rec.autos.simulators

ICR2 Damage Level?

Nedo Radulov

ICR2 Damage Level?

by Nedo Radulov » Mon, 20 Nov 1995 04:00:00

i have a small question about the Car Damage in ICR2.
I see in the readme file, that in the Full Version of IRC2
it will be three Levels of Car Damage.
What Level is the Arcade mode ?
I would love a "more" harder Level, my opinion is that the Arcade
level is not hard enaugh. Sometimes when i crash into the
Wall nothing happend. Ok, if I'm on highspeed and crash into the
Wall something happend :)
But, will be in the Full Version a harder Level ?
And about the weather, will be rain sometimes ? if yes, how will
the graphics look ? I mean if you drive behind a Car in rain.

Questions about questions ;)
I can't wait for the Full Version...
Indy Car 2 is brilliant !

Nedo

*Senna forever*

## CrossPoint v3.02 ##

Neil Jedrzejews

ICR2 Damage Level?

by Neil Jedrzejews » Mon, 20 Nov 1995 04:00:00

As far as I can tell, Arcade mode is for those who want a bit of slack
if they can't keep it on the track.

The Realistic option is awesome!

I've managed to rip everything off my car so I'm just left sitting
in a tub.

You bet.

Hopefully I'll be posting a small EXE file here that will allow you to
alter the GAMEOPTS.CFG file to turn on the realistic level of damage.

Keep your eyes peeled.

Jed

Tim Wortm

ICR2 Damage Level?

by Tim Wortm » Mon, 20 Nov 1995 04:00:00


>i have a small question about the Car Damage in ICR2.
>I see in the readme file, that in the Full Version of IRC2
>it will be three Levels of Car Damage.
>What Level is the Arcade mode ?

The arcade level is a mild damage option. You can still damage a wheel
or knock a nose piece off. The other 2 levels are damage ON and damage
OFF.
 _______________________________________
             Tim Wortman              

     NASSCAR '95 Series Director      


   Visit the NASSCAR '95 home page    
 http://www.webcom.com/twortman/nasscar/
 _______________________________________

Stephen Ferguso

ICR2 Damage Level?

by Stephen Ferguso » Tue, 21 Nov 1995 04:00:00


>Hopefully I'll be posting a small EXE file here that will allow you to
>alter the GAMEOPTS.CFG file to turn on the realistic level of damage.

>Keep your eyes peeled.

>Jed

Or maybe you shouldn't.  The demo is not meant to be a full featured version
of the game.  It is supposed to whet your appetite for the real thing.  By
altering the demo, you bring it closer to the real thing and, quite possibly,
make it good enough that some people won't bother to buy.  I think Papyrus went
way overboard in producing a surprisingly full-deatured demo.  They deserve
every sale that they get

--
Stephen Ferguson

Neil Jedrzejews

ICR2 Damage Level?

by Neil Jedrzejews » Thu, 23 Nov 1995 04:00:00


>>Hopefully I'll be posting a small EXE file here that will allow you to
>>alter the GAMEOPTS.CFG file to turn on the realistic level of damage.
>Or maybe you shouldn't.  The demo is not meant to be a full featured version
>of the game.  It is supposed to whet your appetite for the real thing.  By
>altering the demo, you bring it closer to the real thing and, quite possibly,
>make it good enough that some people won't bother to buy.

Excuse me?!!?

Have you tried my editor yet?
If you'd look at it and bother to try it you'd see that is changes
nothing in the demo that brings it much closer to the full game.

In the message I posted about my editor, I stated that it only turned
on the realistic damage feature, the pace car, yellow flags,
breakdowns and the race distance.

I also stated that I didn't see the point in enabling anything else
because the game should be realeased very soon.

A lot of posts were made to this group asking whether ot not the
crashes had been made realistic, whether mechanical faliures would be
included, was their a pace car?, etc.

My reasons for writing the editor was to prove to people that all of
these features were available.

O.K, it says so on the menu, but how good are they?

The arcade damage mode only allows you break the front wing and dink
the front wheels.

With realistic you can wreck the car so badly that your left sitting
in the tub.

The pace car is in the demo but what good is it sitting there in the
pits?

People have commented on the flashing lights on the top and it's use
during yellow flags.

They wouldn't of seen it without my editor.

With all the changes that my editor makes, many people have sent
e-mail to me saying that after using my editor they WILL go and buy
the full game after seeing these features.

As for you argument that it will stop people buying it they must be
pretty stupid.

With only 12 gallons you'll be lucky if you can do more than five
laps, no ability to change set-ups, two tracks to get bored with
quickly, no championship and no multi player I don't somehow think
that what I've done is going to reduce sales.

Again, if anything what I've done has shown features to users that are
more likely to promote sales.

If people don't want to buy it they'll just do what we've all been
doing for years and thats copying software.

At no point did I say that I was going to turn everything on and I
have no desire.

They way you word your response you make it sound like you work for
Papyrus.

Jed

Keiron Ra

ICR2 Damage Level?

by Keiron Ra » Thu, 23 Nov 1995 04:00:00


>With all the changes that my editor makes, many people have sent
>e-mail to me saying that after using my editor they WILL go and buy
>the full game after seeing these features.

I agree Jed. Thanks for posting it. The 'arcade' mode demo didn't
inspire me to buy. Your demo editor only enhanced the Indycar 2 demo
in terms of buyer evaluation IMO.

Yep.

Regards,

                 ---Cogito Ergo Sum---               *

* Fidonet:       3:640/377                            *
    Keiron Rado, Brisbane, Queensland, Australia     *  

Stuart Boo

ICR2 Damage Level?

by Stuart Boo » Fri, 24 Nov 1995 04:00:00


>Or maybe you shouldn't.  The demo is not meant to be a full featured version
>of the game.  It is supposed to whet your appetite for the real thing.  By
>altering the demo, you bring it closer to the real thing and, quite possibly,
>make it good enough that some people won't bother to buy.  I think Papyrus went
>way overboard in producing a surprisingly full-deatured demo.  They deserve
>every sale that they get

There is that worry, but damage seems to turn itself OFF again
occasionally. Happens to me under different situations.

Also: FUEL. way, Way, WAY too little.

And no garage.

Nahhh, too many options missing.

And what about the other 13 tracks????? I'm getting a LOT out of the
'demo' at the moment, but I'll still be buying the full release when I

can get my mits on it.

Stuart.
--
From the bedroom of Stuart Booth,  
Somewhere in Guildford, England...  

Andrew R. Tef

ICR2 Damage Level?

by Andrew R. Tef » Tue, 28 Nov 1995 04:00:00




>>Or maybe you shouldn't.  The demo is not meant to be a full featured version
>>of the game.  It is supposed to whet your appetite for the real thing.  By
>>altering the demo, you bring it closer to the real thing and, quite possibly,
>>make it good enough that some people won't bother to buy.

>Have you tried my editor yet?
>If you'd look at it and bother to try it you'd see that is changes
>nothing in the demo that brings it much closer to the full game.

>In the message I posted about my editor, I stated that it only turned
>on the realistic damage feature, the pace car, yellow flags,
>breakdowns and the race distance.

I agree. The different damage levels are one of the major changes
since ICR and I definitely wanted to see them in the demo. Same with
the pace car.

Since you still can't pit you're not going to get much racing out of the
demo. And any "real" ICR players want to be able to tweak their setups,
not use someone's samples, and race more than the two included tracks.

--



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