rec.autos.simulators

GP2 tracks on GPL

LL

GP2 tracks on GPL

by LL » Tue, 25 Jan 2000 04:00:00

Hello,

Does anybody know about anything that might enable the tracks for GP2 to be used in GPL ?

Because with the original tracks in GP2 it would be good, aNd there are HUNDREDS of extra tracks for GP2 which we could use in GPL....

Maybe some code genius could use the track editor available for GP2 (it works fine, even I could make a tracks) and "patch" it to make the GP2 tracks GPL-compatible...

I would BUY this util if it existed....

ymenar

GP2 tracks on GPL

by ymenar » Tue, 25 Jan 2000 04:00:00


>Does anybody know about anything that might enable the tracks for GP2 to be

used in GPL ?

Not possible, sorry.  It's two games developped by two different companies.
Apples and Oranges.  A track is not a track is not a track because there is
two racing games on the market, unfortunately.

100% impossible.  The only thing (but that won't happen as it takes months
for a -team- of people to create 1 tracK) is to replicate the tracks.  Won't
ever happen, be sure of that.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Elizabet

GP2 tracks on GPL

by Elizabet » Thu, 27 Jan 2000 04:00:00

I disagree. It must be easier to copy a track from one sim to another than
to create it from scratch.
The coordinates can be extracted, and converted to the correct format for
GPL.
I would not say it is easy, and the result might not be worth the effort ,
but it can definately be done.
It would be worth writing a C program to carry out the conversion just to
see how good or bad the results were.
Martin Portma

GP2 tracks on GPL

by Martin Portma » Thu, 27 Jan 2000 04:00:00


> I disagree. It must be easier to copy a track from one sim to another than
> to create it from scratch.
> The coordinates can be extracted, and converted to the correct format for
> GPL.
> I would not say it is easy, and the result might not be worth the effort ,
> but it can definately be done.
> It would be worth writing a C program to carry out the conversion just to
> see how good or bad the results were.

about a year ago i had a look at the way gp2 and gpl define their
track data, with the idea of coming up with a 'track data interchange
format'[tm].  ie. a highlevel but complete description of the track
(just tarmac/kerbs/walls, maybe buildings).

the formats were different enough that it'd be quite a job, but they were
both 'a series of sections' kind of definitions. (is there any other type?)

i thought you'd be able to write a GP2->TDIF convertor, and a
TDIF->GP2 convertor, and do the same for all sims.

the result of the up-conversion would loose a fair bit of information,
and the down-conversions would be a bit rough, but it'd surely be
enough to give the track editor artists something to start from.  and
over the years the format would evolve and the convertors would get
better.

but when i realised it'd take more that a day or two i gave up, and went
back to practicing the 'ring.  sorry!

martin.

Jo Helsen (EDP

GP2 tracks on GPL

by Jo Helsen (EDP » Fri, 28 Jan 2000 04:00:00

Well,

I didn't follow up how GPL track editing is doing, but one thing is
for sure: Paul Hoad, the man coding the GP2 track editor (with the
help of many trackformat-researchers) has also worked on a GPL editor.

The fact that there is no converter yet, means that it is NOT trivial
at all IMHO.

JoH

========================================
Jo Helsen    EDP Operations BF Belgium

========================================


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