rec.autos.simulators

NASCAR 3 -or- 2K (Requests)

UNC879wi

NASCAR 3 -or- 2K (Requests)

by UNC879wi » Tue, 16 Feb 1999 04:00:00

After playing N1, N2, N99, ICR2, and GPL it is easy to believe that the
products by Papyrus just keep getting better.  After watching season after
season of the Winston Cup the following items, I feel, need to be incorporated
into the SIMS to bring the game closer to real life.

1) Smoke, smoke, smoke.  When a Winston Cup car gets spun around and even by
itself, the smoke generated is extensive.  This effect obviously requires 3d
card horsepower but needs to be at least an option for higher end machines.
This adds the reality of what oncoming traffic must navigate through and rely
on spotters.  **Currently N2 & N99, when several cars get spun out at high
speeds, there is only minimal smoke and not much "fear" as far as zero vision.

2) Pit crew problems.  During the Daytona 500 (and the Busch 300) there were
instances when a tire gets away from the pit crew and rolls across pit road.
This is not that infrequent, at least once in every race.  **Also problems with
getting tires on, dropped jacks, and other associated pit problems that occur
in real life should happen in the game.  Every pit stop cannot be 17 to 19
seconds long (no damage).

3) Debris.  When an accident happens and pieces of debris scatter the track it
is possible to just drive right through it with no fear in N1, N2, and N99.
There should be some measure of hazard.

4) Flipping.  Same ol'e story.  Everyone wants the cars to flip.  Even with the
roof flaps, flips do happen.  Not often, but possible.  I do not however want a
sim that looks more like Karmageddon than a Winston Cup race.

5) Weather.  As far as I know the weather in N1, N2, and N99 can be set to
random or a fixed setting.  I believe that the weather should change during the
course of a race requiring adjustments to setups.  Not necessary to have rain
delays but definitely changing wind, temperature, clouds.

6) Full Field.  I am not sure why the number of cars has been set to 39.  If
the tracks are designed to be to scale, then pit road should be also.  A full
field of 43 should be possible.

7) Behind the wall.  Often cars sustain damage that requires them to go into
the garage for work then return to complete the race.  Obviously not back to
100% but say after an accident, if engine is fixable in garage, the car is down
to 50% then after 10 to 20 laps in the garage area it can be restored to say
65% or 70% then season points can be salvaged.

These are items right off the top of my head that I thought about while
watching the D500.  They all should definitely be able to turned off/on by
toggle setting for machines with or without the horsepower to run them.

Andrew B.
San Diego

Kevin Anderso

NASCAR 3 -or- 2K (Requests)

by Kevin Anderso » Tue, 16 Feb 1999 04:00:00

very good suggestions, but if they stop to add something now the game may
not be out in my lifetime.

--
Kevin Anderson


ICQ # 6769389

iego

Jon Eato

NASCAR 3 -or- 2K (Requests)

by Jon Eato » Tue, 16 Feb 1999 04:00:00

    First off, yes, the game IS called NASCAR Racing 3, not 2000, check this out:  www.papy.com/n3/n3.html

    1)  That would be fun.  On TEN we're always avoiding wrecks LOL and it would be kinda neat (though more dangerous) to have to simply drive through the smoke).

    2)  That would be cool, but for that to happen quite right, you'd need to see your pit crew, and I don't think that will be in N3.

    3)  This would be very interesting.  For instance, remember when Jarrett ran over debris in the 500?  Or when this simply happens EVERY race?  It's not a problem in N2 or 99, it's all taken away after the wreck.

    4)  This is already in the game, it is in GPL, and will be in N3.

    5)  At least the weather changes SOME in N2, from practice to qualifying to race, it varies at least that much, but yes, this would be a good thing to have.

    6)  Definately.

    7)  This would be intersting, though I'd get bored sitting behind the wall, they should have a way to view the race or something while waiting.

My own thoughts:

    1)  Off the track action.  Obviously they can't have everything, but it'd kind of be intersting to hire/fire people, get sponsors, join teams, start ones, get teammates, and move up from the trucks, to busch to cup.

    2)  Race announcers.  It'd be kinda cool to be under caution and hear the crowd, announcer and so forth as you round the track.  Like "and now we are hearing from the pits that Jarrett is entering the race again after that oil leak, with a fix on the car," or some cool stuff like that.

    3)  Better restrictor plate action.  The plates in N2 aren't very realistic, and aren't really there, they are just lines in text files that say slow them down so much.  Also, cup cars don't pull 9,000 RPMs, only around 6500 with plates.

    4)  More accurate tracks.  Sure we know this will probably be in it, but hey, let's at least admit that having straight pit roads, no pit walls, walls on the track where they are and aren't, roads (like at the glen) that are there and blocked off, and the ability to just drive where you usually can't in N2, like pulling down a road on the backstretch to get to your pits from there if you run out of gas or something.

    5)  Car effects like donuts, scrapes, and better looking damage, as well as the ability to tape up stuff, and replace parts in a race.  I hate the black clunks that just take form after pitting!!!

    Jon

--
go24 on TEN
E2k Websites - chevyfan.hypermart.net
NROS2Day - nros2day.hypermart.net
JEG Racing - home.earthlink.net/~chevyfan/jeg

Travis Kallne

NASCAR 3 -or- 2K (Requests)

by Travis Kallne » Wed, 17 Feb 1999 04:00:00

Thoughts on your reply for #7. I think it would be worth it for me to
have to wait 10 to 20 laps to get back into the action. Just a few
minutes ago, I was running the Daytona 500 for NWST N99 and on the
second lap, Bill Elliot spun out right ahead of me and I smacked into
him, losing my engine. What would be helpful would be to make it so
where its harder to lose your engine, and then some damage take that 10
to 20 laps. Oh well, I'm gonna stop complaining about my dead last
finish. :)

but it'd kind of be intersting to hire/fire people, get sponsors, join
teams, start ones, get teammates, and move up from >the trucks, to busch
to cup.

I would love a career mode, but I think it would be best for them to put
it in an expansion pack, like the fabled NASCAR Manager.

hear the crowd, announcer and so forth as you round the track.  Like
"and now we are hearing from the pits that >Jarrett is entering the race
again after that oil leak, with a fix on the car," or some cool stuff
like that.

A cool idea, but not a neccesity. It'd just take up memory and proccesor
power to have the crowd screaming in your ear. And also, an announcer
like in EA's N-Rev/N99 for N64...not very realistic. I mean, I don't
think that the guys on the track can hear Bob Jenkins and Benny Parsons
while they're going around the track. :)
     4)  More accurate tracks.  Sure we know this will probably be in
it, but hey, let's at least admit that having straight pit roads, no pit
walls, walls on the track where they are and aren't, roads (like at the
glen) that are there and blocked off, and the ability to just drive
where you usually can't in N2, like pulling down a road on the
backstretch to get to your pits from there if you run out of gas or
something.

Most definately, but you'd have problems of people going through the
"Esses" at the Glen the wrong way to get an advantage.

    5)  Car effects like donuts, scrapes, and better looking damage, as
well as the ability to tape up stuff, and replace parts in a race.  I
hate the black clunks that just take form after pitting!!!

Hmm...looks do take more proccesor problem. Maybe something they can
have toggled on or off.

Larr

NASCAR 3 -or- 2K (Requests)

by Larr » Fri, 19 Feb 1999 04:00:00

Smoke causes MASSIVE latency and warp problems on TEN.  I finally turned
if off altogether...

-Larry


> 1) Smoke, smoke, smoke.  When a Winston Cup car gets spun around and even by
> itself, the smoke generated is extensive.  This effect obviously requires 3d
> card horsepower but needs to be at least an option for higher end machines.
> This adds the reality of what oncoming traffic must navigate through and rely
> on spotters.  **Currently N2 & N99, when several cars get spun out at high
> speeds, there is only minimal smoke and not much "fear" as far as zero vision.

Larr

NASCAR 3 -or- 2K (Requests)

by Larr » Fri, 19 Feb 1999 04:00:00

I would be happy with progressive repairs.  In other words, each pit
stop, the damage gets a little bit better until it's nearly perfect.
Just like real life (in some cases).  There is nothing more annoying
that starting a 50% Dega race on TEN, getting a bent spoiler on lap one
because of the 3-wide idiots, and then having to spend the next 90 min
running arount the track saying "Pass xxx Low" whilst running at 178MPH
down the back-stretch, and no matter how many times you pit, it never
gets any better :(

-Larry


> 7) Behind the wall.  Often cars sustain damage that requires them to go
> into the garage for work then return to complete the race.  Obviously not
> back to 100% but say after an accident, if engine is fixable in garage,
> the car is down to 50% then after 10 to 20 laps in the garage area it can
> be restored to say 65% or 70% then season points can be salvaged.

Larr

NASCAR 3 -or- 2K (Requests)

by Larr » Fri, 19 Feb 1999 04:00:00

That would be the next neat thing.  The ability to join a race on TEN in
"spectator" mode :)

Watch the race from the actual grandstands :)

-Larry


> 7)  This would be intersting, though I'd get bored sitting behind the

wall, they should have a way to view the race or something while
waiting.
Larr

NASCAR 3 -or- 2K (Requests)

by Larr » Fri, 19 Feb 1999 04:00:00

Is there some way we can help these folks so we don't have to keep
reading posts like the one below?

2 lines of meaningfull text, surrounded by 100 lines of Mime bullshit.

Really.  Anything they can set on their newsgroup software?

-Larry


> This is a multi-part message in MIME format.

> ------=_NextPart_000_0092_01BE5978.06D013C0 Content-Type: text/plain;
> charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

>     Maybe if you weren't going around the track backwards... :)

>     Jon

> -- go24 on TEN E2k Websites - chevyfan.hypermart.net NROS2Day -
> nros2day.hypermart.net JEG Racing - home.earthlink.net/~chevyfan/jeg

> ------=_NextPart_000_0092_01BE5978.06D013C0 Content-Type: text/html;
> charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

> <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> HTML> HEAD>

> <META content=text/html;charset=iso-8859-1 http-equiv=Content-Type> <META
> content='"MSHTML 4.72.3110.7"' name=GENERATOR> </HEAD> <BODY
> bgColor=#ffffff> <DIV><FONT color=#000000 face="Times New Roman"
> size=2>&nbsp;&nbsp;&nbsp; <FONT color=#000000>Maybe if you weren't going
> around the track backwards... :)</FONT></FONT></DIV> <DIV><FONT
> color=#000000 face="Times New Roman" size=2><FONT
> color=#000000></FONT></FONT>&nbsp;</DIV> <DIV><FONT color=#000000
> face="Times New Roman" size=2>&nbsp;&nbsp;&nbsp; Jon</FONT></DIV>
> <DIV><FONT color=#000000 face="Times New Roman" size=2><BR>-- <BR>go24 on
> TEN<BR>E2k Websites - chevyfan.hypermart.net<BR>NROS2Day -
> nros2day.hypermart.net<BR>JEG Racing -
> home.earthlink.net/~chevyfan/jeg</FONT></DIV></BODY></HTML>

> ------=_NextPart_000_0092_01BE5978.06D013C0--

ymenar

NASCAR 3 -or- 2K (Requests)

by ymenar » Sat, 20 Feb 1999 04:00:00

Larry wrote

Smoke should not create any latency or warp on the NROS because it's only on
the client side.  The warp effect is related to the prediction code of the
car because when it's in a situation where the tyres smoke, it is not really
going in a normal movement and the car's nose is probably not facing the
normal direction of the track ;)

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

ymenar

NASCAR 3 -or- 2K (Requests)

by ymenar » Sat, 20 Feb 1999 04:00:00


>That would be the next neat thing.  The ability to join a race on TEN in
>"spectator" mode :)

>Watch the race from the actual grandstands :)

Of course it's a great idea that would be very interesting.  The main
problem is that on the NROS the only cars shown on a screen at the same time
is you and the 10car nearest to you (best example using the F2-Enter
screen).

That's why the NROS crew during official races had their cars at the start
and end of the pitroad, so that they could have a bigger spread of watching
the field (until they got a hand on the server replays).

I think they should receive better tools for the next NROS season, and that
could help in creating live-feed race without a problem (that's why when
your in the pits and watch a race live you often loose the car because it's
no longer in the 10-nearest car field of where you are in your pits).

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."


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