>I agree some older games are worth playing. However:
>Like most people, I get bored playing games that were not written to be
replayable.
>After a while, you can play with your eyes shut. As newer games come out,
they are
>written with sloppier and sloppier code, balooning from a game that fit on
half a CD,
>to multiple CDs with relatively no increase in gameplay. To get the consumer
to buy the
>thing, they emphasize dazzling graphics which look great on an Athlon or
such, but we have to
Pentium 200 with 64Mb and
playing older games.
Your post is a much more constructive way at discussing older games rather
than saying that the newest games are the only ones worth playing, although I
am hoping Joe will discuss his position on the issue...
You are right that many games are solvable and that you can eventually play
them with your eyes shut (as the saying goes). However, a lot of the older
games that I still play involve variables, mostly notably, pinball games. No
two games are alike and I can still have "good games" and "bad games".
You make other good points that games which should run on a 486 now require a
much better system than that, and it's hard to explain why. Although I'm not
into the game myself, Command and Conquer was a game that ran great on a
486/66 and now a new release of the game requires a Pentium 166 but recommends
a P2-233. I agree with you...WTF?
I thought when they came out with CD-ROM games that you wouldn't have install
much data on your hard drive if you didn't want to. At first, it was true. I
was led to believe that it would be a hard drive space-saving device, yet the
installs get bigger and bigger all the time. And I really don't know why when
most gamers have CD-ROM drives of at least 16X and going as high as 52X and
beyond. With those kinds of speeds, there's no need for the manufacturers to
demand so much hard drive for a game install. I guess it's a ploy to force us
to buy bigger and bigger hard drives every couple of years.
Joe does make some good points in his article. The fact that you have to
upgrade on a annual basis if you want to play the newest games (decently) is
very close to the truth. I'd say a more realistic number is 18 months unless
you're just buying the cheapest new processor and video card available. There
was a time when you could buy a new mid-level processor (and board) and you
would not have to upgrade for three years. However, I noticed that all
started to change around the time the Pentium 60 came out. The only good news
about upgrades is that although they must occur more often if you want to play
the newest stuff decently, the cost is a lot less. It cost me over $800 (I'm
in Canada) in late 1993 to upgrade to a Intel 486SX/33, motherboard and four
megabytes of RAM, all installed. Within 18 months of doing that upgrade, it
became apparent because of games like Nascar and NHL 96 that I had to upgrade
again. But by this point, the Pentium was out and somewhat in vogue.
One thing I noticed is that if you have a slower machine, fewer people will
come (and less frequently) to visit you to see the computer.
1000MHz processors are said to be out by next summer (quite believable), and
there's noise being made about 64-bit processors hitting the market too.
Thankfully, these sorts of things won't be necessities when they first come
out. :-)
~NightSky 421~