> "And while there are near-perfect setups for the ovals (all the
> theories tend to converge on a single point), road racing setups are
> far more nebulous."
Add to this the fact that each of us has his own ideas and expectations
how the car class he's simulating should feel to feel credible to him,
and the variance in what the drivers want increases even further.
It's not that I am thrilled by the huge body roll and pitch. I'm only
accepting it as a compromise between what I want, and what's possible
in N2k3.
Of course I'd like to have a stiffer and less roll/pitch-happy chassis
when I'm trying to simulate GT cars, TransAms or even Prototypes, more
like what Simbin's GTR2002 mod looked and felt like, there's no question
about it.
But, in N2k3, just stiffening the suspension for me personally doesn't
make the car feel (and look, from the driver seat) any more convincing
as a GT, TA or Prototype simulation than it is with my soft suspension
settings, as while things get stiffer, that specific type of visual
jitter the N2k3 cars produce in these circumstances to me doesn't look
anywhere nearer to what I think the simulated racecars should look like
from the inside than my soft setups. It spoils my suspense of disbelief,
as to me, this type of visual jitter indicates long springs with many
coils which haven't been properly dampened, and that's not what these
cars in my subconcious expectation should look like (I'd expect some
jitter, but it should look different <g>).
Since I find this visually annoying, I've decided for myself that since
in addition this is how N2k3's physics, which were originally made for
Nascars, work, I'll just accept this as something I can't change and go
with it.
And since when setting up a real car, you'll also try to make it as soft
as possible, and as hard as necessary, to get a good compromise between
grip, wear and driveability, that's what I'm trying to do. I try to use
N2k3's physics in the way they were meant to be used as that's how the
sim works, and accept the drawbacks as doing otherwise for me personally
doesn't have any advantages.
I can handle the softness well, and over the race distance it does have
advantages as it preserves the tires well, so I just accept it as part
of how N2k3 works and was meant to be used.
I'll of course gladly accept anyone's opinion who feels that to him
those stiffer suspensions make the car look or feel more real - I just
don't share these feelings.
But this notwithstanding, I'd like the roll and pitch to look more like
what Simbins GTR mod looked and felt like, there's no doubt about it.
AAMOF, I drove Jan's Norisring setup he posted in the RASCAR forum, and
felt comfortable with it right way. I didn't like that aforementioned
jitter, but that's merely a visual thing, not something that would
affect the driving.
I do think that Jan's setup will be harder on the tires over a race
distance, but that's a purely strategical consideration. It may also be
less controllable when you go over the curbs, but that shouldn't happen
too often at the Norisring anyway, so if I had to drive his setup, I
wouldn't mind.
Anyway, it's not that I _want_ to have the setups as soft as I use them.
I just try to accept the characteristics of N2k3's Cup car style physics
as doing otherwise doesn't get me nearer to what I'm trying to simulate
either, and does go a bit against how the sim was meant to be used -
only IMHO of course.
Achim