rec.autos.simulators

GPL Replay Analyser 4.7 released

Martin Granbe

GPL Replay Analyser 4.7 released

by Martin Granbe » Fri, 10 Aug 2001 06:55:43

Hi everyone,

We've put together a new version (BTW, this is the 18th release of
GPLRA!) of GPL Replay Analyser for all of you GPL fans to download.

This time out there are quite a number of improvements. Many small
ones, some requested ones and some important ones, and hopefully
you'll find them useful.

So, what's new?

We have added support for GPL's different car classes (called F1, F2
and F3 in GPLRA). The support consists of:

*The lap choose dialog now lists the car class (F1/F2/F3) for the
selected driver
*Added car class (F1/F2/F3) support to LapFinder and made that column
sortable
*The added support for car class (F1/F2/F3) has ment we changed the
Replay CD Database format. You can still use your old databases but if
you want to take advantage of the car class selection in for exampel
LapFinder you will need to regenerate the databases with this version
of GPLRA.

While changing the Lap Choose dialog we added lots of info to it:

*The lap choose dialog now lists the colour of the helmet for the
selected driver
*Added information about game mode (Training/Int Short/Int Long/Pro
Short/Pro Long/Grand Prix) to Chooselap dialog
*Added information about damage mode (None/Novice/Advanced/Realistic)
to Chooselap dialog
*Added information about scheduled number of laps in the race(if any)
to Chooselap dialog
*Added information about number of scheduled sessions to Chooselap
dialog
*Some other small changes in the Chooselap dialog

A long time request has been a feature to be able to remove one or
several already loaded laps. This to prevent you from having to remove
them all and then (re)load up the ones you want. We made it like this:

*Added possibility to remove lap(s) and change the order of them via
File->Move/Remove loaded laps (will not remove the replay file
itself!)

As many of you who have used GPLRA for a long time know we have
sometimes had problems drawing the driving line with good precision
when the car is far offline (or on ovals). We have finally found out
how to do that. This new finding can also be applied to the RPM
numbers. This is what the history.txt says:

*Thanks to new findings we now can draw the driving lines with (dare I
say) "perfect" precision. This also has the effect of removing all
speed spikes sometimes found earlier in the speed graph. This problem
might not have been apparent to many drivers of road-courses only, but
for laps on tracks which are very wide the problem was bigger.
*Thanks to new findings we now present the true RPM figures instead of
the approximation we used before.

Other stuff also new in GPLRA 4.7 is this:

*While changing the Replay CD Database format we added some more info
to it in case we need that info for upcoming features.
*Added command line support for loading up replay laps (se readme for
info on how)
*Added some rather meaningless, but perhaps enlightning statistics to
LapFinder(number of replay files scanned etc)
*The frame around the time difference info in the graph will now be in
the same colour as the lap the comparison is based upon.
*Added "Please Wait" dialog while LapFinder is scanning replays

That's it!

Download and more info at:
http://www.racesimcentral.net/

And for those of you who think we should stop doing new GPLRA-versions
and finish the NASCAR4 Replay Analyser instead we just want to say
that it probably wont be long now... :) We have one single (although a
rather big) problem to sort out before release.

We'll probably update the N4RA site (http://www.racesimcentral.net/)
soon with the latest screenshots. We don't have a release date yet,
but as all sim racers know - release dates aren't worth much...

Cheers,

/Martin and Jonas


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