rec.autos.simulators

N2003 Buggy POS Arcade Game

David G Fishe

N2003 Buggy POS Arcade Game

by David G Fishe » Mon, 26 Jan 2004 08:43:36

@*$#% **#$%%  #**&# game.

David G Fisher

Charlie

N2003 Buggy POS Arcade Game

by Charlie » Mon, 26 Jan 2004 09:01:04

Now tell us how you really feel.. <g>




> David G Fisher

Joachim Trens

N2003 Buggy POS Arcade Game

by Joachim Trens » Mon, 26 Jan 2004 20:51:51



> David G Fisher

What happened? :)

Achim

Steve Whitt

N2003 Buggy POS Arcade Game

by Steve Whitt » Mon, 26 Jan 2004 21:43:28



> > David G Fisher

> What happened? :)

> Achim

Do you thinks he's a slightly upset?  :)

Steve

ZZ

N2003 Buggy POS Arcade Game

by ZZ » Mon, 26 Jan 2004 22:24:58



> David G Fisher

What happened? :)

Achim

-----------------------------
He had a few screen lock ups while leading our Sebring race. I think he was
quite far in the lead too.
Dave being the only one that could drive that setup. I never hit 6th gear
during the whole practice and race.
No offense Joachim, but that was bad.

ZZ

--
Richard "ZZ" Busch

Member:
Screamers Racing League
OAO
CORS
MARA TransAm
RASCAR
GPL Rank + 17.415
MoGPL Rank + 318.586
N2002 Rank + 7.695
TransAm Rank  ??

Joachim Trens

N2003 Buggy POS Arcade Game

by Joachim Trens » Tue, 27 Jan 2004 00:32:23


> No offense Joachim, but that was bad.

None taken, but I didn't see any complaints from those who tested it
before the race, so what makes you say Dave was the _only_ one who could
drive it? What was your prob with it?

Regarding the gears, I'd noticed in my tests before uploading the setup
that I was faster with these longer gear ratios than with shorter ones.
That, plus the goal to have some margin for drafting, made me chose
these ratios.

That 1:55.901 I uploaded today was done with that setup btw, the only
difference being tape = 70, and I started with only 10 laps worth of fuel.

Achim

jason moy

N2003 Buggy POS Arcade Game

by jason moy » Tue, 27 Jan 2004 00:58:18


>He had a few screen lock ups while leading our Sebring race. I think he was
>quite far in the lead too.
>Dave being the only one that could drive that setup. I never hit 6th gear
>during the whole practice and race.
>No offense Joachim, but that was bad.

Fixed-setups on road courses is a stupid idea.  On ovals it makes
sense, on road courses it is utterly ridiculous.

Jason

Haqsa

N2003 Buggy POS Arcade Game

by Haqsa » Tue, 27 Jan 2004 01:19:00

That is undoubtedly a very fast setup in the right hands, but a lot of us
didn't have the right hands.  ;o)

Seriously, if you don't mind a little constructive criticism, it was well
suited to aliens but not well suited to less experienced drivers.  Speaking
as a less experienced driver I had a great deal of difficulty with
directional control, and with sudden changes from understeer to oversteer.
It appears like what you did was take a typical GPL style alien setup and
make it somewhat more controllable by increasing the front damping.  The
problem is that this only makes the car stable by causing understeer during
pitch and roll events, under any other conditions it is still a bit loose.
Also the setup allowed way too much roll, making directional changes very
difficult.

For a while I was practicing with my own variant of your setup, where among
other things I put on a much bigger front bar and adjusted the damping to
5/4 front and 4/3 rear (rebound/bump).  Very similar to setups I have used
in F1C and GTR.  This was much easier to drive, but was hell on the right
front tire.

Honestly I think there is a serious flaw in the TA physics.  It seems that
anything you do to give the car adequate roll control (bigger springs,
bigger bars) will eat the right front tire.  The only way to control tire
wear is to use wimpy springs and bars.  This allows huge suspension
deflections which are totally unrealistic for these types of cars.  So I can
see how you ended up with that setup and it makes sense from a performance
and tire wear standpoint, but it gives a huge advantage to the aliens who
are used to driving that type of setup.

I still find the PWF expert setups for TA to be the easiest to drive.  They
usually have a much bigger front bar than rear and more balanced damping.
The bigger front bar makes the car inherently stable, and the more balanced
damping allows you to lean on the car pretty heavily without pushing.
Usually they are not so bad for tire wear.  Unfortunately the LeBlanc setup
for this track really felt a lot different than the typical PWF setup and
most people found it undrivable also.

Not sure what the magic setup is for this track.  I really like the track
but I would like to think there is some way of setting up a drivable car
that is not hell on the tires.  Tire wear is bad at the real life track from
what I have heard, but I don't think it is as bad as we experienced in the
race.

Again I question the TA physics.  I still think the Papy tire model is
really not right for these cars, and the high CG complicates things even
further by making the car pitch and roll excessively.  I wonder if they plan
on addressing this at all or if we are just going to have to live with it.
Granted it's a fantasy series, but one would hope it would at least be
similar to real life series like SCCA Trans-Am, V8 Supercars, or DTM, and I
honestly think it is not even remotely like any of them.



> > No offense Joachim, but that was bad.

> None taken, but I didn't see any complaints from those who tested it
> before the race, so what makes you say Dave was the _only_ one who could
> drive it? What was your prob with it?

> Regarding the gears, I'd noticed in my tests before uploading the setup
> that I was faster with these longer gear ratios than with shorter ones.
> That, plus the goal to have some margin for drafting, made me chose
> these ratios.

> That 1:55.901 I uploaded today was done with that setup btw, the only
> difference being tape = 70, and I started with only 10 laps worth of fuel.

> Achim

Steve Blankenshi

N2003 Buggy POS Arcade Game

by Steve Blankenshi » Tue, 27 Jan 2004 01:21:50



> > No offense Joachim, but that was bad.

> None taken, but I didn't see any complaints from those who tested it
> before the race, so what makes you say Dave was the _only_ one who could
> drive it? What was your prob with it?

> Regarding the gears, I'd noticed in my tests before uploading the setup
> that I was faster with these longer gear ratios than with shorter ones.
> That, plus the goal to have some margin for drafting, made me chose
> these ratios.

> That 1:55.901 I uploaded today was done with that setup btw, the only
> difference being tape = 70, and I started with only 10 laps worth of fuel.

> Achim

FWIW; a view from someone not in the series (would like to do some but am
seldom home when they're run).  I tried the setup when it was first
mentioned here the other day.  With a look at the telemetry from Achim's
1:56 and few more laps of my own to learn Sebring could run consistent 59's
with it.  Nothing wrong with that setup imho.  Plus, I've grown to really
like Sebring.  I think the high frequency bumps combine nicely with the high
PTA grip levels to make for an interesting drive.  Heck, I'd like to see
even more pronounced ripples on corner entrys and exits.  That's where you
see them in real life.

But something perhaps worth considering: quick setups like that might best
be tweaked a touch more for forgiveness, considering the range of drivers in
the series.  A click more front brake bias, a click off the rear ARB maybe;
that sort of thing.  Minimal changes at most.  While it would indeed take
the edge off for the quicker guys, the rest would find it more manageable,
and it might make for less incidents, a tighter grid and ultimately closer
competition over race distance.

SB

JP

N2003 Buggy POS Arcade Game

by JP » Tue, 27 Jan 2004 02:05:47


  You are correct; it doesn't remotely resemble TA racing.  Like 03
pre-patch, completely unrealistic setup settings produce the results needed,
as you've found, among other things, i.e., lowest ride height possible is
way off, etc.

  Just the way it is.  Surprised this hasn't been mentioned before.

Jan Verschuere

N2003 Buggy POS Arcade Game

by Jan Verschuere » Tue, 27 Jan 2004 02:01:51

"Joachim Trensz" wrote...

> > No offense Joachim, but that was bad.

> None taken, but I didn't see any complaints from those
> who tested it before the race,

I said it was better than the Leblanc one, I didn't say it was good. <g>

Big cop-out, I know, but there just wasn't time for me to come up with of
look for anything I would consider better.

Most of the fast guys got along with it, it would appear. Even in my hands
and alone on the track, it wasn't an insurmountable problem. It just didn't
provide the kind of handling I'd expect from a car like that and thus I
wasn't able to use the road the way I wanted to (which showed up on the
clock, obviously), but the biggest problem was it's a pig in traffic.

It's bad enough to have to have the back end jack down and jump out from
under you while accellerating along the two curved "straights", it's another
proposition altogether if you have to arrange a let bye *AND* drive with one
hand to signal the following driver to pass as well. Also, following a
little incident I had more wear on the left front than on the other tyres
and that really unbalanced it. Gave me all kinds of grief after that (had to
nurse it for 10 laps like that >:-( ).

All of the above made for a foul mood at the end of the race and following
(corrected) quote: "He may be the setup wizard to Neil, but IMO Joachim's
setups are of the Nilfisk variety."(*)

It doesn't matter if it's faster or not in fixed setup racing. Also, I want
throttle controllable wheelspin in *BOTH* 1st and 2nd.

Again: what the setup is capable of in "hotlapping mode" is of no
importance. Especially if this sort of performance is only acchievable by
those who can adapt to this particular style of driving.

Jan.
=---
(*) Rem., for the non-Europeans on RAS: Nilfisk is a brand of vacuum
cleaners, work it out for yourselves...

Mitch_

N2003 Buggy POS Arcade Game

by Mitch_ » Tue, 27 Jan 2004 02:04:42

Funny part was after I lost my gears I went offline and ran some laps with
Leblanc70 setup and it didnt feel all that diff from Achims.  Go figure.

Mitch


> That is undoubtedly a very fast setup in the right hands, but a lot of us
> didn't have the right hands.  ;o)

> Seriously, if you don't mind a little constructive criticism, it was well
> suited to aliens but not well suited to less experienced drivers.
Speaking
> as a less experienced driver I had a great deal of difficulty with
> directional control, and with sudden changes from understeer to oversteer.
> It appears like what you did was take a typical GPL style alien setup and
> make it somewhat more controllable by increasing the front damping.  The
> problem is that this only makes the car stable by causing understeer
during
> pitch and roll events, under any other conditions it is still a bit loose.
> Also the setup allowed way too much roll, making directional changes very
> difficult.

> For a while I was practicing with my own variant of your setup, where
among
> other things I put on a much bigger front bar and adjusted the damping to
> 5/4 front and 4/3 rear (rebound/bump).  Very similar to setups I have used
> in F1C and GTR.  This was much easier to drive, but was hell on the right
> front tire.

> Honestly I think there is a serious flaw in the TA physics.  It seems that
> anything you do to give the car adequate roll control (bigger springs,
> bigger bars) will eat the right front tire.  The only way to control tire
> wear is to use wimpy springs and bars.  This allows huge suspension
> deflections which are totally unrealistic for these types of cars.  So I
can
> see how you ended up with that setup and it makes sense from a performance
> and tire wear standpoint, but it gives a huge advantage to the aliens who
> are used to driving that type of setup.

> I still find the PWF expert setups for TA to be the easiest to drive.
They
> usually have a much bigger front bar than rear and more balanced damping.
> The bigger front bar makes the car inherently stable, and the more
balanced
> damping allows you to lean on the car pretty heavily without pushing.
> Usually they are not so bad for tire wear.  Unfortunately the LeBlanc
setup
> for this track really felt a lot different than the typical PWF setup and
> most people found it undrivable also.

> Not sure what the magic setup is for this track.  I really like the track
> but I would like to think there is some way of setting up a drivable car
> that is not hell on the tires.  Tire wear is bad at the real life track
from
> what I have heard, but I don't think it is as bad as we experienced in the
> race.

> Again I question the TA physics.  I still think the Papy tire model is
> really not right for these cars, and the high CG complicates things even
> further by making the car pitch and roll excessively.  I wonder if they
plan
> on addressing this at all or if we are just going to have to live with it.
> Granted it's a fantasy series, but one would hope it would at least be
> similar to real life series like SCCA Trans-Am, V8 Supercars, or DTM, and
I
> honestly think it is not even remotely like any of them.




> > > No offense Joachim, but that was bad.

> > None taken, but I didn't see any complaints from those who tested it
> > before the race, so what makes you say Dave was the _only_ one who could
> > drive it? What was your prob with it?

> > Regarding the gears, I'd noticed in my tests before uploading the setup
> > that I was faster with these longer gear ratios than with shorter ones.
> > That, plus the goal to have some margin for drafting, made me chose
> > these ratios.

> > That 1:55.901 I uploaded today was done with that setup btw, the only
> > difference being tape = 70, and I started with only 10 laps worth of
fuel.

> > Achim

Mitch_

N2003 Buggy POS Arcade Game

by Mitch_ » Tue, 27 Jan 2004 02:07:12

I like the "idea" of high freq bumps but this implementation sucks :)  When
we can "SEE" the bumps then it'll be ok.  This version of magic bumps just
dont cut it IMO.

Mitch





> > > No offense Joachim, but that was bad.

> > None taken, but I didn't see any complaints from those who tested it
> > before the race, so what makes you say Dave was the _only_ one who could
> > drive it? What was your prob with it?

> > Regarding the gears, I'd noticed in my tests before uploading the setup
> > that I was faster with these longer gear ratios than with shorter ones.
> > That, plus the goal to have some margin for drafting, made me chose
> > these ratios.

> > That 1:55.901 I uploaded today was done with that setup btw, the only
> > difference being tape = 70, and I started with only 10 laps worth of
fuel.

> > Achim

> FWIW; a view from someone not in the series (would like to do some but am
> seldom home when they're run).  I tried the setup when it was first
> mentioned here the other day.  With a look at the telemetry from Achim's
> 1:56 and few more laps of my own to learn Sebring could run consistent
59's
> with it.  Nothing wrong with that setup imho.  Plus, I've grown to really
> like Sebring.  I think the high frequency bumps combine nicely with the
high
> PTA grip levels to make for an interesting drive.  Heck, I'd like to see
> even more pronounced ripples on corner entrys and exits.  That's where you
> see them in real life.

> But something perhaps worth considering: quick setups like that might best
> be tweaked a touch more for forgiveness, considering the range of drivers
in
> the series.  A click more front brake bias, a click off the rear ARB
maybe;
> that sort of thing.  Minimal changes at most.  While it would indeed take
> the edge off for the quicker guys, the rest would find it more manageable,
> and it might make for less incidents, a tighter grid and ultimately closer
> competition over race distance.

> SB

Joachim Trens

N2003 Buggy POS Arcade Game

by Joachim Trens » Tue, 27 Jan 2004 03:09:51


> That is undoubtedly a very fast setup in the right hands,
> but a lot of us didn't have the right hands.  ;o)

<g> I'm not sure it's an alien vs. average driver thing. I think it's
simply a matter of personal preference, or of the ability to adapt one's
driving to a setup.

However, I can't deny that although I've tried to make it more
driveable, I've still tried to make it fast for me and my driving style.

Most of the issues you described certainly came from this.

 > It appears like what you did was take a typical GPL style alien setup
 > make it somewhat more controllable by increasing the front damping.

I have AAMOF modified my original setup quite substantially to make it
more driveable and still fast. I've increased the front springs, and
stiffened the front rebound accordingly. I've increased the caster,
stiffened both a-r bars, and moved both the weight and brake balance to
the front.

And when making these changes, I've tried to make sure the roll couple
doesn't change much because I wanted to avoid that the setup becomes too
understeering.

I didn't set the rear rebound to 3 because I felt that reduced the grip
too much (it might feel easier to drive, but it will AAMOF make the rear
end less stable).

This was not a 'quick'n dirty mod'. I've worked on this, and tested it,
quite diligently before mentioning it here.

 > other things I put on a much bigger front bar and adjusted the damping
 > to 5/4 front and 4/3 rear (rebound/bump).

I disagree on the rear end. Depending on your rear springs, for my
liking, with these settings the wheels will not have enough contact,
especially considering the soft bump side.

Too stiff settings at either end of the car will cause excessive tire
wear, on both sides of the car. I agree that N2k3's physics are not
perfect, but they're sufficiently credible for me to be fun.

And you're right, the main reason for my soft setups is wear. I'm trying
to keep wear low. With my own setups, I relinquish almost everything for
that, and for keeping the wheels in contact with the asphalt.

Maybe there is none. I've been offering setups for several sims for many
years, and if there's one thing I have learnt, it is the fact that the
same setup can be perceived as anything from perfect to completely
unusable, it all depends on who you ask (excluding the creator <g>)

Achim

Neil Charlto

N2003 Buggy POS Arcade Game

by Neil Charlto » Tue, 27 Jan 2004 03:17:03


[snip]
[snip]

I am most definitely no setup expert but, like fine art, I know what I like
;) I think it's important not to judge a setup simply on your own
experience. For example, I didn't like the RA setup at first and had to
'learn' how to drive it. After that, we could knock out qual pace laps lap
after lap, all race long.

At Sebring, the setup fitted much better. I stuffed up qualifying (as usual)
and by the time I emerged from the pack I was over 20s behind the flying
Dave and Ginger. By halfway, I had whittled 5 or 6 seconds off that and
checked my tyres. They were hardly quarter used and I decided to pit early
coming up to traffic and go like hell for the second half. Things didn't
work out quite like that and instead Ginger was the one that turned an
amazing series of laps after his bf.

My point is, both at RA and Sebring, several of us were able to run very
fast, consistent laps with low tyre wear. I'm not claiming the setups are
realistic or otherwise - I wouldn't know. What I am saying is that you can
adapt your style to make them into effective race setups. Equally, I would
be very happy to run one of your setups - it would be fun if you made one
for Norisring :)

As Mitch said in another post, this winter experience has taught us a lot of
things and I hope provided a lot of fun. I'm loving it ;)

Regards


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