor track creation process is a LOT harder
than Sandbox (requires a lot more technical know-how).
That's not so good.
Hence you aren't going to see the large number of scratch
tracks that we saw for NR2003, just because someone
who could deal with Sandbox and create something from
workable to wonderful will have to take 2-3 times as long
to do something equivalent for rFactor-and that assumes
they have the tech knowledge to use all those 3D tools.
I hope the "conversions" end up being "convert and
improve", at least in the textures department.
While I don't think ANYONE wants a flood of mediocre
work, we don't want a relative trickle of new tracks coming
out either. Most track makers in the NR community
understood their responsibility to release a track only if
it reached certain standards of quality.
Now if someone more in the know wants to correct
me, feel free.