The anger is on both sides, and is largely as a result of both sides of the
camp being rather annoyed with the other.
The CPR anger was universal, because that piece of **** was bad in every
respect and caused major frustration because it had the potential for being
great!
BTW, this is an autos simulator group, not a track simulator group. It's
the simulation of the cars and racing that is important, not whether angles
of elevation should be 8 degrees or 10 degrees as another poster said.
Perhaps you and a couple of your mates should start a new NG called rts
(rec.tracks.simulators). May be you'll get some software company to produce
100% accurate tracks for you. The driving and the physics might be crap, but
what the hell, at least you'll get a correct set of kerbs and trees in the
right place!
Iain
> > > Well it spoils the enjoyment for many Iain.
> > I wouldn't say for 'many' Francois, more like for some.
> Have you polled the NG? Where are the informal statistics saying so? My
> assumption tells me that never in the history of r.a.s. have I seen such
> anger towards the modeling of tracks in a simulation. The only one close
> was C:PR, but that was anger towards Microsoft who hyped the tracks as
> "accurate to the inch and made with state of the art GPS technology", yet
> had major flaws. At least we don't whine to ISI, in fact Im starting to
> wonder if the reason is simply that either 1) the game engine isn't
capable
> of some situation (like the Ubisoft game engine) or 2) the 3d modeling
> artist are not as good as elsewhere (take per example Laguna Seca in
SCGT).
> Most of us accept that it won't be fixed.
> > As we have debated earlier, I have driven around Silverstone many times
> and
> > the modelling in F12K was almost perfect for me, but others complained
> about
> > a piece of missing kerb! It's all about tolerance I guess.
> Exactly. But when some people say "tracks are accurate", some will say
they
> are not. Many, in fact. Like I'll say that Mosport has an inaccurate
> graphics in GPL, as we all know there was more than 50,000 people on the
> circuit for the race, all jammed up in the hills around the track. Or
that
> the approach to the Monaco chicane was different in 67. There is many
other
> situations like that, I could grip much about the modeling of Stock-car
> tracks in N3 also!
> It's the same as people saying "The physics in Rally 2k are very well
> modeled". Many people would disagree. Or some people saying "Nascar
Racing
> 3 has good AI". Another time, people will disagree.
> This is r.a.s., and realism will always be promoted primarily at any cost.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.