>How many parameters do you think these
>sims have for a single car physics model anyway? If you can model
>one car, you can model hundreds.
>>How many parameters do you think these
>>sims have for a single car physics model anyway? If you can model
>>one car, you can model hundreds.
>Disagree. Each car has its own nuance.
And maybe Polyphony's team & budget are so big that they can do
this in GT with the majority, if not all, of the vehicles too.
Yes, there are 700 cars, but about half of them are Skylines and
Evos :-)
> yup, In fact I almost got him to admit that Ton...I mean Satan's CHild
> really is a bad guy. lol!!!
-jde
> >How many parameters do you think these
> >sims have for a single car physics model anyway? If you can model
> >one car, you can model hundreds.
> Disagree. Each car has its own nuance.
>>So you get 5 speeding tickets a week, right?
> You're actually proving my point. Most unintentional speeding tickets
> are caused by someone not consciously flicking their eyes down to the
> speedometer often enough.
You were saying the***pit is not needed, ever, thus it's
useless to add it to a sim, eh, game. So what is it now?
l8er
ronny
I just don't agree with the "it's not a sim without a***pit" view.
Usual knocks against the GT series:
1) No dash
A: see above.
2) "Bumper view"
Again, I say it isn't a bumper height, nor bumper longitudinal
location. Yes, I very much wish they had some fenderwork so you
could get a better feel for where you are. Note that in many a
real car, you don't see much fender either. Not a real excuse. I
wish they had it.
3) Crappy AI.
Guilty as charged. This is the worst part, IMO. But I spend >50%
of my time as the *only* car on the track, ie hotlapping. As many
do with GPL.
4) Only 6 cars in a race.
A: Yes, I wished there were more. See above hotlapping comment.
5) No damage.
A: No big deal for me. Unless the AI is real good, I'd turn it
off. I turn it off in every PC sim I've ever played and that's
most all of the ones heralded here.
6) No online.
Guilty. Not an issue for me, but for many it is.
As to driving model, using gross comments about lots of cars
(or console game) means poor model, just isn't a very compelling
argument. To be fair, I've seen some good discourses on where it
*may* be lacking. And I've read as many, or more, from enthusiast
racers who say it handles very much like real cars on a track at
speed. So, who to believe? It passes my suspension of disbelief
test, for the most part.
Be honest, do you really, really know what their physics model
does and doesn't include? How about for your favorite sim?
Is it the highest fidelity sim out there? I doubt it. Is it a
sim? Absolutely. Is it the most fun sim out there? To me, yes.
> >Of course, to read the tacho you have to look at it. But it's always
> >there in a sim.
> And it is always there in GT4, too. Just not surrounded by a lot
> of pretty dashwork. Again, I wish they did include it. But to
> say it isn't a sim because they don't show a steering wheel
> (actually, you do have this option), or bits of a dash is well,
> it's your opinion. Can't you see why it isn't absolutely a
> criteria for Simdomhood for all?
> Usual knocks against the GT series:
> 1) No dash
> A: see above.
> 2) "Bumper view"
> Again, I say it isn't a bumper height, nor bumper longitudinal
> location. Yes, I very much wish they had some fenderwork so you
> could get a better feel for where you are. Note that in many a
/snip
Elrikk