rec.autos.simulators

GT4 Driving view

Drive

GT4 Driving view

by Drive » Sun, 13 Mar 2005 23:25:28

What driving view is it in GT4? Can not find screenshots from inside a
car..?
Joe6

GT4 Driving view

by Joe6 » Mon, 14 Mar 2005 01:08:48


>What driving view is it in GT4? Can not find screenshots from inside a
>car..?

No in-car (probably not practical with 700+ cars). The "bumper view"
though is superbly done. You have a real feel for the motion of the
car, and it seems very natural to feel where the sides of your car
are. Plus as a bonus, because your own car doesn't have to render, you
get a rear-view mirror in this mode.

Joe62

Mitch_

GT4 Driving view

by Mitch_ » Mon, 14 Mar 2005 01:14:48



>>What driving view is it in GT4? Can not find screenshots from inside a
>>car..?

> No in-car (probably not practical with 700+ cars). The "bumper view"
> though is superbly done. You have a real feel for the motion of the
> car, and it seems very natural to feel where the sides of your car
> are. Plus as a bonus, because your own car doesn't have to render, you
> get a rear-view mirror in this mode.

> Joe62

Not practical?  If it doenst have a***pit it isnt a simulating anything
except other console racing games.  It sure isnt simulating reality.

Mitch
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Steve Smit

GT4 Driving view

by Steve Smit » Mon, 14 Mar 2005 02:17:09

I'd rather have 350 cars with***pits.  Being surrounded by a real dash,
instruments, switchgear, steering wheel & trim (not to mention sound) is a
great immersion factor.  I'm guessing that Polyphony figures the feckless
pre-***s that drool over this surfeit of ironmongery swoon over the
(exterior) styling and don't care a fig about the interiors.  Pity.  (I
remember the convincing***pit views that came with the early Need for
Speed series fondly.  But those were the days of co-op multiplay in FPS's
too.  Sic transit....)




> >>What driving view is it in GT4? Can not find screenshots from inside a
> >>car..?

> > No in-car (probably not practical with 700+ cars). The "bumper view"
> > though is superbly done. You have a real feel for the motion of the
> > car, and it seems very natural to feel where the sides of your car
> > are. Plus as a bonus, because your own car doesn't have to render, you
> > get a rear-view mirror in this mode.

> > Joe62

> Not practical?  If it doenst have a***pit it isnt a simulating anything
> except other console racing games.  It sure isnt simulating reality.

> Mitch
> --
> Remove "nospam." to reply.
> SuSE 9.2 Pro KDE 3.3.2a

Dav

GT4 Driving view

by Dav » Mon, 14 Mar 2005 02:36:56


>No in-car (probably not practical with 700+ cars). The "bumper view"
>though is superbly done.

I always thought "bumper view" (or "cam") is a bit unfair.  A
loaded term.  It is not the view from a bumper, but from the
***pit, ie higher up and further back.  It just doesn't have
dash bits, properly placed gauges etc.  Perhaps more importantly
(at least to me) it doesn't have fenders so you have to learn from
practice as to where the ends of the car are.  But you do adjust.

As to whether this makes it a "toy" or "game" to you (not you
Joe62, just in general), well, an opinion.  Suffice to say that
everyone doesn't share it.  Including many sim enthusiasts.  If
you do not buy the game because of that, well, that's your
decision and IMO, your loss.

I've always been taught to look up and out.  One Evolution School
exercise is to actually tape off the lower part of the view to
force you to look further out.  I doubt in real racing you spend
much time looking at the pretty gauges.  And honestly, I find the
views in games with complex, big dashes to be too confining, and
in some ways less like what I see when I autoX than a no-dash
view.

Having said all that, I'll admit this was a touch of a
rationalization.  Hell yes, I wish they did have a dash view :-)

-Dave

Daru

GT4 Driving view

by Daru » Mon, 14 Mar 2005 02:50:11

I don't have PS2 or GT4, but I agree with your "view" (sorry, bad joke)
about the perception of what one sees when you drive a car IRL. You
simply do not see the dash, aside from a periphal view, unless you
consciously look down for something. I realize that the dash/gauges are
there, but they don't dominate my vision as they do in sim games. There
was one view that someone made (NR2003) that was essentially a view
from the top of the dash just behind the wheel, that included a bit of
the window frame and the hood and fenders. I liked that as it "framed"
the view like a***pit, but didn't allow a complete view of the track
i.e. curbs, road edge etc. It was a good compromise, IMO.
Joe6

GT4 Driving view

by Joe6 » Tue, 15 Mar 2005 02:22:20


>Not practical?  If it doenst have a***pit it isnt a simulating anything
>except other console racing games.  It sure isnt simulating reality.

Oh please. This is such a useless tired old cliche of an argument.
When driving a real car you don't even really see the***pit; your
brain filters out all that extraneous info to focus on the important
data coming through the windshield.

Joe62

Tanstaaf

GT4 Driving view

by Tanstaaf » Tue, 15 Mar 2005 02:22:40



> >Not practical?  If it doenst have a***pit it isnt a simulating anything
> >except other console racing games.  It sure isnt simulating reality.

> Oh please. This is such a useless tired old cliche of an argument.
> When driving a real car you don't even really see the***pit; your
> brain filters out all that extraneous info to focus on the important
> data coming through the windshield.

> Joe62

Since I don't see a little smiley face in your  post I have to assume you
were serious.
OH MY GOD!
Ronald Stoeh

GT4 Driving view

by Ronald Stoeh » Tue, 15 Mar 2005 04:06:08



>>Not practical?  If it doenst have a***pit it isnt a simulating anything
>>except other console racing games.  It sure isnt simulating reality.

> Oh please. This is such a useless tired old cliche of an argument.
> When driving a real car you don't even really see the***pit; your
> brain filters out all that extraneous info to focus on the important
> data coming through the windshield.

So you get 5 speeding tickets a week, right?
"No, officer, the tacho is extraneous info to me, so how the hell..."

l8er
ronny

Connecte

GT4 Driving view

by Connecte » Tue, 15 Mar 2005 04:25:35


>Oh please. This is such a useless tired old cliche of an argument.
>When driving a real car you don't even really see the***pit; your
>brain filters out all that extraneous info to focus on the important
>data coming through the windshield.

>Joe62

When I drive my car I certainly don't see the road and nothing else.
The hood of my car sits out in front about five feet at least. No
***pit racers are for arcade weenies.
Joe6

GT4 Driving view

by Joe6 » Tue, 15 Mar 2005 09:15:45


>So you get 5 speeding tickets a week, right?

You're actually proving my point. Most unintentional speeding tickets
are caused by someone not consciously flicking their eyes down to the
speedometer often enough.

Joe62

Joe6

GT4 Driving view

by Joe6 » Tue, 15 Mar 2005 09:16:26


>When I drive my car I certainly don't see the road and nothing else.
>The hood of my car sits out in front about five feet at least.

You have a hood-view in GT4

A highly cogent argument.

Joe62

Jan Verschuere

GT4 Driving view

by Jan Verschuere » Tue, 15 Mar 2005 09:30:32

Yes, obviously, I do not look at the dash parts in a sim other than to read
the instruments either, but the point, with reference to creating a "driving
a car" instead of a "remote controlling a car" experience, is that my
viewpoint is not moved away from the actual driving position, be it to in
front of the front axle or several feet behind and above the car as in GT4.

To reverse your argument, it's hard for me to grasp anyone "not seeing" this
after 16 years of racing simulation.

Jan.
=---

Dave Henri

GT4 Driving view

by Dave Henri » Tue, 15 Mar 2005 10:32:15



   Agreed.  Cockpit is the natural view.  We are simulating DRIVING.  We
drive from a seat INSIDE the car, not perched on the front bumper and
certainly not floating cosmicly above and behind like some quasi-god.
If I wanted a non***pit viewing angle, then Generally with it's top
down view is just as 'real' as any nose-picking view.
   I'm not saying GT4 isn't a good piece of code, but it's lack of
several sim features really penalizes it when comparing products.  Can
you race against cars that can take and cause damage?   Does your
performance suffer if that happens?   Does the AI speed up or slow down
depending upon your progress?
  I noticed in one of the promo adds, they had A BMW LMR V12 Le Mans car
racing against a C60 Courage.  Kudos for them, even tho I'm betting 98%
of GT4's target audience doesn't have the slightest clue about the kind
of racing those cars participated in.  
  As a simmer who races online, I want my competitors to face the same
restrictions of view that I do.  Nobody can say a kite flyer on an oval
doesn't have an advantage, he can see the distance to the wall, he can
see how close the other cars are to his side, those are advantages that
are not possible in real racing and thus should dissuade a true 'Simmer.'
  The fact that two generations have grown up thumb-driving behind cars
from console products will only add to this divergence.

  Use GT4 all you want, enjoy it's diversity, marvel at it's near
lifelike graphics, "thrill" to competing against a half dozen other cars,  
but don't even begin to think that it compares to titles with 40 or 50+
car fields with damage physics and AI that attempt to mimic racecraft and
and incar views.

   As Jan stated, you can be an R/C operator, or you can be a simulated
pilot driving your car, not operating it from a distance.  
   So float behind your car all you want, I'm sure you'll be emminently
qualified when a true Hang Gliding sim finally is released.  But don't
expect folks like me to ACCEPT your lame justification that*** your
***on the bumper is "JUST LIKE THE REAL THING!"  Your brain may be able
to filter out this non-sequiter, mine can't.

dave henrie    

Andre Warring

GT4 Driving view

by Andre Warring » Tue, 15 Mar 2005 11:48:32

On Sun, 13 Mar 2005 19:32:15 -0600, Dave Henrie

<snip>

http://www.pcgameworld.com/review.php/id/142/Hang_Sim/
Enjoy :)

Andre


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