Simbin = a loose organiztion of over 60 people. GTL is a continuation of
previous generation Motor v1.x+
ISI, as somebody here pointed out, has probably less than a half dozen on
it's team. With most of the sim code written by one guy. rF is a least
v2.x of the Motor software.
dh
do you want a finished product or a buggy game?
cheers
steve
>> GT Legends has a release date already(October 2005), wtf is up with
>> rFactor?
> Simbin = a loose organiztion of over 60 people. GTL is a continuation of
> previous generation Motor v1.x+
from whats been said on various forums
carlos
>>> GT Legends has a release date already(October 2005), wtf is up with
>>> rFactor?
>> Simbin = a loose organiztion of over 60 people. GTL is a continuation of
>> previous generation Motor v1.x+
> ahhh, i think you'll find that GT Legends is being developed on the
> Gmotor2 engine same as rfactor
> from whats been said on various forums
> carlos
David G Fisher
>>>> GT Legends has a release date already(October 2005), wtf is up with
>>>> rFactor?
>>> Simbin = a loose organiztion of over 60 people. GTL is a continuation
>>> of
>>> previous generation Motor v1.x+
>> ahhh, i think you'll find that GT Legends is being developed on the
>> Gmotor2 engine same as rfactor
>> from whats been said on various forums
>> carlos
> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's
> then handed over to Simbin to create what is basically a mod. Big
> difference.
> David G Fisher
you could just as easily say ISI is creating a mod on the engine
too..........thats just the way the ISI engine is, very open architechture i
guess you could say.
i have read that simbin got the gM2.0 engine mid to late last year in a very
stripped down form, so they are developing a lot of content themselves. from
memory they got the engine with most of the graphics content and are
developing most of the physics code themselves.
carlos
>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's
>> then handed over to Simbin to create what is basically a mod. Big
>> difference.
>> David G Fisher
> whats the big difference ? mod my arse. everything in an ISI game is a mod
> then
> you could just as easily say ISI is creating a mod on the engine
> too..........thats just the way the ISI engine is, very open architechture
> i guess you could say.
> i have read that simbin got the gM2.0 engine mid to late last year in a
> very stripped down form, so they are developing a lot of content
> themselves. from memory they got the engine with most of the graphics
> content and are developing most of the physics code themselves.
> carlos
--
David G Fisher
>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>> It's
>>> then handed over to Simbin to create what is basically a mod. Big
>>> difference.
>>> David G Fisher
>> whats the big difference ? mod my arse. everything in an ISI game is a
>> mod then
>> you could just as easily say ISI is creating a mod on the engine
>> too..........thats just the way the ISI engine is, very open
>> architechture i guess you could say.
>> i have read that simbin got the gM2.0 engine mid to late last year in a
>> very stripped down form, so they are developing a lot of content
>> themselves. from memory they got the engine with most of the graphics
>> content and are developing most of the physics code themselves.
>> carlos
> Do some more research.
> --
> David G Fisher
carlos
>>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>>> It's
>>>> then handed over to Simbin to create what is basically a mod. Big
>>>> difference.
>>>> David G Fisher
>>> whats the big difference ? mod my arse. everything in an ISI game is a
>>> mod then
>>> you could just as easily say ISI is creating a mod on the engine
>>> too..........thats just the way the ISI engine is, very open
>>> architechture i guess you could say.
>>> i have read that simbin got the gM2.0 engine mid to late last year in a
>>> very stripped down form, so they are developing a lot of content
>>> themselves. from memory they got the engine with most of the graphics
>>> content and are developing most of the physics code themselves.
>>> carlos
>> Do some more research.
>> --
>> David G Fisher
> why, i've already done enough.
> carlos
Nothing to it.
Brilliant.
--
David G Fisher
"Just because GTL doesn't use the same exact netcode as rFactor doesn't mean
that they can't steal a few of the improvements for their network library.
They have some new net coders since GTR came out, some from DICE (made
BF1942)."
this is what i and many others can go on
obviously you have some behind the scenes, super secret, never before seen
information............which you may want to share or point us in the
direction of.........but probably not!
carlos
>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>> It's
>>> then handed over to Simbin to create what is basically a mod. Big
>>> difference.
>>> David G Fisher
>> whats the big difference ? mod my arse. everything in an ISI game is a
>> mod then
>> you could just as easily say ISI is creating a mod on the engine
>> too..........thats just the way the ISI engine is, very open
>> architechture i guess you could say.
>> i have read that simbin got the gM2.0 engine mid to late last year in a
>> very stripped down form, so they are developing a lot of content
>> themselves. from memory they got the engine with most of the graphics
>> content and are developing most of the physics code themselves.
>> carlos
> Do some more research.
> --
> David G Fisher
>>>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>>>> It's
>>>>> then handed over to Simbin to create what is basically a mod. Big
>>>>> difference.
>>>>> David G Fisher
>>>> whats the big difference ? mod my arse. everything in an ISI game is a
>>>> mod then
>>>> you could just as easily say ISI is creating a mod on the engine
>>>> too..........thats just the way the ISI engine is, very open
>>>> architechture i guess you could say.
>>>> i have read that simbin got the gM2.0 engine mid to late last year in a
>>>> very stripped down form, so they are developing a lot of content
>>>> themselves. from memory they got the engine with most of the graphics
>>>> content and are developing most of the physics code themselves.
>>>> carlos
>>> Do some more research.
>>> --
>>> David G Fisher
>> why, i've already done enough.
>> carlos
> Yea, I guess you're right. The new game engine was easy to create. ISI
> just added a few lines of code and then took 8 months off.
> Nothing to it.
> Brilliant.
> --
> David G Fisher
basically what i'm saying is
1. simbin dont have the 'balls and all' version of gMotor2
2. simbin are doing a lot of content themselves
3. GTL wont simply be a mod on top of the rfactor platfrom.
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
-Larry
> -Larry
>> do you want a finished product or a buggy game?
>> cheers
>> steve
Agreed. We've got to have *something* to moan about, otherwise it
takes all the fun out of new releases :->
Andrew McP