There is wheel to wheel collisions now, that launches your car up in the air
yes.
Locking brakes??? erhm.. you have always been able to lock the brakes even
in
F1 2001.
They have redone the suspension-geometry. They have fixed something that
made the grip at lowspeed be too low, which probablty had todo with the
suspension i guess.
They have lots of mechanical failurs, like engine, brakes etc.. aswell as
wear on them.
They have changed the inertia, it was wrong in 2001.
The objects on the track reacts to the laws of physics too.. if you hit one
of those brakemarkers, they will launch into the air.. rotate.. etc..
the wheels of the car bounce around, they can roll around on the track and
it looks real!.
> That's great to hear Ian. I wasn't going to pick this up unless that
> was fixed but it looks like I'll have to at least give it a go.
> Anyone know specifics on what they changed in the physics model? Is
> there wheel to wheel contact now? Locking brakes?
> Jason
> > Don't know the details, but it now works properly straight out the box
:)
> > I did try using my dx tweak setting for F1 2001 but the slightest touch
of
> > the pedal gave half gas. Changing back to default the pedals work
properly.
> > (The demo doesn't do this, ie. it is the same as F1 2001)
> > --
> > Ian P
> > <email invalid due to spam>
> > > "Haqsau"
> > > Also F1 2002 has improved setup management and has a
> > > > built in hack to get around the split axis problem that their
previous
> > > > games had. For me, at least, those three things are reason enough
to
> > > > upgrade.
> > > That's the first I've heard that they addressed the split axis
bugaboo.
> > > Tell us more.
> > > dave henrie