Hi Gerry,
I'll send you a replay of spinning wheels later today. You're right of
course in that stalling the engine doesn't seem possible. However, there's
quite a penalty for not shifting into neutral or opening the clutch, as at
least for me, accelerating from idle revvs takes forever, at least that's
what it seems like to me. Considering that we're mostly using first gears
which are much longer than those in our street cars, I'd say this is even
realistic.
I can get the same effect you describe, though, when I use a very long first
gear. I have no idea with how long a first gear a Nascar clutch would still
be able to survive a few starts from standstill, but are you perhaps using a
fairly long first gear in general, and this in turn causes the no-wheel-spin
effect you're seeing? In which case this would be realistic, except that in
a real Nascar, dropping the clutch like this would stall the engine?
You should btw indeed get Dave Noonans converter. Without Dave's RCs I
wouldn't be driving N2k3 either. Not making this very clear when I'm talking
about N2k3 being so much better than GPL is probably a major inaccuracy on
my part.
But together with those RCs, N2k3 is such a blast, it beats every other sim
hands down, especially for online racing, as it offers more track feeling
than any other sim, more realistic car behaviour (you should see the Nascars
blast around the Ring, the way they drive looks so real you could think it's
a TV broadcast you're watching), and combines this with excellent online
racing, better even than GPL as some aspects of GPL's online behaviour have
even improved.
N2k3 + converted road circuits = wow! <g>
Achim
> > Gerry, old mate!! :)
> Ello mate :)
> >>you cannot spin the wheels from a standing start like you should
> >>be able to. That says to me that something is wrong in the
> >>physics department.
> > That statement surprises me, as I certainly can spin the wheels from a
> > standing start most easily - and once a certain minimum revv has been
> > reached, I can even make them spin anywhere throughout the entire revv
range
> > of first gear, sometimes even in second if it's set to a short ratio.
AAMOF
> > at least in first gear it's really difficult to _avoid_ spinning the
rear
> > wheels for me.
> This is what happens when I try:
> I give it some beans and drop the clutch, there's a little screech from
> the rears, a buff of smoke, then the revs die but the engine doesn't
> stall like I would in real life, and it chugs back into life. I've timed
> it 0 to 60 MPH with the default setup at watkins and can only do it in
7.4!
> > Maybe N2k3's analog clutch doesn't work properly? I've never had a
chance to
> > try that, but I think I remember you're using a real clutch. About the
only
> > diff between your system and mine that could cause this strange
difference.
> Yep, still using a pedal for the clutch and a stick to shift.
> But...
> No matter how many revs I feed in the result is the some. I also defined
> the clutch as a button and the result was the same. It just seems canned
> to me.
> Could you send me a reply of you spinning the rears please? I really
> don't understand what I'm doing wrong.
> > As for the sound, you indeed need to get used to N2k3's sound. At least
it's
> > a lot better than in all the older Nx sims. But, you can replace it, if
you
> > like. There are Cosworth-like engine sounds available. A guy in my
league
> > uses it (I think he created it himself).
> Ok I'll check out some of the sound add-ons.
> N2k3 is indeed more advanced than GPL in many areas, it's just that it
> doesn't light my fire as much as gpl. Maybe I need to get Noonans
> converter and beat Spa up with it?
> Gerry