rec.autos.simulators

F1 2000: It was now or never!

Michael E. Carve

F1 2000: It was now or never!

by Michael E. Carve » Sun, 11 Jun 2000 04:00:00


% It's simulating an F1 car, the accuracy of the tracks is inconsequential.
% It's still a simulator.

% But you've taken it to the extreme. I don't think anyone in this thread
% said they didn't care about track accuracy, but that the accuracy of the
% tracks was acceptable to everyone but a handfull of people.

% You obviously don't like F12000, that's fine. But some of us here do.

Actually when f12k first showed up, its defenders were saying that the
tracks "were" accurate and those that felt they weren't, were wrong or
just plain blind.  I find it interesting that now we are defending f12k
for not having accurate tracks.

Just an interesting observation.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Greg Cisk

F1 2000: It was now or never!

by Greg Cisk » Sun, 11 Jun 2000 04:00:00



I'm certainly not doing that now. In the past I have said the track modeling
in F1 2000 was accurate enough for me to think it is the best modern F1
sim on the market. Noting has changed that. The only thing wrong with
F1 2000 is the framerate during GP's when you try to run at full details.

All I can say to that is "well Duh".

--


> Just an interesting observation.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David G Fishe

F1 2000: It was now or never!

by David G Fishe » Sun, 11 Jun 2000 04:00:00

I watch each F1 race on television. The tracks look very accurate to me.

David G Fisher



> On Sat, 10 Jun 2000 07:56:02 GMT Rod Prince

> % It's simulating an F1 car, the accuracy of the tracks is
inconsequential.
> % It's still a simulator.

> % But you've taken it to the extreme. I don't think anyone in this thread
> % said they didn't care about track accuracy, but that the accuracy of the
> % tracks was acceptable to everyone but a handfull of people.

> % You obviously don't like F12000, that's fine. But some of us here do.

> Actually when f12k first showed up, its defenders were saying that the
> tracks "were" accurate and those that felt they weren't, were wrong or
> just plain blind.  I find it interesting that now we are defending f12k
> for not having accurate tracks.

> Just an interesting observation.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Remco Moe

F1 2000: It was now or never!

by Remco Moe » Sun, 11 Jun 2000 04:00:00

Errrr, when you say "As has been debated many times, F12K is the best
modern F1 sim out there", I can't see that as _your_ opinion. And I
fail to see where I said you shouldn't post to RAS AT ALL....

Remco


>> Anyway, that's  just MY opinion. The reason I posted was that you said
>> it's the best modern F1 sim. It might be for some, and not for others.
>> I do think you don't help people with a statement like that...

>> Remco

>Sorry, are you saying I shouldn't post my opinion on RAS?  It may come as a
>shock, but my opinion is as valid as yours!
>Iain

Gregor Vebl

F1 2000: It was now or never!

by Gregor Vebl » Tue, 13 Jun 2000 04:00:00


> Yep same here. I didn't notice any problems with Monaco either. I
> guess people are just complaining about track inaccuracy just to
> give themselves the impression that they are elitist or something :-)

> --



Greg,

didn't you notice that in Monaco at the Loews corner the track drops at
about 10 degrees on the inside line while it should do so at about 8
degrees? I mean, how can you enjoy a sim with such innacuracies?

-Gregor

ymenar

F1 2000: It was now or never!

by ymenar » Tue, 13 Jun 2000 04:00:00


What I mean is that instead of having a car steering correctly with the
front wheels, it rotates the car on the center of the car.  The Papyrus old
game engine is like that, and many other basic game engines fake it that
way.  The car pivots on it's middle axis, hence the term "to pivot : to
rotate on an axis".

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Toni Lassi

F1 2000: It was now or never!

by Toni Lassi » Tue, 13 Jun 2000 04:00:00



Outdated? Bah-humbug!

Iain Mackenzi

F1 2000: It was now or never!

by Iain Mackenzi » Tue, 13 Jun 2000 04:00:00

The anger is on both sides, and is largely as a result of both sides of the
camp being rather annoyed with the other.
The CPR anger was universal, because that piece of **** was bad in every
respect and caused major frustration because it had the potential for being
great!
BTW, this is an autos simulator group, not a track simulator group.  It's
the simulation of the cars and racing that is important, not whether angles
of elevation should be 8 degrees or 10 degrees as another poster said.
Perhaps you and a couple of your mates should start a new NG called rts
(rec.tracks.simulators).  May be you'll get some software company to produce
100% accurate tracks for you. The driving and the physics might be crap, but
what the hell, at least you'll get a correct set of kerbs and trees in the
right place!
Iain



> > > Well it spoils the enjoyment for many Iain.
> > I wouldn't say for 'many' Francois, more like for some.

> Have you polled the NG?  Where are the informal statistics saying so? My
> assumption tells me that never in the history of r.a.s. have I seen such
> anger towards the modeling of tracks in a simulation.  The only one close
> was C:PR, but that was anger towards Microsoft who hyped the tracks as
> "accurate to the inch and made with state of the art GPS technology", yet
> had major flaws.  At least we don't whine to ISI, in fact Im starting to
> wonder if the reason is simply that either 1) the game engine isn't
capable
> of some situation (like the Ubisoft game engine) or 2) the 3d modeling
> artist are not as good as elsewhere (take per example Laguna Seca in
SCGT).
> Most of us accept that it won't be fixed.

> > As we have debated earlier, I have driven around Silverstone many times
> and
> > the modelling in F12K was almost perfect for me, but others complained
> about
> > a piece of missing kerb!  It's all about tolerance I guess.

> Exactly.  But when some people say "tracks are accurate", some will say
they
> are not.  Many, in fact.  Like I'll say that Mosport has an inaccurate
> graphics in GPL, as we all know there was more than 50,000 people on the
> circuit for the race, all jammed up in the hills around the track.  Or
that
> the approach to the Monaco chicane was different in 67.  There is many
other
> situations like that, I could grip much about the modeling of Stock-car
> tracks in N3 also!

> It's the same as people saying "The physics in Rally 2k are very well
> modeled".  Many people would disagree.  Or some people saying "Nascar
Racing
> 3 has good AI".  Another time, people will disagree.

> This is r.a.s., and realism will always be promoted primarily at any cost.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

Iain Mackenzi

F1 2000: It was now or never!

by Iain Mackenzi » Tue, 13 Jun 2000 04:00:00

Some corners on some tracks.

Not REC.TRACK.SIMULATORS!  This is about racing and getting car physics and
the e***ment of a race challenge as close to reality as you can when
sitting in front of a monitor, not whether the width at Monza is 0.5m less
than it should be.
Iain

Michael E. Carve

F1 2000: It was now or never!

by Michael E. Carve » Tue, 13 Jun 2000 04:00:00


% The anger is on both sides, and is largely as a result of both sides of the
% camp being rather annoyed with the other.
% The CPR anger was universal, because that piece of **** was bad in every
% respect and caused major frustration because it had the potential for being
% great!

Errrr it was not universal..... CPR had its staunch supporters just as
f12k does.  That's where f12k is (in my book and even in some of its
supporters' books)....  "major frustration because it [has] the potential
for being great".  But it's not great, it's just the "only" modern F1
sim we have that's even close.  (oh, should I add IMHO <G>).

% BTW, this is an autos simulator group, not a track simulator group.  It's
% the simulation of the cars and racing that is important, not whether angles
% of elevation should be 8 degrees or 10 degrees as another poster said.
% Perhaps you and a couple of your mates should start a new NG called rts
% (rec.tracks.simulators).  May be you'll get some software company to produce
% 100% accurate tracks for you. The driving and the physics might be crap, but
% what the hell, at least you'll get a correct set of kerbs and trees in the
% right place!

Actually, I disagree.  There is a marriage between racing and tracks.
That's where they doing the racing, on the tracks.  As it seems many
folks enjoy "re-living" the experience of racing they see on the tube or
at the track.  Part of that experience is the track (as I said without
the track there would be no racing).  Some of us are looking for the
whole enchilada -- not just the tortilla.

I am not trying to tell you what you should enjoy in a simulation.  But
I am also tired of folks telling me (and others) that we should accept
what is offered when I want more in my simulations.  Some folks get a
kick out of 2 slices of bread and some mayonnaise in between.  Then
there are some that would like a slice of bologna added to the mix.  Me,
I would rather have a fine steak with all the t***s and maybe even a
fine single-malt scotch for after dinner drinks.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David G Fishe

F1 2000: It was now or never!

by David G Fishe » Tue, 13 Jun 2000 04:00:00

Some people only listen to the latest flaky wannabe who can't sell more than
100 copies of their crappy recording. They do so because they think that
gives them an image of being "deep".

Which they're not.

David G Fisher


> Since when do WE care about the mass market???

> Some people only listen to music that's made for the masses.
> Others are looking for quality.





> > > See, I don't give a damn what the mass market wants. I fly realistic
> > > flight sims and realistic racing sims. If they sell 20 million copies
> > > of "Bart Simpson's Death Race", I'd still not be interested.

> > Even flight sims have consessions from realism in order to make them
> > appealing to the mass market. The latest and greatest being EECH which
is
> > very far from being realistic, which does pander to the mass market and
> > is being very well received by most. I hope you don't play that one! :)

> > Cheers,
> > Rod.

Ian

F1 2000: It was now or never!

by Ian » Tue, 13 Jun 2000 04:00:00

Well that's the problem them, you're thinking of the gradient when it was
Loews, they changed it when they changed the name to Grand Hotel <G>

--
Ian P
<E-mail address invalid due to spam>



> > Yep same here. I didn't notice any problems with Monaco either. I
> > guess people are just complaining about track inaccuracy just to
> > give themselves the impression that they are elitist or something :-)

> > --


> Greg,

> didn't you notice that in Monaco at the Loews corner the track drops at
> about 10 degrees on the inside line while it should do so at about 8
> degrees? I mean, how can you enjoy a sim with such innacuracies?

> -Gregor

ymenar

F1 2000: It was now or never!

by ymenar » Tue, 13 Jun 2000 04:00:00


Ok ok ok you want to play with Semantics.  Whatever.

Let's make it simple for you.  We turn the littly tiddly wheel on the left.
On some littly games, those cars will not have all those four wheels modeled
on the ground.  When you do this with your cutesy wheel, the car will not be
like the real car your daddy drives to go to work.  Instead, the front tyres
won't be the turning wheels but some invisible ball in the perfect center of
the car.  Some new games today like GPL actually model the same way your
daddy drives the car.  When you turn the tiddly wheel, the front tyres are
the thing that affects the turn.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

TToomm

F1 2000: It was now or never!

by TToomm » Tue, 13 Jun 2000 04:00:00

Er,  uh, hmmm....
Well, look at the bright side.   Nobody has posted any hotlaps for Spa.
The top talent seems to have completely ignored it.  Therefore,
the top rank for Spa is wide open!

Iain Mackenzi

F1 2000: It was now or never!

by Iain Mackenzi » Wed, 14 Jun 2000 04:00:00

For various reasons, CPR was ultimately unplayable. The same cannot be said
about F12K.

As I've said before Michael, you're going to be waiting a long time (if
ever) for the perfect simulation, so you might as well get some enjoyment
out of the best of what is out there - whatever you think that is - at the
moment.

Iain


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