>> <snip>
> <attempt at sarcasm snipped>
> People, it's called a S-I-M-U-L-A-T-I-O-N. Simply
> because something doesn't simulate every nuance of
> an activity doesn't mean it's not a simulation.
> GT4 is every bit a simulation as Grand Prix Legends,
> Nascar 2003, GTR, GTP, and any other product you
> want to throw out.
> <general definition snipped>
Yes, I'm aware the general definition of simulation covers a broad spectrum,
that's why the likes of Codemasters and Polyphony get away with using it as
an adjective with regard to their products.
In the context of this group and driving/racing simulations, however, I tend
to use a rather more strict definition of the term, as do most posters I
think.
As any further elaboration has been proven pointless in the past, I'd like
to leave it at that. We've strayed far enough from the original point(*) as
it is.
Jan.
=---
(*): which was that the omission of a***pit view in GT4 puts off a lot of
simmers who otherwise enjoy less elaborate sims, not "GT4 is ***because it
doesn't have a***pit view", BTW.