Joe62
>>What driving view is it in GT4? Can not find screenshots from inside a
>>car..?
> No in-car (probably not practical with 700+ cars). The "bumper view"
> though is superbly done. You have a real feel for the motion of the
> car, and it seems very natural to feel where the sides of your car
> are. Plus as a bonus, because your own car doesn't have to render, you
> get a rear-view mirror in this mode.
> Joe62
Mitch
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SuSE 9.2 Pro KDE 3.3.2a
> >>What driving view is it in GT4? Can not find screenshots from inside a
> >>car..?
> > No in-car (probably not practical with 700+ cars). The "bumper view"
> > though is superbly done. You have a real feel for the motion of the
> > car, and it seems very natural to feel where the sides of your car
> > are. Plus as a bonus, because your own car doesn't have to render, you
> > get a rear-view mirror in this mode.
> > Joe62
> Not practical? If it doenst have a***pit it isnt a simulating anything
> except other console racing games. It sure isnt simulating reality.
> Mitch
> --
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> SuSE 9.2 Pro KDE 3.3.2a
As to whether this makes it a "toy" or "game" to you (not you
Joe62, just in general), well, an opinion. Suffice to say that
everyone doesn't share it. Including many sim enthusiasts. If
you do not buy the game because of that, well, that's your
decision and IMO, your loss.
I've always been taught to look up and out. One Evolution School
exercise is to actually tape off the lower part of the view to
force you to look further out. I doubt in real racing you spend
much time looking at the pretty gauges. And honestly, I find the
views in games with complex, big dashes to be too confining, and
in some ways less like what I see when I autoX than a no-dash
view.
Having said all that, I'll admit this was a touch of a
rationalization. Hell yes, I wish they did have a dash view :-)
-Dave
Joe62
> >Not practical? If it doenst have a***pit it isnt a simulating anything
> >except other console racing games. It sure isnt simulating reality.
> Oh please. This is such a useless tired old cliche of an argument.
> When driving a real car you don't even really see the***pit; your
> brain filters out all that extraneous info to focus on the important
> data coming through the windshield.
> Joe62
>>Not practical? If it doenst have a***pit it isnt a simulating anything
>>except other console racing games. It sure isnt simulating reality.
> Oh please. This is such a useless tired old cliche of an argument.
> When driving a real car you don't even really see the***pit; your
> brain filters out all that extraneous info to focus on the important
> data coming through the windshield.
l8er
ronny
>Joe62
Joe62
A highly cogent argument.
Joe62
Yes, obviously, I do not look at the dash parts in a sim other than to read
the instruments either, but the point, with reference to creating a "driving
a car" instead of a "remote controlling a car" experience, is that my
viewpoint is not moved away from the actual driving position, be it to in
front of the front axle or several feet behind and above the car as in GT4.
To reverse your argument, it's hard for me to grasp anyone "not seeing" this
after 16 years of racing simulation.
Jan.
=---
Agreed. Cockpit is the natural view. We are simulating DRIVING. We
drive from a seat INSIDE the car, not perched on the front bumper and
certainly not floating cosmicly above and behind like some quasi-god.
If I wanted a non***pit viewing angle, then Generally with it's top
down view is just as 'real' as any nose-picking view.
I'm not saying GT4 isn't a good piece of code, but it's lack of
several sim features really penalizes it when comparing products. Can
you race against cars that can take and cause damage? Does your
performance suffer if that happens? Does the AI speed up or slow down
depending upon your progress?
I noticed in one of the promo adds, they had A BMW LMR V12 Le Mans car
racing against a C60 Courage. Kudos for them, even tho I'm betting 98%
of GT4's target audience doesn't have the slightest clue about the kind
of racing those cars participated in.
As a simmer who races online, I want my competitors to face the same
restrictions of view that I do. Nobody can say a kite flyer on an oval
doesn't have an advantage, he can see the distance to the wall, he can
see how close the other cars are to his side, those are advantages that
are not possible in real racing and thus should dissuade a true 'Simmer.'
The fact that two generations have grown up thumb-driving behind cars
from console products will only add to this divergence.
Use GT4 all you want, enjoy it's diversity, marvel at it's near
lifelike graphics, "thrill" to competing against a half dozen other cars,
but don't even begin to think that it compares to titles with 40 or 50+
car fields with damage physics and AI that attempt to mimic racecraft and
and incar views.
As Jan stated, you can be an R/C operator, or you can be a simulated
pilot driving your car, not operating it from a distance.
So float behind your car all you want, I'm sure you'll be emminently
qualified when a true Hang Gliding sim finally is released. But don't
expect folks like me to ACCEPT your lame justification that*** your
***on the bumper is "JUST LIKE THE REAL THING!" Your brain may be able
to filter out this non-sequiter, mine can't.
dave henrie
<snip>
http://www.pcgameworld.com/review.php/id/142/Hang_Sim/
Enjoy :)
Andre