done, it's utterly non-existent. Smash head on into another car at 150
MPH and ... you stop. Get bumped by a [cop] car from behind, however
lightly, and you go into a wild, canned, fake spin-out.
It's totally annoying, because it destroys the immersion value of the
game every time there's any car contact. It's especially disappointing
given the absolutely superb colision effects in the original NFS 1, a
game that still out classes NFS 3 by a long shot (because of
collisions, realistic physics/driving model, and better tracks).
Other minor annoyances in the game ...
- The super-glue attached to cop cars to make you stick to them at low
speeds. A cheap trick to make up for deficient AI.
- Several tracks are too dark too play at night, and the 2nd aquatica
track is unplayable at any time. Where on earth do these idiot track
designers get the idea that it's fun trying to drive in complete
blackness?
These last ones are just minor flaws, but I fear the horrendous
collision model is going to rob this game of any longevity or replay
value. So here we are going back to waiting yet another year for EA
(or anyone else) to do an arcade driving game right. Now let's see,
where did I stash that NFS 1 CD...
Joe