No please, no more patches :o). I dont think Ubisoft will be patching their
F1RS2, cause how "well" it worked with F1RS. I did some online racing with F1RS
and the confussion on which of the patches the online racing worked best was
total. The standing question was always - Which patch are you using?
IMO it's okay to patch if there is a serious bug, or if the game doesn't work on
a certain system (which is a serious bug), or there is a new 3D standard after
the release, etc, but when the patches start to add features that should of been
in the release then the line is crossed :o). If we accept this then we take the
risk of never getting finished products in the future. Another thing with
patches is that far from everybody who buy games are connected to the internet,
thus having real problems getting the patches. Yet another thing is that writing
patches is very, very time consuming, time much better spent on starting to work
on the next version of the game.
If I were producer of a racing sim I would get a lot of beta testers to drive it
before it gets released, wait with the release until all planned features were
working for hours without crashes on any of the most common systems, choose the
beta testers so most of the systems get covered, AMD, Intel and Cyrix
processorer, 3Dfx, rendition cards, etc. If there still were a serious bug after
we released it, then I would turn the company upside down for the reason why we
didn't find that bug before the release. A patch would be available both on the
net and on every CD that comes along with a magazine. It seems as if this is the
way Papyrus works :o). Their products has always worked perfectly out of the
box.
I bought GP2 for around 50 USD and drove it for 800 hours, I say Geoff has
earned his fortune if he made one :o).
/Christer, never believed that GP2 needed patching, we need a GP3, though, Geoff
:o)
> Well up to this point, at least for GP2 we haven't had any support from the
> manufacture. I would have like to have seen a patch for GP2. Since the only
> sort of patches have come from the people out here, I'll support them and not
> Microprose. If there is to be a GP3 I hope things change. Up to this point
> Microprose, or it's author ( shame on you Geoff ), has done little, I'm being
> generious, nothing to support this game. Someone got rich from the 2 million
> or so copies sold. How about putting a little bit back to the people who gave
> them their BMW's?
> --
> Jim Dunphy
> The Pits- http://www.racesimcentral.net/
> > We are having a talk concerning the companies involvement in the group in
> > the thread named:
> > Programmer/Publisher group posts
> > Perhaps we can get them involved more and in a better way.
> > Harald.
> > Jim Dunphy heeft geschreven in bericht
> > My final words on the topic are these:
> > If it wasn't for all the people out there doing these "hacks" and
> > editors I doubt that GP2 (or any other sim) would have lasted as long as it
> > has. It isn't perfect, far from it. These people, like Steve Young, if
> > nothing else have probably put money in Microprose pocket! Look at some of
> > the pieces of ***software that are out there. Do they have the support out
> > there like N2 or GP2 has? NO! We the people give new life and extend the
> > play of what are other wise "unfinished" games.
> > --
> > Jim Dunphy
> > The Pits- http://www.racesimcentral.net/